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  #11  
Old 1st October 2014, 06:55 AM
Tasoulis Tasoulis is offline
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Quote:
Originally Posted by dsx_ View Post
audio is choppy with jabo

disabling fixed audio timing for every rom in the database is too much fucking work lol

i'll add a disclaimer to the original post
Hmm, i almost never use Jabo's audio since Azimer's and Shynuan's combo makes all my games sound smooth.

Yeah, i know, i had to open every game properties tab (for 300+ roms) and uncheck this thing manually, lol, i'm still working on it as i test each game for some time. With these two audio plugins i mentioned, i have no audio glitches in the first 100 games i tested with fixed audio disabled.


Quote:
Originally Posted by dsx_ View Post
game works fine as is; is there a certain part of the game that needs these options?
I remember the game crashing for many people in a certain part, in the barn stage. The solution people found that worked was protect memory enabled and register cashing disabled. I haven't tested it myself though.

Last edited by Tasoulis; 1st October 2014 at 07:00 AM.
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  #12  
Old 1st October 2014, 07:04 AM
dsx_ dsx_ is offline
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Quote:
Originally Posted by Tasoulis View Post
I remember the game crashing for many people in a certain part, in the barn stage. The solution people found that worked was protect memory enabled and register cashing disabled. I haven't tested it myself though.
alright if someone can confirm this, i'll update the setting

in regards to fixed audio, ive disabled it in the RDB for games that had serious problems, like those that ran way too fast (120VI/s) or way too slow (40VI/s).
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  #13  
Old 1st October 2014, 08:11 PM
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HatCat HatCat is offline
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Cool try to remember to use this now. Usually I just set everything to Interpreter though well except in cases if I'm trying to enjoy.

Any reason you provide the GameFAQ .chm? Is it just to make sure the latest one from pj64 package is passed around, or were you able to perform modifications to Smiff's compiled help manual?

I think editing RDB file with a basic C program that automatively inserts Interpreter=1 and FixedAudio timing = off would be good enough for me lmao. Or probably just compile Project64 to ignore such RDB settings and default to disabling fixed audio.
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  #14  
Old 2nd October 2014, 04:17 AM
dsx_ dsx_ is offline
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Quote:
Originally Posted by HatCat View Post
Any reason you provide the GameFAQ .chm? Is it just to make sure the latest one from pj64 package is passed around, or were you able to perform modifications to Smiff's compiled help manual?
yep, modified it. added a bunch of new games and their issues
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  #15  
Old 2nd October 2014, 05:08 AM
shinra358 shinra358 is offline
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What about the messed up sky and lifebars in KI?
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  #16  
Old 2nd October 2014, 05:24 AM
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Quote:
Originally Posted by shinra358 View Post
What about the messed up sky and lifebars in KI?
noted, RDB updated
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  #17  
Old 2nd October 2014, 04:46 PM
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HatCat HatCat is offline
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Nice. I presume that zilmar's wondered what to do about Smiff's disappearance for a while now, unless it works to his preference to bundle outdated documentation with his project.

Too bad the risk of triggering another's pride is too great for him to handle I guess.

Anyway I'm sort of halfway surprised ya did this. Releasing an upgrade to the RDB file for Project64 2.1 doesn't exactly have the same effect (at least socially) as shooing everyone away while making them aware that 1.6 is better hehe.
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  #18  
Old 2nd October 2014, 04:51 PM
dsx_ dsx_ is offline
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yeah i did all this not long after 2.1 came out, before i got pissed off with 2.x, lol. figured i should release my updates since i put a lot of work into them.
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  #19  
Old 2nd October 2014, 05:06 PM
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the_randomizer the_randomizer is offline
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I'll be damned, never thought I'd see something like this happen in the scene
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  #20  
Old 2nd October 2014, 05:10 PM
dsx_ dsx_ is offline
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oh i also made this "before and after" table lol http://dsxcorner.com/project64
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