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  #161  
Old 17th February 2015, 07:45 AM
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Not a bad idea, so long as there's enough folks who are willing to properly submit bug reports. After dissatisfaction with my M64+ and PJ64 setups I've considered compiling from source myself to see what improvements have been made, but binaries straight from the devs would be fantastic.
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  #162  
Old 17th February 2015, 08:01 AM
Predator82 Predator82 is offline
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Letīs do zilmar

Did anyone test if Mario Party 3 still crashes without 8 MB at the "who is the winner"-sequence
1.6 had this problem
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Last edited by Predator82; 17th February 2015 at 08:19 AM.
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  #163  
Old 17th February 2015, 08:29 PM
SubCog SubCog is offline
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Quote:
Originally Posted by oddMLan View Post
The ability to overclock/underclock N64 CPU would be a nice feature, don't know how hard would be to implement on Project64 tho.
My vote goes to this.

Last edited by zilmar; 17th February 2015 at 11:16 PM.
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  #164  
Old 17th February 2015, 10:07 PM
Ambient_Malice Ambient_Malice is offline
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I'm not sure overclocking is a good idea considering the fact it can and will have side effects. We've got enough problems from counter factor jank.
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  #165  
Old 17th February 2015, 10:17 PM
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Quote:
Originally Posted by Ambient_Malice View Post
I'm not sure overclocking is a good idea considering the fact it can and will have side effects. We've got enough problems from counter factor jank.
I agree with this. Although I don't think counter factor is all that bad.

Time would be better spent fixing bugs and improving timing, rather than adding more hacks. I think I'm going to try looking into figuring out how to improve audio. Should be easier than my other 2 goals .
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  #166  
Old 17th February 2015, 11:09 PM
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Quote:
Originally Posted by SubCog View Post
My vote goes to this.
Someone needs to tell him that link's dead.
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  #167  
Old 17th February 2015, 11:16 PM
zilmar zilmar is offline
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Quote:
Originally Posted by the_randomizer View Post
Someone needs to tell him that link's dead.
ok I fixed his link, so it should not be dead now
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  #168  
Old 18th February 2015, 12:38 AM
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Quote:
Originally Posted by RPGMaster View Post
I agree with this. Although I don't think counter factor is all that bad.

Time would be better spent fixing bugs and improving timing, rather than adding more hacks.
yep should complete an emulator first before adding incomplete things
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  #169  
Old 18th February 2015, 12:44 AM
Ambient_Malice Ambient_Malice is offline
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Quote:
Originally Posted by RPGMaster View Post
I agree with this. Although I don't think counter factor is all that bad.
It has its uses. Using it to make Rareware games run at 60fps is a terrible idea because Perfect Dark in particular really, really, really, really, really doesn't like CF1. Or any sort of clock speed changes. Yet people enable it because muh framerates.

Quote:
Originally Posted by RPGMaster View Post
Time would be better spent fixing bugs and improving timing, rather than adding more hacks. I think I'm going to try looking into figuring out how to improve audio. Should be easier than my other 2 goals .
There is the small matter of heaps of games being broken without fixed audio timing but stuttery with it enabled. There's also the curious matter of Knife Edge: Nose Gunner running super fast some reason. Be interesting to find out why.
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  #170  
Old 20th February 2015, 12:46 AM
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I certainly hope zilmar doesn't bother adding OC to PJ64 anytime soon. There are so many more important things that need to be fixed!

zilmar, before I begin doing further investigation on that potential memory leak in PJ64 RSP recompiler, would you mind if I got rid of some redundant code? I don't think ClearX86Code() needs to be in RomOpen(), since it's already in RomClosed() (which is reliable enough). It may be a little OCD, but sometimes, redundancy can be confusing to me. Sometimes I ask myself, "where should X functionality go" when working on a plugin. I feel like cleaning / optimizing code can sometimes help me understand it better.
Quote:
Originally Posted by Ambient_Malice View Post
It has its uses. Using it to make Rareware games run at 60fps is a terrible idea because Perfect Dark in particular really, really, really, really, really doesn't like CF1. Or any sort of clock speed changes. Yet people enable it because muh framerates.
Timing seems very hard to emulate properly. Tbh, PD's framerate sucked on console anyway .
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