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  #371  
Old 22nd September 2015, 08:56 PM
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Enemies Noclipping
8132BFC0 2400
0C0C=Default
Sometimes they can fall into oblivion instead of reaching the top of ledges.

Alt Enemies Noclipping
8032C070 00E6
C6=Default
May randomly teleport around when hitting walls?

Enemies Keep On Against Walls?
8032C233 0001
02=Default
Still chasing you against a wall like the shed tops.

Enemies Can't Move-ish
8032C424 00E4
C4=Default
Mostly,sometimes they can warp in reverse really fast.

Enemies Orbit You
8032C43F 008C
88=Default
They always get stuck in collisions and give up.

Enemies Can't Move
8032C458 0064
44=Default
No reversed teleporting.

Enemies Give Up
8032C47C 00E4
C4=Default
Never chasing you and can't move.

Enemies Fall Through Floors
8132C4F2 xxxx
3D08=Fall
4008=Default
4408=Levitating Enemies?
B008=Instantly Gone

Alt Unrestricted Enemies
8132C7D4 2400
0C0C=Default
They also clip through stuff and can fall to oblivion.

Odd Enemy Status
8032CAE7 00xx
01=Run In Midair/Through Walls
02=Extended Boundaries/Fall To Oblivion
06=Default
0A=Run Faster/Get Confused
0E=Run Really Fast/Get Confused

Float Chase
8032CB1F 00xx
00=Really Fast
04=Default
08=Normal Speed Float
Combine code with 80327C6D 0015 and 80329567 0000 for a crazy experience!

Bouncing Musical Note Animation
8032D057 0001
02=Default
Left and right looped.

Buffering Musical Note Footage
8032D05D 00A0
A4=Default
Insert bad video buffer joke here.

Later past 0x8032D000 address.

Last edited by retroben; 23rd September 2015 at 04:01 AM.
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  #372  
Old 23rd September 2015, 07:59 PM
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Stiff 2D Object Animations
8032D0BD 0007
03=Default

Budget Cut 2D Animations
8032D0C3 000B
07=Default
Less frames.

Teleporting 2D Objects
8032D0CB 0006
0A=Default

Weird 2D Objects
8032D0DB 0007
03=Default
Randomly small and hard to grab 2D objects.

Invisible Effects
8032D3EF 0054
50=Default
Eggs are also invisible along with your shadow and slide dust.

Alt Invisible Effects
8032D413 0004
00=Default

Crazy Curtains
8032D586 003D
40=Default
Many green walls appear that can be walked past,but make it harder to see.

Tricky Trees
8032D5D7 0000
04=Default
Visible in the wrong spot,some flowers also appear in the wrong places.

Tweaked Trees
8032D697 0084
88=Default
Many trees are skewed out of place visually.

Forgotten Trees
8032D6BF 0007
03=Default
Some have fallen and others tilted or buried.

Alt Forgotten Trees
8032D6C5 000F
0B=Default

Brick Trees
8032D70D 000B
0F=Default
It is actually one small brick from the crushable sheds.

2D Sprite Size Mod
8032D739 00xx
02=Tiny
05=Big
09=Default
0D=Huge etc.
Even giant flowers too.

Crazy 2D Sprite Sizes
8032D75C 0066
46=Default
They change big and small and even negative sizes upside down!

Disable Entrances (D-pad up/down on/off
D0281250 0008
8032E013 0000
D0281250 0004
8032E013 0004
You can even walk "outside" of Banjo's house!
Excludes warp points like cauldrons and the level exit pads.

Funny Spawn Points
8032E2A7 000C
08=Default
Try entering Mumbo's Hut in the first level.

Alternate Exit Style
8032E4AD 00E4
E0=Default
Banjo stops in place as time freezes.

Quick Move Entrances
8032E5B9 00E4
Can immediately move after entering rooms. Use with 80275C92 000D and 8031CC27 0000 for instant travel!!!

Later past 0x8032E600 address.

Last edited by retroben; 24th September 2015 at 03:27 AM.
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  #373  
Old 25th September 2015, 12:03 AM
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Weird Objects and Enemies
8032F77B 00xx
02=Default
04=Weird
06=Broken

Another Weird One
8032F78B 0010
14=Default
18=Alternately Weird
You can endlessly brawl honeycomb pieces and spawn clones,they actually hurt you!
Enough being spawned makes the earliest ones despawn,so it is completely safe from freezing.

Drugged Enemies
8032FA7F 00BB
BF=Default
All vegetables fly and the cauliflower thinks it is the Ice Key!!!

More Druggy Stuff
8032FA9F 0012
12=Druggy
16=Default
1A=Jinjos act like Jiggies?!?
Eggs act as exit detection? (needed for broken entrances) Some honey hives act like Jiggies!

Unkillable Enemies
8033000B 0001
02=Default
Actual kill phase value,even the cauliflower can't be killed.

Odd Harmless Stuff
8033001F 00xx
0C=Default
10=Bounce off harmlessly while grabbing it.
1C=Harmful Stuff (you take damage from touching it,weird,nearly everything hurts you)

Untouchable Enemies
80330087 0050
54=Default
Conga also can't be hurt unfortunately,even works on clams by no longer causing you to drop eggs and feathers.
Can be used with an activator (D0281250 00xx) in realtime to defeat Conga or Nipper.

Enemy Hit Type
80330087 00xx
1C=Mutual Damage (get hurt when defeating an enemy unless eggs are used)
50=Untouchable
54=Default
Could be more values...

Enemy Status?
803300AF 00xx
10=Default
24=Unactive
54=Invincible

Strange Statuses
803300B7 00xx
0C=Enemies die when touched but stay alive when hit,health is useless.
10=Most enemies are unkillable.
1C=Default
30,34=Unkillable Enemies
54=Enemies die without reward but either by hitting or just touching them.
58=Weak enemies,still rewards health if hit.

Touch Status
803300BF 00xx
0C=Enemies can't hurt you,but you can hurt them! Honey is mutual.
10=Better version than 0C is,but partial "damage" happens,avoid clams.
1C=Same as 10,eggs plow through enemies without breaking,try shooting a bull with just one!
54=Default
58=Similar to 1C value.

Inaction Status
803300CF 00xx
10=Inactive Stuff
24=Default

Image Insanity!!!
803300F3 00xx
EC,F8=Chances
FC=Default
Holy crap! Sucks that it frequently crashes in many instances.

Image Chance
803300F2 00xx
7D=Weird
7E=Epic
7F=Default
Another chance,make a savestate in Grunty's Lair with it disabled and load the savestate and exit to Spiral Mountain with the code active.

Later past 0x803302A0 address.

BONUS codes!!!

Send The Clones
8033022F 0004
Many objects and enemies are cloned up to three times!!! (avoid TTC )

Misplaced Layout Returns
80330293 0004
00=Default

Last edited by retroben; 25th September 2015 at 05:47 AM.
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  #374  
Old 4th October 2015, 09:52 PM
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Odd Object Replacement
803302C7 00xx
04=Odd
08=Default
10=It begins (rain everywhere?!?)
Most are gone,but there's one or two neat objects,and you'll need to exploit a savestate to visit other levels,also Clanker's Cavern crashes.
The brown concert bull attacks you on Spiral Mountain!
The 10 has a lot more to offer.

Massive Objects
80330348 0066
46=Default
Attack on _ _ _ _ _.

Microscopic Stuff
80330358 0066
46=Default
Some can't even be seen in 1st person!

Randomly Sized Stuff
8033035C 0066
46=Default
Once stuff was small,again stuff was jumbo sized,who knows what you'll get. (TTC glitched out)

Odd Refreshed Jiggies and Tokens
803303E1 0007
03=Default
Enemies are unrestricted and the dynamic camera angles are disabled?

Mumbo Tokens Respawn
8033040B 0006
06=Tokens
0A=Default
0E=Jiggies and Tokens
Exit the level and enter again,and they are back yet again.

Disable Dynamic Cameras
8033040F 0005
09=Default

Harmless Enemies
803309B3 0004
00=Default
Conga's oranges still hurt and you can't destroy the salty hippo hatch.

Crazy Interactions
80330B5B 0040
44=Default
Your shadow changes to other objects again while the images of a few things are also changed influentially.

Alt Crazy Interaction
80330B65 0015
19=Default
Less changing of Banjo's shadow.

Crazy Collisions (D-pad up/down on/off)
D0281250 0008
80330C7F 0040
D0281250 0004
80330C7F 0044
Various invisible walls and odd invisible floors,works in realtime!

More Odd Collision (D-pad up/down)
D0281250 0008
80330CBF 0005
D0281250 0004
80330CBF 0009

Walk Through Objects (D-pad up/down)
D0281250 0008
81330CE4 2400
D0281250 0004
81330CE4 0C0C
A little glitchy.

Later past 0x80330D00 address.

Last edited by retroben; 5th October 2015 at 04:32 AM.
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  #375  
Old 5th October 2015, 09:50 PM
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Floor Crazy
80331223 00FB
F7=Default
Eggs hit invisible floors and Banjo is really light shaded,use many eggs to break the floor collision but with a downside of major lag when on crazy floors.

Another Crazy Floor
80331393 00082
86=Default
Randomly different floor types including water.

More Floor Funtimes
80331605 00xx
C0=Default
C1=No Floor Type?
C3=Nice Mix
C4=Funtimes
C8=More Fun
Most make you slide and eggs act the same as before,use 8137C2E4 0000 8137C2E6 0000 to prevent sliding.
You can walk in midair above water from some ledges and beak buster through water to walk under it.
Works in realtime,use D0281250 0008 and D0281250 0004 activators to make it more accessible.

Walk Through Objects
8033167D 0017
13=Default
Can still stand on and interact with them,no idea if this works on uncleared note doors.

Alt Walk Objects
803316AF 0000
01=Default
Can be changed in realtime.

Weird Actor Glitches
803321C1 00xx
06=Odd
0A=Default
0E=Weird
Enemies and objects can always act different,even odd stuff as Mumbo's Mountain entrance floors acting like a flight pad can happen.
It also has a hit anywhere condition for collectables like Jinjos and other stuff.

Later past 0x80332200 address.

Last edited by retroben; 6th October 2015 at 04:33 AM.
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  #376  
Old 7th October 2015, 03:54 AM
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Black Sky
813345F8 2400

Invisible World
8133463C 2400

Invisible Elements
8133472C 2400
Water and some native props.

Invisible Water Splashes
81334764 2400
Bubbles still appear.

Weird Spawn Points
803348D7 00D4
D8=Default
Use "free roam" with levitate code to prevent voiding out.

Later past 0x80334900 address.

Last edited by retroben; 7th October 2015 at 03:59 AM.
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  #377  
Old 7th October 2015, 09:26 PM
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Will get to Zelda and others next week...

Banjo-Kazooie (U) (V1.0)

No Visual Effects and No Eggs Shot
81334CC0 2400
0C0C=Default

No Music (first song)
81334E70 2400
0C0C=Default
Powerup music still plays.

Unchanging Music
81334F30 2400
0C0C=Default
No fade to another song in the same area.

Another Freeze Time (D-pad up/down on/off)
D0281250 0008
81334F40 2400
D0281250 0004
81334F40 0C0C
You can still interact with some stuff when frozen before entering a new area.

Banjo Freezer (D-pad left/right on/off)
D0281250 0002
81334F48 2400
D0281250 0001
81334F48 0C0A
Yay! You can freeze Banjo's current position at any point.

Frozen Visual Effects and Eggs (D-pad up/down)
D0281250 0008
81334FD4 2400
D0281250 0004
81334FD4 0C0C
Stuck in place instead of invisible,you can max out eggs without it crashing,really fun to manipulate.

Camera Freezer (D-pad Left/Right)
D0281250 0002
81334FF4 2400
D0281250 0001
81334FF4 0C0A

Freeze Other Effects (D-pad up/Down)
D0281250 0008
81335034 2400
D0281250 0004
81335034 0C0B
Rock parts and other enemy segments.

Loony Sounds
8033532B 00xx
0000=Cool
0001=Default
0002=Alright
0004=Good
0005=Weird
Try other values for more sound variations,some can get stuck and ruin the sounds.

Aquatic Sounds
80335331 0001
05=Default

No Sounds
8133533C 2400

Loony Enemy Jumps
80335377 00xx
00=Cool
01=Default
02-28=More? (some can linger endlessly)

No Enemy Jump Sound
8133537C 2400

Normal Pitched Sounds
813353A4 2400
For example,it makes the Termite death play as the original RBB trapped dolphin voice,also Banjo and Kazooie sound different.

Extra Loud Main Sounds
813353BE 8000
813353C2 0000
All of your sounds including voice and walking and some other sound effects.

Alt Louder Main Sounds
803353E3 0000
08=Default

Black Visual Effects
80335D7F 0030

Different Visual Effects
80335D9F 0004

Purple Eggs (red dots)
80335DF3 0000

Purple Eggs
80335DF5 0011

Dark Blue Eggs
80335DF5 0011
80335DF9 000E

Red Eggs
80335DF5 0011
80335E01 0015

Green Eggs
80335E01 0015
Now all we need is the ham.

Dark Blue Visual Effects
803363EB 0004

Glitched Visual Effects
80336C33 00xx
08=Alt Glitched
0C=Default
10=Glitched

Freaky Visual Effects
80336CAB 0002

Glitched Eggs
80336CEF 0004

Egg Malfunction
80336D07 0004

Colorful Egg Glitching
80336D37 0004

Low Resolution Eggs
80336D65 00xx
00=Alt Lowres
04=Default
08=Low Resolution

GETTING CLOSE TO THE LEVEL GRAPHICS SCRAMBLING ADDRESS LOCATION!!!

Later past 0x80337000 address.

Last edited by retroben; 8th October 2015 at 04:22 AM.
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  #378  
Old 8th October 2015, 08:34 PM
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Big Eggs and Effects
803377B3 0000
803377C3 0002
04,06=Defaults

Spiky Effects
803377D8 0066

Clown Barf
803383F7 001C
20=Default
I knew it was close!!! SEIZURE WARNING!

Weird Water
80338703 0026
22=Default
Some is thicker looking while other water pools are invisible.

Invisible Water and Bridges
8033871F 0020
24=Default
Works in realtime.

Crazy or T-stanced
80338823 00xx
05=T-stance
06=Nightmare-ish (really funny)
08=Moving T-stance
09=Default
0B=Hilarious! (stuff mimics your animations)
13=Less Disturbing than 0b (except for Termite Banjo)
18=You okay?
27=Happy Halloween
28=Janky Dancing
38=Doofy Dance
3A=Banjo's head when idle!
3F=Their heads when zoomed out!
43=Terrifying
47=Freaky Torso
50=Wiggly T-stance (Kazooie)
54=Rayman T-stance
67=Disturbing T-stance
70=Silly Nose T-stance
87=Really Freaky!
A2=Banjo's head again!
B8=Wobbly Legs
BB=Pile of Banjo and Kazooie!
C0=Mostly Sideways
D0=Odd
D8=One leg works.
E0=Torsoless Odd
E9=Crazy Leg Kazooie
EA=Kazooie Salutes You
EB=Drugs
F0=Adorable?
FF=Okay...

Some Invisible Stuff
80338837 00F4
F8=Default
Mumbo's chair is there but no Mumbo in sight.

Escaping Model Polygons (D-pad up/down)
D0281250 0008
81338858 2400
D0281250 0004
81338858 0C09
Really odd looking.

Broken Models
8033888B 0000

Broken Banjo Model
803388CF 008C
90=Default

Another Broken Banjo
803388E7 0004
00=Default

Manfeetla Monster
8033892B 0004

More Broken Models
803389BE 0005
06=Default

Dark Corrupted Models
803389D3 0004

Another Broken Models
803389F3 0000
04=Default

No Body and Weird Kazooie
803389FB 008C
90=Default

Segmented Models
80338A0A 0005

Banjo's Extra Feet
80338A13 0001
02=Default

More Escaping Polygons (D-pad left/right)
D0281250 0002
81338A24 2400
D0281250 0001
81338A24 0C09
Combnie with the other one for nearly full frozen model placement with some glitches.

More Extra Feet
80338A63 0004

Shiny Banjo
80338BD4 0065

Full Kazooie Trot
80338CF7 000E
Also,Banjo doesn't feel too good.

Legless Kazooie
80338D39 00E7
E3=Default
Hover bird.

Invisible Level Chunks
80338DDF 0010

Most Level Invisible
803390D7 0000
01=Default

Weird View and Centered Banjo
803391EF 0009
05=Default
Seizure warning from strobe light issue.

Glitched Graphics Everywhere
803395FF 0008
Looks like the craziest of vinesauce corruptions.

Glitched Again
80339613 00xx
1D=Glitched
21=Default
Works in realtime.

Another Glitched
80339617 00xx
00=Default
04=Glitched
Also realtime.

Yes Glitch Again
8033962B 00xx
28=Glitched
2C=Default
Level still visible at some spots.

Golden Glitch
8033963F 0028
Like a Goldeneye corruption with impossible geometry.

Pulsing Objects and Elements
80339654 00E4

Later past 0x80339700 address.

Last edited by retroben; 9th October 2015 at 04:22 AM.
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  #379  
Old 11th October 2015, 10:29 PM
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Zelda Ocarina (U) (V1.0)

Not sure how it already has crazy stuff at such an early address.

Link Seizure Drugs "LSD"
80000B9F 0004
08=Default
Pre-rendered textures are rainbow sprinkles!

Laggy Audio?
80002B75 00CB
CF=Default

Sorry,got a bad start today and so much getting in the way.

Later past 0x80003200 address.

Edit:

Stronger No Letterbox
800FE473 0000
800FE477 0000
800FE47B 0000
Still can't stop the brief moment in teleport scenes,will procure 1.2 version shortly.

Last edited by retroben; 12th October 2015 at 08:47 PM.
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  #380  
Old 12th October 2015, 04:43 AM
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retroben glad you are making codes for OoT, I check regularly this thread for Zelda codes. I need one more code for this game to never edit it again and be done with it.

I need to get rid of the last remnant of the letterboxes, this code that you found earlier get rid of them almost always:

CheatX=D20EF3BB 0000,800EF3BB 0000,800FE637 0000 //Disable Letterbox

But when you warp via the warpsongs or a cinematic triggers (in general when the game decides to hide the HUD for a cinematic) the letterbox appear for a second or half a second, I know most ppl wouldn't get bothered by it but it distracting for me, can you please if you are in the mood search a code for it, thanks...

Fastest way to trigger it would be a save with adult link and trigger the time travel cinematic, or just use your ocarina to warp...

Last edited by Marcelo_20xx; 12th October 2015 at 04:46 AM.
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