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  #771  
Old 3rd January 2017, 03:31 AM
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retroben retroben is offline
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Super Smash Bros. (U)

Disjointed Anims
800EC46B 00xx
01=Disjointed
04=Closer Grab?
08=Spiraling Madness
0C=Swirling Madness

More Displaced Anims
800EC477 00xx
02=Displaced
08=Sunken

Flipping Out Anims
800EC478 00E6

Twisting Contortions
800EC493 0004
Random growing on character selection.

Stiff and Sunken
800EC49F 006F

Traveling Anims
800EC4A3 0001

Awkward Anims
800EC4B3 0004
Freezes randomly from attacks so try crouching and other actions.

Lingering Animation Rigging
800EC4BC 00C7

Cosmic Rotations
800EC4C3 0001

Spasmic Explosion
800EC4C4 00E6
Get it?

Exorcist Anims
800EC4CF 0001
Turn around as Pikachu to see his head spin.

Spazzy Limbs
800EC6E3 00xx
01=Spazzy
04=Insane (throws KO instantly)

Weird Rigging
800EC72F 0001

Wobbly Rigging
800EC737 0000

Marching Fox
800EC73F 0001
Others have odd movements too.

Lively Limbs
800EC74F 0004

Stop Motion Anims
800EC767 0001

Underground Grab
800EC93C 0024
Stand over or act as a hat for grabbed characters.

Squashed Grab
800EC947 0004
If you can see under the level,the grabbed character's head is pushed into its torso a bit.

Displaced Appendages
800EC953 00xx
01=Default
02=Displaced
03=Condensed

Moon Creatures
800EC973 00xx
01=Moon Creatures
04=Monstrous Deformity
08=Oddball Directions
Animations in reverse direction,Yoshi can freeze it.

Twirling Around
800EC977 0002

Alt Moon Creatures
800EC978 00C7

Bizarre Rotations
800EC9AF 0000
Lewd and weird Pikachu grab.

Position Oddities
800ECD98 00E4
Difficult to deal with.

Shape Influence
800ECDA0 00E4
Attacks near opponents that don't hit cause them to change shape.

Broken Grabbed Positions
800ECDA4 00C4

Wrestling Grab?
800ECDA8 00E4
Pikachu can do this grab.

Edgebox and Flat Hammer
800ECDAC 00C4
Hitboxes are on edges via projectile shot damage only.

Strange Grab Anywhere
800ECDBC 00C4
Also weird item grabbing position.

Inverting Character Sizes
800ECDC0 00E4
Some actions cause you to go inside-out.

Wacky Animations
800ECE0C 00E4

Broken Limbs
800ECF48 0065
Infinite range for grab anywhere and instant KO to the grabbed opponent.

Alt Wrestle Grab
800ECF9C 00C6

Forced Center
800ECFC0 00E4

Forced Height
800ECFC8 00E4

Closer Grabs
800ECFD0 00E4

Later past 0x800ED420 address.
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  #772  
Old 5th January 2017, 04:05 AM
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retroben retroben is offline
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No pot reference today besides this sentence.
Had to gets some rest from an unhealthy week of staying up until 7:00 AM.

Super Smash Bros. (U)

Dislocated Legs
800ED460 00E4

Flat Legs
800ED4FC 00E4

Pikachu's Burying Grab
800ED50C 00E4

Strange Legs
800ED554 00E4

Odd Inverted Limbs
800ED5B4 00E4

One Line Legs
800ED640 00E4
Both legs in same position.

Sunken In Ground
800ED648 00E4
Some throws are odd.

Awkward Throws
800ED69C 0066
Thrown character's head can get misplaced too.

Scrunched/Missing Legs
800ED6B8 00E4

Stiffly Thrown
800EDA35 00A4

Displaced Grabbed
800EDA48 00E6

Underground Grabbed
800EDA4C 00E6

Another Displace Grab
800DA54 0066

Oddball Throws
800EDB38 0024
Pikachu gives rides,don't take out of context.

Detached Players
800EDC67 0001
Interesting new way of fighting in a strange method.

Funky Body Placement
800EDCA7 0040

Strange Item Hold Position
810EDCA8 2400

Stiff Characters Moving Appendages
800EDCD3 0001
Pretty much like another code posted earlier.

Broken Hitboxes
800EE348 00C7

Attack Items From Any Height
800EE34C 00E6

Later past 0x800EE620 address.
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  #773  
Old 6th January 2017, 03:44 AM
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Starting to hit a slow part,may get much less codes and end up a large offset distance ahead every time.

Super Smash Bros. (U)

Projectiles and Shots Harder To Deflect
800EE780 00E4
Fox is no longer overly cheap,it has to be timed correctly in order to deflect now.
Bumpers can't even be deflected.

Can't Shield/Deflect Projectile Shots
800EE948 00C7
Less cheap blocking,physical attacks still blocked.

Debug Projectile Message
800EEB34 0065
800EEB44 0065
800EEB4C 0024
Useless but cool to look at,can't find any documentation on these such as tcrf.
A debug message appears for 0x800E6178 if projectiles are deflected by Fox.

Shots Stay When Shielded
800EEC9F 0000
Blocking Fox's blaster shots makes them stay in place instead of bouncing away.

Attacks Put You Underground
800EF2EC 00E4
You fall into pits,some levels vary.

Another Missing Hitbox
800EF338 00E4
No physical or projectile attacks work,only throws.

Better Missing Hitbox
800EF33F 0000
01=Default

Broken Grab Ps. Anywhere
810EFC08 2400
Hitboxes are bigger in an odd fashion.
Ps.=Players

Attack Items Anywhere
800EFC45 00C4
Still no sign of grabbing them from anywhere.

Fox Can't Deflect Projectile Shots
800F0025 008F

Chopped Beam Sword Lighting
800F171F 0001
Struggling to find stuff now.

Later past 0x800F1720 address.
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  #774  
Old 8th January 2017, 03:24 AM
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Donkey Kong 64 (U)

Sorry about the small amount of codes,I have been feeling sh**-faced for the past few days with the numbness problems hitting hard again.

Another Stand In Air
80666443 00xx
Also a weird camera,last floor stood on is your height as usual.
Different where objects have you stick to them oddly.
00=Air
01=Default

Water Physics Oddity
8066649F 0062
Water gravity on land in some cases.
6A=Default

Earthquake Wall Clipping
806664C7 007C
64=Default
Can go through walls and the camera shakes from your physics.

Land On Floors Above You
80666530 00xx
Needs activators for entrances.
C7=Default
E7=Land

Wonky Gravity
8066657B 00xx
Low jumps and slow fall,Tiny can float indefinitely on Ponytail-twirl.
C0=Wonky
D0=Default

No Slipping Off Boulders
80666764 00E7
Still easy to fall off,but stops the annoying slipping.

Keep Slope Tilts
80666837 00D6
Includes sliding,use the older no sliding code before page 71.
DA=Default

Elevating Bananaports
806668F0 00C6
When the used port is higher than the destination port,you arrive standing in the air at its height and can stay there.

Disabled Bananaports
806668F7 0000
Can't warp with them,other things may be odd.
10=Default

Alt No Boulder Slip
80666963 00D6
DA=Default

Fall Into Boulders
80666974 00E7
Stand inside of them instead of on top.

Odd Camera Style
80666A6F 0000
Automatic rotation?
FF=Default

Later past 0x80666C20 address.
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  #775  
Old 8th January 2017, 03:55 AM
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Quote:
Originally Posted by retroben View Post
Sorry about the small amount of codes,I have been feeling sh**-faced for the past few days with the numbness problems hitting hard again.
Why? You're not one of those inventive folks who think that alcohol is for ingesting instead of medical treatment, are ya?
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  #776  
Old 8th January 2017, 07:20 AM
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Just 65 more posts in other topics,then...THE RITUAL shall begin.

Muahahahahahahahaaaa! ! ! *haaaaahck* *cooough*

Only kidding. XD

Edit: @ExtremeDude2: Ya lucky sunova beatch nabbing my 777th topic slot. (o \|=|/ o)

Last edited by retroben; 8th January 2017 at 06:37 PM.
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  #777  
Old 8th January 2017, 02:02 PM
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ExtremeDude2 ExtremeDude2 is offline
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*looks at post count*
wow git gud
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are you american or something
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  #778  
Old 9th January 2017, 04:00 AM
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Some great stuff today,even if its not a large number of codes,its still super good!

Donkey Kong 64 (U)

Best Walk On Slopes
80666CD0 0024
Acts like flat ground on all slope-like areas! Can even hang around in some spots and move along walls.
Not working on slide stages,those may be hardcoded.

Broken Floor Rotation
81666D36 xxxx
4500=Default
4580=Tilted
4600=Broken

Float Under Ceilings
80666EC0 0066
Jump when under them to float,needs activators to get unstuck.
46=Default

Ceilings Squish You On Contact
80666EEC 00C4
As if being splatted into the ground from a high fall.

Ceilings Get You Really High
80666EF8 00C4
How high can you get?

Super Stand In Air
8066719D 00xx
Jump to gain height,reacts to slopes and sliding.
C1=Stand
C0=Default

Better Super Stand In Air
806671DF 00xx
Potentially less likely to freeze.
00=Stand
01=Default

Walk In Air Anywhere
80666CD0 0024
806671DF 00xx
Combined with recent walk on slopes code for extra freedom.
00=Stand
01=Default

Broken Hover Boots
80667303 009B
Walk from higher ground to walk in air,stop walking or jump to fall.
Very touchy response makes you fall randomly.

Substance Status
80667383 00xx
Camera even works well.
00=Disabled
44=Stronger? (outer bounds has extra water)
48=Default

Substance Mods
806676D3 00xx
Water tested in Gloomy Galleon,also changes Cavern lobby's lava and other stuff to different things.
Excludes frustrating DK Isles water. (where is the data for it dammit!)
00=Nullified (lava fall through)
01=Jesus Mode
02=Hazard God
46=Non-lethal Slime
4C=Harmful Surface (lobby)
53=Swim In Lava
5C=Jesus Mode (more reliable)
60=Default
65=Hazard Swim
65-67=Lava Swim Again
67=Also Water
80=Also Jesus Mode
AB=Random? (can kill you)
B4=Deadly Floor

Stand On Most Hazards
806676FB 0001
None of these work on the angry quicksand.

Fall Through Hazards
806676FF 009B
Still hurt/kill you.

Slime Hazard Damage Mod
80667747 00xx
00=None
01=Hits
02=Death

Loony Water
806677B7 00xx
5A=Loony
6A=Default
Changes your character behaviour to Lanky/Tiny,use a cheat to escape the water pits.
Simply touching the water's surface makes you loony,don't throw orange bombs while in it.

Lose Health In Water
806677BB 00xx
02=Touch
46=Surface
3A=Lose Health
4A=Default
4E=Underwater

Weird Water Jump Camera
806677DB 0001
02=Default

Another Super Stand In Air
80667807 00xx
03=Default
04=Also Stand
07=Stand

Alt Hover Boots
80667817 009B
9F=Default

Later past 0x80667920 address.
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  #779  
Old 10th January 2017, 03:51 AM
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Some stuff for DK Isles now and other stuff.

Donkey Kong 64 (U)

Unlimited Water Height
80667990 0064
44=Default

Floor Intensity
816679FA xxxx
May randomly fall through floors,varies per area.
40B8=Extra High
40BC=Higher
40BE=High
40BF=Over
40C0=Default
40C1=Feet In Floor
40C2=Legs
40C4=Thighs
40C6=Torso
40C8=Mostly Under
40CA=Under

Random Invisible Floor Chunks
81667D34 2400
Extra floors and slopes above regular floors.
0C19=Default

Random Collision
80667D47 0002
02=Random
06=Default
0A=Less Falling
Land or water just like both Banjo games!

I Fell For Hours
80667DDC 0066
Use one of the super stand in air codes with activators to maneuver the lowest depths of existance.

Aquatic Floors
80668023 0030

Walk On Isles Water
806680C7 0000
Finally possible!

Broken Isles Water
806680E7 00xx
7C=Blackened Kongs
80=Disabled
A0=Default
Use better no sliding code for walking underwater freely.
A0=Default

Water Effects When Not Near Water
80668143 00B5
Blue tint and different audio.

Kong Shading On Land
8066815F 00xx
Varies by position.
02=Strong Invert
0A=Lit
12=Blackness
15=Dim
16=Default

Bright Kongs
8066816F 0001
Doesn't influence caves.

Alt Water Effects
806682F3 00xx
06=Super Stand In Air?
4A=Water
4E=Default

Isles Loony Water
806683A3 005A
Now you can get loony in DK Isles!
6A=Default

Walk Underwater Isles
816683C2 4118
Cooler with effects still intact.
4018=Default

Alt Walk Underwater Isles
806683CC 0066
46=Default

Toxic Isle Water
806683D7 005A
Behaviour changes to random or mostly Diddy Kong when close.
If an Orange Bomb so much as touches water,the game freezes,guns also freeze.

Water Effects Above Isle Water
806683E6 003F
40=Default

Deadly Kaizo Isles
8066842F 000C
04=Insanity
08=Impossible (freezes in most areas)
0C=DeKa Isles
1C=Default
Even other areas are affected.

Another Super Stand In Air
80668454 00C6
E6=Default

Broken Mirrored Kongs
80668AFF 00xx
May crash.
No sliding at times and broken rotation too while it "appears to be" a code like this was already found before.
0E=No Mirror
10=Mirrored
14=Default

Another No Sliding
81668B0C 2400
Bug race still slides hardcoded,but slowly.

Random Floor Problems
80668B2F 0004

Later past 0x80668B20 address.
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  #780  
Old 10th January 2017, 06:04 PM
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lol, I didn't even know I took 777 XD
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