Old 7th June 2017, 05:30 PM
gamemasterplc gamemasterplc is offline
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Default N64 Widescreen Codes/Patches

Most games with codes or patches will have a stretched HUD. Codes are in the attachment. Patches must be applied using any IPS patcher using a .z64 ROM. All codes for widescreen are in GameShark format and any code you make for widescreen must be in GameShark format.

Request Rules:
No 2D games.
No games that won't boot in Project64.
No games with widescreen already in it unless if skewed.
Must specify region or its assumed to be for NTSC-U.
Revision of the game must be specified as well or its assumed to be the latest one for that particular region.



Attached Files
File Type: txt n64 widescreen patches.txt (20.4 KB, 7 views)

Last edited by gamemasterplc; 16th March 2018 at 06:11 PM. Reason: Improved Super Mario 64 and Paper Mario Widescreen Patch
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Old 12th June 2017, 08:11 PM
Rafaelele Rafaelele is offline
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Join Date: Nov 2015
Posts: 1
Default Widescreen Requests

- F-Zero X
- Goldeneye 007
- Perfect Dark
- Kirby 64
- Beetle Adventure Racing
- Mario Golf

P.S. I can't get the patch Mario 64 Widescreen Mod to boot. Does it need a checksum fix?
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Old 12th June 2017, 08:24 PM
gamemasterplc gamemasterplc is offline
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Goldeneye and Perfect Dark both already have it. Also make sure you are patching a .z64 ROM of Super Mario 64.

Last edited by gamemasterplc; 12th June 2017 at 08:27 PM.
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Old 20th June 2017, 07:13 PM
Koopa the Quick Koopa the Quick is offline
Join Date: Mar 2017
Posts: 37

Diddy Kong Racing (all revisions)
My laptop setup:
CPU: Intel Core i3-350M 2.27 GHz (1st laptop); Intel Core i7-7700 2.80 GHz (2nd laptop)
Video card: Nvidia GeForce 310M (1st laptop); Nvidia GeForce GTX 1060 (2nd laptop)
OS: Windows 7 Home Premium 64-bit (1st laptop); Windows 10 Home 64-bit (2nd laptop)
RAM: 4 GB (1st laptop); 16 GB (2nd laptop)
HDD: Samsung SSD 850 EVO 500GB (1st laptop); NVMe Samsung MZVLW512 500 GB (2nd laptop)
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Old 21st June 2017, 12:06 AM
gamemasterplc gamemasterplc is offline
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Already got NTSC 1.1 patch
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Old 12th August 2017, 12:51 PM
catarax catarax is offline
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- Tony Hawk's Pro Skater 2 (NTSC-U)
- Tony Hawk's Pro Skater 3 (NTSC-U)
- Rayman 2 (NTSC-U)
- Transformers : Beast Wars Transmetals (NTSC-U)

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Old 12th August 2017, 02:42 PM
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theboy181 theboy181 is offline
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Posts: 419

If you are really serious about these type of codes then We need to find the scissoring, culling, and draw distance hacks for the games we wish to make widescreen.

Using GlideN64 with Custom resolution and try to adjust game to fit works well, and better than most hacks, but require the above hacks.

An example of scissoring:
Pachinko 365 Nichi (J) Fix Scissoring
8009F0E7 0000
8009F0EE 0002
8009F0EB 0000
8009F0F2 0002
Note: This may be helpful for other games

An Example of Culling:
Super Mario 64 (U) Widescreen Render Fix:
8127D55E 4740
8137A456 46C0
Note: Use with GLideN64 and force a 16:9 ratio.

Example of Draw Distance.

Zelda, The - Ocarina of Time (U) (V1.0) Extended Draw Distance:
81048D7E 3E80
81048DAA 3E80
Note: Not all items extended
Favorite Book!
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