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  #11  
Old 3rd September 2016, 03:13 AM
darkludx darkludx is offline
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Join Date: Dec 2014
Posts: 2
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Well done, notimp!!

Thank you very much for the ports that you made.

I know that I left this thread incomplete, I will make these codes for all the versions of TLOZ OOT that don't have his codes.
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  #12  
Old 3rd September 2016, 04:19 AM
notimp notimp is offline
 
Join Date: Aug 2016
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Yay!

I've just got the grappling hook on my 16:9 playthrough of the game, so I've still got ways to go..

But in all seriousness - take your time and thank you for doing it.

edit: Btw, experienced a nice 16:9 moment just a few hours ago..

Last edited by notimp; 5th September 2016 at 07:39 AM.
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  #13  
Old 15th January 2017, 03:28 AM
nsysp4 nsysp4 is offline
 
Join Date: Jan 2017
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Quote:
Originally Posted by darkludx View Post
Anamorphic Widescreen without culling on Glide64 'Final' and Glide64 For PJ64: 2.0.0.9999.
These GameShark Codes are intended to be used with High Definition Texture Packs.

Instructions:
1- Choose and add your GameShark Code in the cheats window, activate it before you run the game.
2- Add the Widescreen Render Fix GameShark Code on the cheats window as a separate code, activate it before you run the game.
3- Optionally if you want hide the HUD, only add the GS Code that I just posted here.
4- Run your game and select Aspect ratio: Stretch on your Video Plugin Emulation settings, next go to Full screen.
5- Enjoy!!!

[EC7011B7-7616D72B-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0)
Internal Name=THE LEGEND OF ZELDA

Anamorphic Widescreen 16:9 GameShark Code:
811764F8 0000
81176502 0001
81176518 F96A
81176522 BB6C
81188908 0000
81188912 0001
81188928 F96A
81188932 BB6C

Ultra Widescreen 21:9 GameShark Code:
811764F8 0000
81176502 0001
81176518 BE08
81176522 BB6C
81188908 0000
81188912 0001
81188928 BE08
81188932 BB6C

Eyefinity/Surround 48:9 GameShark Code:
811764F8 0000
81176502 0001
81176518 5324
81176522 BB6C
81188908 0000
81188912 0001
81188928 5324
81188932 BB6C

Widescreen Render Fix GameShark Code:
81024A0A FFFF

Semi Extended Draw Distance GameShark Code:
81024A10 0001

No HUD, Only Map GameShark Code:
50000702 0000
811D8BD6 0000

[D43DA81F-021E1E19-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.1)
Internal Name=THE LEGEND OF ZELDA

Anamorphic Widescreen 16:9 GameShark Code:
811766B8 0000
811766C2 0001
811766D8 F96A
811766E2 BB6C
81188AC8 0000
81188AD2 0001
81188AE8 F96A
81188AF2 BB6C

Ultra Widescreen 21:9 GameShark Code:
811766B8 0000
811766C2 0001
811766D8 BE08
811766E2 BB6C
81188AC8 0000
81188AD2 0001
81188AE8 BE08
81188AF2 BB6C

Eyefinity/Surround 48:9 GameShark Code:
811766B8 0000
811766C2 0001
811766D8 5324
811766E2 BB6C
81188AC8 0000
81188AD2 0001
81188AE8 5324
81188AF2 BB6C

Widescreen Render Fix GameShark Code:
81024A0A FFFF

Semi Extended Draw Distance GameShark Code:
81024A10 0001

No HUD, Only Map GameShark Code:
50000702 0000
811D8D96 0000

[693BA2AE-B7F14E9F-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.2)
Internal Name=THE LEGEND OF ZELDA

Anamorphic Widescreen 16:9 GameShark Code:
81176DB8 0000
81176DC2 0001
81176DD8 F96A
81176DE2 BB6C
811891C8 0000
811891D2 0001
811891E8 F96A
811891F2 BB6C

Ultra Widescreen 21:9 GameShark Code:
81176DB8 0000
81176DC2 0001
81176DD8 BE08
81176DE2 BB6C
811891C8 0000
811891D2 0001
811891E8 BE08
811891F2 BB6C

Eyefinity/Surround 48:9 GameShark Code:
81176DB8 0000
81176DC2 0001
81176DD8 5324
81176DE2 BB6C
811891C8 0000
811891D2 0001
811891E8 5324
811891F2 BB6C

Widescreen Render Fix GameShark Code:
8102504A FFFF

Semi Extended Draw Distance GameShark Code:
81025050 0001

No HUD, Only Map GameShark Code:
50000702 0000
801D9497 0000

Known issues:
1- There is not zoom-out camera when you use the ability of charged spin attack with holding B button pressed.
2- For the moment these Codes aren't compatible with the GS Code Extended Draw Distance.
2.5- I will add a Semi Extended Draw Distance GS Code that work for Enemies, NPC's, big boulders, small rocks, gravestones, standalone grass, signs, scarecrows and other objects. Sadly the code don't work for Link HD model, trees, bushes, butterflies, grouped grass and other objects. The good thing is that it does not change the sound effects.
3- Sometimes when you go from one area to another, the image stretch to 4:3 for some milliseconds.
4- Sometimes when you pause and unpause the game, the image stretch to 4:3 for some milliseconds.
5- Add the issues you find when you test the Codes.

If you want to see these GS Codes ported to other Rom region, only ask for it.

Edit: February 13 2016

[27A3831D-B505A533-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f1] (NTSC)
Internal Name=ZELDA MASTER QUEST

Anamorphic Widescreen 16:9 GameShark Code:
81174EB8 0000
81174EC2 0001
81174ED8 F96A
81174EE2 BB6C
811872C8 0000
811872D2 0001
811872E8 F96A
811872F2 BB6C

Ultra Widescreen 21:9 GameShark Code:
81174EB8 0000
81174EC2 0001
81174ED8 BE08
81174EE2 BB6C
811872C8 0000
811872D2 0001
811872E8 BE08
811872F2 BB6C

Eyefinity/Surround 48:9 GameShark Code:
81174EB8 0000
81174EC2 0001
81174ED8 5324
81174EE2 BB6C
811872C8 0000
811872D2 0001
811872E8 5324
811872F2 BB6C

Widescreen Render Fix GameShark Code:
81024862 FFFF

Semi Extended Draw Distance GameShark Code:
81024868 0001

No HUD, Only Map GameShark Code (2 Lines):
50000702 0000
811D7556 0000

No HUD, Only Map GameShark Code (7 Lines):
811D7556 0000
811D7558 0000
811D755A 0000
811D755C 0000
811D755E 0000
811D7560 0000
811D7562 0000

Because I know that the "No HUD, Only Map GameShark Code (2 Lines)" don't work in all versions of PJ64, I'm providing you the original version GameShark Code of 7 Lines.

Edit 2: February 14 2016

I changed all the GameShark Codes because I'm trying to match the Field of View of GLideN64 when you use the Aspect option "Adjust"

Edit 3: May 19 2016

[B2055FBD-0BAB4E0C-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.1)
Internal Name=THE LEGEND OF ZELDA

Anamorphic Widescreen 16:9 GameShark Code:
81174578 0000
81174582 0001
81174598 F96A
811745A2 BB6C
81186988 0000
81186992 0001
811869A8 F96A
811869B2 BB6C

Ultra Widescreen 21:9 GameShark Code:
81174578 0000
81174582 0001
81174598 BE08
811745A2 BB6C
81186988 0000
81186992 0001
811869A8 BE08
811869B2 BB6C

Eyefinity/Surround 48:9 GameShark Code:
81174578 0000
81174582 0001
81174598 5324
811745A2 BB6C
81186988 0000
81186992 0001
811869A8 5324
811869B2 BB6C

Widescreen Render Fix GameShark Code:
81025036 FFFF

Semi Extended Draw Distance GameShark Code:
8102503C 0001

No HUD, Only Map GameShark Code (2 Lines):
50000702 0000
811D6C56 0000

No HUD, Only Map GameShark Code (7 Lines):
811D6C56 0000
811D6C58 0000
811D6C5A 0000
811D6C5C 0000
811D6C5E 0000
811D6C60 0000
811D6C62 0000
Hello friend, there is some code to use in android emulator, for the version of the game The - Ocarina of Time (U) (V1.0)??
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  #14  
Old 15th January 2017, 03:46 AM
retroben's Avatar
retroben retroben is offline
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Project Supporter
Senior Member
 
Join Date: Jul 2013
Posts: 645
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If you mean PJ64 Android,it still lacks the UI options for cheats and still crashes in a number of situations on Recompiler.

A longer worked on Android N64 emu,Mupen64Plus FZ has cheat support and more plugin options to choose from,though performance gets slower with GLideN64 compared to the other plugins,you should be fine with Zelda games and their 20fps using GLideN64.
If you don't care about accuracy as much,legacy blending gives you a major boost in performance.

Windwaker is an excellent N64 game.
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  #15  
Old 13th March 2017, 02:56 AM
darkludx darkludx is offline
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Join Date: Dec 2014
Posts: 2
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The Legend of Zelda - Ocarina of Time (E) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091ECC 3C07
81091ECE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091ECC 3C07
81091ECE 4015


The Legend of Zelda - Ocarina of Time (E) (M3) (V1.0)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025044 1000
81025046 0023
81092778 3C07
8109277A 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025044 1000
81025046 0023
81092778 3C07
8109277A 4015


The Legend of Zelda - Ocarina of Time (E) (M3) (V1.1)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025044 1000
81025046 0023
81092778 3C07
8109277A 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025044 1000
81025046 0023
81092778 3C07
8109277A 4015


The Legend of Zelda - Ocarina of Time (U) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DDC 3C07
81091DDE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DDC 3C07
81091DDE 4015


The Legend of Zelda - Ocarina of Time (U) (V1.0)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920D8 3C07
810920DA 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920D8 3C07
810920DA 4015


The Legend of Zelda - Ocarina of Time (U) (V1.1)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920E8 3C07
810920EA 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920E8 3C07
810920EA 4015
In Project64.rdb add two slash to Cheat0, otherwise the pj64 will crash when you pause the game.
//Cheat0=D109C5BC 0C02,8109C5BC 2400 //Subscreen Delay Fix


The Legend of Zelda - Ocarina of Time (U) (V1.2)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023
81092718 3C07
8109271A 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023
81092718 3C07
8109271A 4015


The Legend of Zelda - Ocarina of Time - Master Quest (E) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091EAC 3C07
81091EAE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091EAC 3C07
81091EAE 4015


The Legend of Zelda - Ocarina of Time - Master Quest (E) [f1] (NTSC)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091EAC 3C07
81091EAE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091EAC 3C07
81091EAE 4015


The Legend of Zelda - Ocarina of Time - Master Quest (E) [h1C]

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091EAC 3C07
81091EAE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024870 1000
81024872 0023
81091EAC 3C07
81091EAE 4015


The Legend of Zelda - Ocarina of Time - Master Quest (U) (Debug Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81031510 1000
81031512 0023
810AACD0 3C07
810AACD2 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81031510 1000
81031512 0023
810AACD0 3C07
810AACD2 4015
In this game the pause screen is broken, don't try pause because you will crash PJ64


The Legend of Zelda - Ocarina of Time - Master Quest (U) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DDC 3C07
81091DDE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DDC 3C07
81091DDE 4015


Zelda no Densetsu - Toki no Ocarina (J) (V1.0)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920D8 3C07
810920DA 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920D8 3C07
810920DA 4015


Zelda no Densetsu - Toki no Ocarina (J) (V1.1)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920E8 3C07
810920EA 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81024A18 1000
81024A1A 0023
810920E8 3C07
810920EA 4015


Zelda no Densetsu - Toki no Ocarina (J) (V1.2)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023
81092718 3C07
8109271A 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
81025058 1000
8102505A 0023
81092718 3C07
8109271A 4015


Zelda no Densetsu - Toki no Ocarina - Zelda Collection Version (J) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DFC 3C07
81091DFE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DFC 3C07
81091DFE 4015


Zelda no Densetsu - Toki no Ocarina GC (J) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091E1C 3C07
81091E1E 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091E1C 3C07
81091E1E 4015


Zelda no Densetsu - Toki no Ocarina GC Ura (J) (GC Version)

16:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DFC 3C07
81091DFE 3FE3

21:9 Widescreen + No Culling + Extended Draw Distance Gameshark Code:
8102486C 1000
8102486E 0023
81091DFC 3C07
81091DFE 4015


If your "A Button" is a plain rectangle without words, then disable your GameShark Code, Hard Reset your game and once Link is under your control:
Go to System > Cheats...> Enable your Code then
Go to Options > Settings > Plugins > Click the rectangle with the Video (graphics) plugin that you are using and select the same Video (graphics) plugin > Apply > OK

This will solve your problem with the rectangular "A Button" without words
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