#91  
Old 7th June 2013, 01:28 PM
Zera Zera is offline
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If you use a software rendering plugin on PSX games, you'll notice the same thing. Maybe it's the color depth's fault.

But as far as I know, that's normal.

BTW, got a ~10VI/s boost on the latest version. Still not playable, but it's a very nice boost.
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  #92  
Old 7th June 2013, 02:06 PM
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shunyuan shunyuan is offline
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Quote:
Originally Posted by dsx! View Post
(actual n64)

in the left screenshot, see the pattern? the black dots on the road, and the pattern in the top right, more noticeable at higher resolutions obviously
Thanks, the screen shot from actual N64 is helpful.
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  #93  
Old 7th June 2013, 02:59 PM
dsx_ dsx_ is offline
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here is another

http://puu.sh/3alfd.jpg
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  #94  
Old 7th June 2013, 04:18 PM
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Actually what happens is that when the filter is off, anti-aliasing and some coverage effects are disabled. When the filter is on, it's not really "blurry", just that the dithering of the textures is concealed by the anti-aliasing, interpolation etc. effects.

As you can see the real N64 screenshots have anti-aliasing and hide the dotted dithering you're referring to, so I don't see how that's part of the issue. It's what the plugin does when filtering is not disabled.
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  #95  
Old 7th June 2013, 05:00 PM
Zera Zera is offline
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Hmmm, this multi-threading doesn't seem to be stable yet. Banjo-Kazooie froze in the intro.

And, for some reason, Pj64's window is being affected in this new version. It's hiding the mouse cursor and the VI/s information is not displaying. As if it was in fullscreen.
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  #96  
Old 7th June 2013, 05:48 PM
angrylion angrylion is offline
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Here's a screenshot from my plugin downsampled in MSPaint to the same size as the hardware screenshot posted above. It's very close. Some additional blurriness probably comes from using bilinear upscaling in the emulator, then (probably) bilinear downscaling in MSPaint. The screenshot taken on the N64 also demonstrates this nice analogue "softness".
Turning off VI filters, by the way, is completely inaccurate. It's pointless to compare images captured from an emulator that skips VI filters / coverage / other important RCP behavior to the ones taken from hardware.

Last edited by angrylion; 7th June 2013 at 05:54 PM.
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  #97  
Old 7th June 2013, 06:05 PM
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Unfortunately MS Paint can't support this since it's a simple tool for most things, but I usually use a "Pixel resize" mode to avoid blurred downscaling when resizing pixilated images.

In my ancient, crap install of Jasc Paint Shop Pro 9 is a resize technique changer. "Weighted average" (averaging pixels within a block) is the default, but the standard "pixel resize" option in more full-featured editors like this in my experience has always managed to avoid blurred resizes when we're just trying to un-pixilate large images by dividing their dimensions.

Not that any of that is relevant / unknown, just a trick I use sometimes.

Quote:
Originally Posted by angrylion View Post
Turning off VI filters, by the way, is completely inaccurate. It's pointless to compare images captured from an emulator that skips VI filters / coverage / other important RCP behavior to the ones taken from hardware.
Totally agreed

Optimization efforts should be aiming toward the algorithm of the RCP, not extra features like threading first.
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  #98  
Old 7th June 2013, 06:19 PM
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shunyuan shunyuan is offline
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Quote:
Originally Posted by FatCat View Post
Optimization efforts should be aiming toward the algorithm of the RCP, not extra features like threading first.
It is painful for me to read other's source code without any comment.

Looking forward other good hands (高手) to optimize whatever software rdp to run at 640x480 at 60 FPS.
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Last edited by shunyuan; 7th June 2013 at 06:25 PM.
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  #99  
Old 7th June 2013, 06:36 PM
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Quote:
Originally Posted by Zera View Post
Hmmm, this multi-threading doesn't seem to be stable yet. Banjo-Kazooie froze in the intro.
Thanks, I can reproduce this on my computer.

Quote:
Originally Posted by Zera View Post
And, for some reason, Pj64's window is being affected in this new version. It's hiding the mouse cursor and the VI/s information is not displaying. As if it was in fullscreen.
Didn't handle fullscreen yet.
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  #100  
Old 7th June 2013, 09:39 PM
Zera Zera is offline
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Quote:
Originally Posted by suanyuan View Post
Didn't handle fullscreen yet.
Oh, you're right. I had the fullscreen upon loading option enabled. My mistake.

Nice to know you could reproduce the issue on BK though.
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