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  #11  
Old 11th April 2007, 09:52 AM
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Jabo Jabo is offline
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I really do want to put up screenshots of some packs in action, but the current situation is dicey at best, some authors have released packs for the beta program unofficially and I dont want to start posting screenshots without a more official release so to speak -- even worse some of the packs I've manually put together as getting the original authors on board at this stage has proven difficult. But I'll take the suggestion and maybe put up a few in due time.
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  #12  
Old 11th April 2007, 03:05 PM
TomatoShadow TomatoShadow is offline
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Oh, that's for the free version? I was wondering! Now that will be helpful for a bunch of people!
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  #13  
Old 13th April 2007, 05:53 AM
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Default written by Friend

Nice Thank u verymach
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  #14  
Old 14th April 2007, 01:56 AM
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Default written by anonx

when the Jabo's plugin will support DX9 ?
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  #15  
Old 24th April 2007, 02:15 PM
mudlord mudlord is offline
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I don't think it will ever support DX9. DX8 already supports what Jabo needs for emulation, so I think him porting his code to DX9 won't make much of a difference. Besides, the only real benefits for DX9 are multiple render targets, builtin support for HDR, and custom HLSL pixel shaders (for cel shading and other post-processing graphics filters). And those things aren't really needed or important for emulation, when Jabo can do hardware framebuffer emulation already via DirectX8, plus other things....So basically, I don't see the point of him changing, unless cel shading is considered important for emulation lol ;D
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  #16  
Old 8th May 2007, 05:53 AM
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Default written by sasss

please enter no code:vf4/lo entar serale loclization english work la porcrid e emulation dx9,snes
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  #17  
Old 8th May 2007, 08:02 AM
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Default written by Hariainm

Project64 v1.6 (the free version) supports this texture pack without any 3rd plugin (just with the jabo plugin) or I need the v1.7?
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  #18  
Old 8th May 2007, 06:28 PM
mudlord mudlord is offline
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PJ64 1.7 is needed for the new texture pack support. PJ64 1.6 will refuse to load the 1.7 beta's plugins, so beta 1.7 is needed.
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  #19  
Old 11th May 2007, 11:40 AM
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Default written by jorge

i want codes for the legend of zelda majoras mask
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  #20  
Old 14th May 2007, 07:08 PM
mudlord mudlord is offline
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Quote:
i want codes for the legend of zelda majoras mask
The codes for Majora's Mask are built into the
"Project64.cht" file...
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