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#121
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Weird LLV (same as in All Star Baseball 99) also occurring in Kobe Bryant NBA Courtside.Happens with both JD3D8 and z64gl
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Intel core i5 3470 @ 3.9 8gb ddr 3 ram GTX 460 1gb |
#122
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You tried with the updates he made to the plugin? He already fixed All Star Baseball '99
You'll have to download/compile to test it |
#123
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Ah.Didnt know that.Thanks for bringing it to my attention
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Intel core i5 3470 @ 3.9 8gb ddr 3 ram GTX 460 1gb |
#124
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Mmm, time to see if I can catch up...
wat did I miss? O HAY LOOK M04R FEEDBACK Quote:
Unless it is a really unaligned (addr & 0x001) which is highly unlikely. I don't like deliberately leaving out handlers for edge conditions. I just need to be able to document them a little / test them in games that use them. The plugin would be faster honestly if I just rip out the conditional checks and statically emulate those cases; I just need to see when a game does X *which* it seems Olivieryuyu has just pointed me into the right direction... Quote:
Did you ever get bm64 audio worked out with Azimer/suanyuan audio, or might it still be RSP-related? Quote:
Lovely, I get to test/stabilize more corner RSP cases. I'll have this fixed in the next release I put up to this thread soon.
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http://theoatmeal.com/comics/cat_vs_internet |
#125
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It is not RSP-related. The bomberman 64 aduio is a timing issue, there are some video and audio desync for this game and I think it is because it has 32 KHz audio same as Zelda OOT.
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#126
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Ah, so does Mario64 I think. Last I checked that sends AI DAC rate request for effectively 32,000 Hz.
Most games seem to do either 22.05 or 44.1K though. Alright so Olivieryuyu I fixed the SUV nag with Indiana Jones by adding this case of code: Code:
case 04: /* "Indiana Jones and the Infernal Machine" in-game */ RSP.DMEM[addr + BES(0x004)] = (unsigned char)(VR[vt][00] >> 7); RSP.DMEM[addr + BES(0x005)] = (unsigned char)(VR[vt][01] >> 7); RSP.DMEM[addr + BES(0x006)] = (unsigned char)(VR[vt][02] >> 7); RSP.DMEM[addr + BES(0x007)] = (unsigned char)(VR[vt][03] >> 7); addr += 0x008; addr &= 0x00000FFF; RSP.DMEM[addr + BES(0x000)] = (unsigned char)(VR[vt][04] >> 7); RSP.DMEM[addr + BES(0x001)] = (unsigned char)(VR[vt][05] >> 7); RSP.DMEM[addr + BES(0x002)] = (unsigned char)(VR[vt][06] >> 7); RSP.DMEM[addr + BES(0x003)] = (unsigned char)(VR[vt][07] >> 7); return; Thx 4 the help, more speed-ups along the way
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http://theoatmeal.com/comics/cat_vs_internet |
#127
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![]() Edit 5:00 PM DAMMIT! While the crackling has gone away with FAT and Sync to Audio off, the framerate goes to hell, dropping in 20% from 60 to 50 fps. Bollocks!
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way Last edited by the_randomizer; 6th May 2013 at 11:18 PM. |
#128
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FatCat,
All your repos on github appear deleted. ecsv from the Mupen64Plus team was maintaining a plugin of your RSP: bitbucket.org/ecsv/mupen64plus-rsp-cxd4 What gives? |
#129
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I had only just noticed a few days ago when I got desktop access again so that I would try to post a GitHub messaging comment, that it mysteriously voided and never appeared on my activity or anywhere. Later, I realized that if I'm not actually signed into my GitHub, my entire subdirectory on the site seems to be 404. Really I have no idea what's going on. Maybe I should migrate to some other Git? Either way, I still have the source code posted with the plugin release in this thread, and I can still see my own commits. I have no idea why nobody else can (including me if I'm not logged onto my own account). ![]()
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http://theoatmeal.com/comics/cat_vs_internet |
#130
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maybe you should raise an issue on the github site support......
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
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