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  #11  
Old 4th June 2007, 06:10 PM
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Default written by Tim

XBOX360 controller support
  #12  
Old 12th June 2007, 09:57 AM
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Default written by ryanster

how do u get pokemon stadium 2 work on project 64
  #13  
Old 12th June 2007, 03:06 PM
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Default written by ...

what about having gamecube games for project 64??
  #14  
Old 24th June 2007, 05:18 PM
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Default written by roger

Mario Tennis to run smoothly
  #15  
Old 25th June 2007, 02:52 AM
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Default written by Tim

What roger said

- make mario tennis rune smoothly
  #16  
Old 25th June 2007, 02:53 AM
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Default written by Tim

use mouse for first person shooters
  #17  
Old 29th June 2007, 10:20 PM
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Default written by random person 7136

I think the Transfer pak for pokemon stadium would be great (prefably 1 2)but then for the origenal gbc roms or the downloaded 1's? then I would need to get A gbc EMU 8)
  #18  
Old 2nd July 2007, 09:30 AM
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Default written by OpenGL

Implement "Bloom Shading" and "Cel Shading" on the video plugin to enhance N64 games.
  #19  
Old 3rd July 2007, 10:36 AM
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Default written by DirectX 9

you guys should try programming with DX3D9.dll
you get the dll file by downloading and installing Direct X 9.0c off of
http://microsoft.com/directx/

In Grace,
Wade A. Lincourt
  #20  
Old 7th July 2007, 08:10 PM
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Default written by James Creek

Out of the ideas you mentioned, Texture replacement, and Net Play would be the top two on my list. Add to that maybe some better framebuffer support for more games, Pokemon Snap for example, would be great. Of course that's likely a lot harder than it sounds.
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