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#1
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![]() Hi, I noticed that when saving a save state, and clicking on an older save state won't overwrite the previous save state, please make Project 64 1.7 Overwrite over existing save states
Here's a screenshot, see the attachment |
#2
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Just hit F5 to save and F7 to load.
It probably creates as a separate file because when you click on the file it fills in the file name for you, but Windows Explorer doesn't show the extension till it's added to the new file name. |
#3
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the save state naming method changed in 1.7, but existing 1.6 states are left untouched.
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#4
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Hm, seems the name that shows up in the application title bar field of Project64 when the game is running is the same name that is presumed for save states, i.e. ROM image name for 1.6 and GoodN64 names for 1.7.
Not sure why it auto-adds the ".zip" for him after a pre-existing ".zip"; again I thought it might be because he has Hide file extensions for known file types / w/e enabled in Windows Explorer config or something. |