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#21
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Donate $20 US and you can have the latest 2.0.0.xx beta versions to use. Even though I donated way back in 2006 it was worth it then and it's worth it especially today. I've been using 2.0.0.11 and up to play Ocarina of Time, Majora's mask, and Super Mario Bros 64 and having a blast re-living these old games since my original console died last year. Oddly enough the only short pause I had that squall_leonhart mentioned when entering menu screens occured when using a high res texture pack from this site in Ocarina of Time when first loaded (afterwards menu screens loaded up right away) but other then that the games have ran smoothly with no major problems in audio or graphics and on my old machine here with a small tweak to Majora's Mask reducing "AI Count Per Byte" from 500 to 100 i even got rid of a small sound issue. Last edited by xQuarkDS9x; 30th March 2013 at 11:23 PM. |
#22
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you have no idea what you're talking about.
compare the games with interpreter and you'll get some idea.
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#23
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All i've done is posted my personal experiences about playing a couple of games. I am aware some games do run better with interpreter still and with various other tweaks to get a game running smoothly but still you practically make it sound like "Recompiler is the devil from hell and should be avoided at all costs" yet even after I tried interpreter and noticed no difference in ocarina of time, I did notice an immediate change in majora's mask when switching start menu screens I had speed issues but the moment i went back to recompiler no issues in those start menu's whatsoever. How did an alpha tester named dsx! put it recently in another forum thread? http://forum.pj64-emu.com/showthread.php?t=3573&page=2 I think that says it pretty much. If you think recompiler is so bad like he said then go fix it. |
#24
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If you think recompiler is so bad then as one other alpha tester here recently put it on the forums "go fix it yourself".
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#25
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already did, and already working with deathdroid to fix more ;D
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#26
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wooooooooo
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#27
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Turned out that my particular issue wasn't actually a bug as much as it was just better logging detail.
I had Generate Logs enabled and it was creating a 50-100MB cpu output dump during those points which resulted in the execution being stalled heavily. There is still some difference between the Rec and Interpreter when starting a goldeneye level now, which deathdroid is attempting to look into - the worst parts are the regressions in the b57 version of jabo's d3d that was included..... would've been best to include b56 imo.
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |