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#1
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I am using glide64 - final for my emulation
When i try to fullscreen my game at 1600x900, it automatically closes and displays a message, that says "unknown memory action. Emulation stop." This didn't happen before, as i was able to play it at 1600x900 with no problems encountered. There was also a lot less options displayed for the fullscreen resolution size, and when i clicked on the only option of 1600X900, the screen had thick black borders, and the game lagged to 20vi/s. So my question is: Is there a way to be able to display project64 to 1600x900 (32bit) whilst using glide 64? -------------------------------------------------------------------------- SYSTEM SPECS: Processor: INTEL CORE i7-2670QM CPU @ 2.20 GHZ 2.20 GHZ Graphics Cards: Intel HD Graphics family, NVIDIA GeForce GT 540M -------------------------------------------------------------------------- If anyone can solve or even detect what the problem is, then i would be very thankful |
#2
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You may need a Glide wrapper for it to run properly. I would suggest nGlide.
http://www.zeus-software.com/downloads/nglide Be sure to follow the install instructions.... Also, use the packed in Glide64 plugin for Project64 2.1...It is a bit more stable than final.
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"I find television very educating. Every time somebody turns on the set, I go into the other room and read a book." ~Groucho Marx |
#3
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If you still have issues after trying evreything,maybe Intel is causing some trouble.
If you have not already,there is a way to force using Nvidia to run with specific programs,but I can't remember exactly how to do that. At least you now know there is a way to use your Nvidia GPU if the Intel graphics causes any trouble. |
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fullscreen, glide 64, glide64, resolution |
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