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#1
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Hi everyone,
I'm currently using Project64 2.2 and now I want to install the new 2.3 release. But, as some games need specific settings to fix glitches, I would have to change the settings all over again in the new version. Is there some way I could import my current per game configurations into the 2.3 version? Thanks in advance. |
#2
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all your user settings are in project64.cfg, you can just backup this file and copy it over the top of the new one.
What changes you have that are not there by default? |
#3
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![]() Well, I'm using the 2.2 version, so I don't know if any of these issues have been fixed on version 2.3, but the changes I did are things like setting the VI Refresh Rate to 1475 on Perfect Dark so it wouldn't run too fast, enabling "Read Every Frame" on Glide64 for Mario Kart 64 to fix the big screen in the Luigi's Raceway course, and also various tweaks on Donkey Kong 64, among other things. I don't have too many games, but it just would be easier to copy the configuration file to the new version. By the way, I've found all these fixes through various sites online, and the latest Project64 GameFAQ I've found is for version 2.1. Is there a GameFAQ for the 2.3 version, or a PJ64 wiki where I could find issues and fixes for the current version? |
#4
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Unfortunately smiff was the one who did all that and he is long gone. I do want to spend some time soon to re-do the website and add a wiki here to start to fix up the documentation.
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#5
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http://pj64wiki.com/ |
#6
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All you have to do is create a branch named gh-pages and put an index.html in it. Then http://project64.github.io/project64/ will become a valid URL and you will have a website.
So like: Code:
cd ~/project64/ git checkout -b gh-pages git add index.html git commit -m "lol website" # Upload the website: git push origin gh-pages
__________________
http://theoatmeal.com/comics/cat_vs_internet |
#7
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https://github.com/project64/project64-wiki
I will be using that, so all edits to the wiki will go through github pull requests |
#8
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As for the wiki, that's more of a user-contributed content thing. Somebody should probably send pull requests to that wiki to implement the "unofficial" MediaWiki thing that dsx did.
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http://theoatmeal.com/comics/cat_vs_internet |
#9
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Mario Kart, use Jabo's D3D8 1.6.1. It renders the tv above the race course correctly without needing to change settings. Jabo's 1.6.1 has fixes for Goldeneye, Perfect Dark, Mario Kart etc. 1.6.1 is newer than 1.7+. This is confusing I know. I don't know why Jabo didn't name the newer 1.6.1 plugin 1.8. One thing you need to do is, copy the Project64.rdb from the Config folder to the emulator folder, before using 1.6.1. 1.6.1 uses the old 1.6 rdb. So it needs to be in the Project64.exe folder to save settings. There's a bug if you don't do this. It will write a new Project64.rdb and will get corrupted because it doesn't have a blank line at the start of the created Project64.rdb. Last edited by Frank74; 5th October 2016 at 05:54 PM. |
#10
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I'd use PJ64 2.3 if I didn't get this pesky libgcc_s_dw2-1.dll is missing error.
__________________
My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |