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#11
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They support spanning multiple displays to a veritical resolution of over 4k however, they do not support outputting to a single 4k screen. DisplayPort and DVI are restricted to 2560x1600 on a single panel
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#12
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PcPer does frame rating testing, here's a link to them hooking up that graphics card that doesn't exist, because I'm an idiot, to a single 4k screen that it won't be able to display to pcper.com/news/General-Tech/SEIKI-SE50UY04-50-4K-3840x2160-TV-Unboxing-and-Preview |
#13
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You are restricting the color space and introducing huge synchonisation latencies by trying to run games in a 30hz display mode.
theres a reason gamers want 120hz displays.....
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#14
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On NVidia cards you can create custom resolutions from within the NVidia Control Panel. These resolutions will display in Glide64's fullscreen resolution drop-down menu. If you have an NVidia card, this should do fine. It may be possible to do this with AMD and Intel chipsets via another method.
That said, I do think it would be valuable to implement a feature where a user can specify particular window and fullscreen resolutions from within Project 64. |
#15
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whats the reason?
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#16
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running an lcd at 30hz causes blurring and increases the frame latency enough to cause 2 frames worth of input lag.
__________________
CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#17
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You could do with some humility. "Sorry I called you an idiot, you're right, there are a handful of graphics cards that can output to 4k, and I was wrong again when I said it can't be output to a single display. I understand that I don't know everything, including how to spell 'synchronization'.". Seriously kid, if you're going to call someone an idiot, at least check to see if you're right before posting. You're on the internet, it's serious business in here. |
#18
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so does that mean 120Hz has less input lag? 60Hz always seems fine to me though
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#19
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#20
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__________________
CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
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Tags |
4k2k, redundant, resolution, uhd |
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