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#101
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One thing zilmar could do, is implement SSE1/2 for floating point instructions. I suspect that's one of the main reasons why 1964 is faster. Quote:
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#102
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@ RPGMaster
I have an ASUS K53SD DS-71 with a Quad-Core Intel i7-2670QM @ 2.2 to 3.1 GHz, 6GB of RAM, NVIDIA GeForce 610M, and I am running Project 64 on Windows 7 (64-Bit). The games I use are The Legend of Zelda: Ocarina of Time and Majora's Mask. IDK if I am doing something wrong (I have around 32GB of Pagefile not sure if that's too much). Would love to run both of them full speed, but right now I'm waiting out for GLideN64. |
#103
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Assuming you prefer filters on, you can set refresh to 2, since zelda is a 20fps game iirc. That should boost performance (even with filters off I get more VI/s), but then again I'm using integrated gfx ;/ . |
#104
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though if you press START to pause it will switch to 30 fps, which will be choppy-ish unless you set skip back from 2 to 1 (or just 0)
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http://theoatmeal.com/comics/cat_vs_internet |
#105
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Well, I'm not really worrying since I'm planning to get top-of-the-line gaming laptop once Windows 10 comes out. Project 64 will be compatible with Windows 10, right?
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#106
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![]() Ah, makes sense now. Dunno if it will support it right away, but it prolly will, eventually. |
#107
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@ Zilmar
Any news or info on what you're going to add, or any info on progress?
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Gnash, Gnash, Gnash... |
#108
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I think I found a regression ;/ . Last Legion now boots with a black screen, if I have CF set to 3. On original PJ64 2.1, it booted fine with CF set to 3.
I suspect it's undefined behavior, since theboy181 doesn't have this problem. Can others try out Last Legion, with CF set to 3? I tried different RSP's and GFX plugins so I know the problem is the emulator core. Edit: Wow that's really odd. So the issue appeared somwhere between http://www.emucr.com/2015/01/project...-20150124.html and http://www.emucr.com/2015/01/project...-20150125.html . Strange stuff ;/ . Last edited by RPGMaster; 10th February 2015 at 06:12 AM. |
#109
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boi! y u no github issues?!
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Second, How do you know he doesn't have this problem? I don't recall theboy181 commenting on a Last Legion issue. Third, are you guys using PMs on #n64dev to troubleshoot project64 issues? wtf did I initiate a IRC channel on Freenode for again ![]() You guys were both there before, so why the sudden move to EFnet? ![]()
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http://theoatmeal.com/comics/cat_vs_internet Last edited by HatCat; 11th February 2015 at 12:33 AM. |
#110
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Lol I just wanted to make sure the issue wasn't my fault. I'll go ahead and report the issue. Man it sure is tough tracking down UB.
Lol anytime I go on #project64, hardly anyone is there ![]() ![]() |