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#11
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I would only do that for games that run 60+ VI/s with audio sync on. For instance, Quest64 does not run 60 VI/s with audio sync on (Jabo's Audio), so I wouldn't recommend enabling it for that game. Honestly, I'd rather just take advantage of per game plugin settings.
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#12
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#13
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If the usage is significantly higher but still is able to run 60 VI/s, it's still usually better to use a different plugin if there's a better one. For instance, I can't run Mario Party 1 at stable 60 VI/s with Jabo's Audio Sync, yet theboy181 could iirc, yet Azimer's 0.56 WIP2 does a better job. |
#14
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What I wish Jabo's plugin did was emulate alpha dithering (or dissolving pixel effect, or so I've been told). The reason this has been brought to my attention is that Nintendo actually emulates the effect on the Wii U Virtual Console now, and that's a real beotch to emulate properly:
http://i.imgur.com/Nl8CZMG.jpg Was there any reason why Jabo's couldn't emulate that effect? The only plugins I know that do it are Glide64 and the Ziggy's plugin. So I agree with the sentiments of others, that Glide64 should be the default plugin in future builds of PJ64. ![]()
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#15
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Seems like Jabo's audio doesn't work too well with Goldeneye, even with sync to audio enabled (still skips). Azimer's newest plugin has the same problem. Shunyuan's is the only one that has no skips, but has an annoying delay in the audio.
But hey, this release is certainly an improvement over the previous one. No more timing issues, it seems. |
#16
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I'll do more testing on that game, and see which audio plugin is the best. |
#17
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Some games have missing effects in Jabo, such as motion blur in Paper Mario (battle transition), etc. If Jabo LLE can emulate alpha dither, motion blur, then great. Glide 64 actually works quite well for me, so...yeah. And doesn't the first boss (Draco) in Bomberman 64 require certain settings for his level?
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#18
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#19
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I just tested Mystical Ninja. You're right about Shun's plugin. Still not perfect though. If audio plugins were more customizable, there would be far less audio issues. But I hear too many complaints from end users about not wanting to config that stuff rofl. It's a shame really. |
#20
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Jabo's LLE is worse than Ziggy's LLE in almost every way. It has poor framebuffer support and widespread geometry tearing issues. (Plus it really sucks at handling Factor 5 games in LLE.) Glide64 was the first N64 plugin to have effective and cheap framebuffer support, so far as I know. Wanna play RE2? You need Glide64. (GLideN64 will hopefully shake things up. Looks as though it'll handle Vigilante 8's textures in HLE, which hasn't been successful before now.)
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