|
#11
|
||||
|
||||
![]()
Can I please request that you put in a check for the required Visual Studio runtimes, and if not found, to provide an option to download them.
I've googled the links to the microsoft VS runtimes too many times, when trying to help people that have problems with not having the VS runtimes. For the love of god, please do this... |
#12
|
|||
|
|||
![]() Quote:
This should only happen if you have a 3rd party plugin that is trying to dynamically link to the run time. In which case I have no idea what it is compiled with so there is no real checks I can do |
#13
|
||||
|
||||
![]()
Ok, I guess people are using EmuCR versions, and EmuCR mustn't be building with the /MT flag set.
|
#14
|
|||
|
|||
![]()
When glide64 gets its D3D version, will iZ3D be fully compatible with it, as it is with Jabo's plugin and the Rice plugin?
__________________
My laptop setup: CPU: Intel Core i3-350M 2.27 GHz (1st laptop); Intel Core i7-7700 2.80 GHz (2nd laptop) Video card: Nvidia GeForce 310M (1st laptop); Nvidia GeForce GTX 1060 (2nd laptop) OS: Windows 7 Home Premium 64-bit (1st laptop); Windows 10 Home 64-bit (2nd laptop) RAM: 4 GB (1st laptop); 16 GB (2nd laptop) HDD: Samsung SSD 850 EVO 500GB (1st laptop); NVMe Samsung MZVLW512 500 GB (2nd laptop) |
#15
|
||||
|
||||
![]()
Timing accuracy is a definitely a good goal to have, I agree, but I do wonder what it would do to the system requirements.
__________________
My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |