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  #31  
Old 28th February 2016, 07:21 AM
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HatCat HatCat is offline
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I have not yet really recommended Visual Studio solution files to this project for some reasons.

Plain MSVC will build it fine without having to install the VS IDE if you can get a variation of it installed from Microsoft's installer files inside their ISO:
https://www.microsoft.com/en-us/down....aspx?id=11800

I have just updated the README.md file in the repository to talk about compile directions.

Quote:
Originally Posted by jas282
... no luck. can someone smarter than me please do it?
Sorry, I planned to publish binary releases of this utility under GitHub downloads so Windows folk wouldn't have to compile necessarily, but I really have yet to get around to completing/porting over some remnants of my old prototype of this program and adding enough features to the point where I am happy to upload and announce a pre-compiled version 1.0 of this program.
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  #32  
Old 14th March 2016, 02:32 PM
DaMan69 DaMan69 is offline
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File, new, project from existing code is what you want.

Last edited by DaMan69; 14th April 2016 at 11:02 AM.
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  #33  
Old 14th March 2016, 03:50 PM
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GIMP is telling me that it doesn't support EXE files.

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  #34  
Old 16th March 2016, 10:33 AM
DaMan69 DaMan69 is offline
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Not sure if joking or asking for picture tutorial.
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  #35  
Old 16th March 2016, 06:54 PM
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Nah, trolling pretty much. :3 (Except actually that did happen, lul.)

Anyway, I tried your exe on a public Windows computer this time. It says:
Quote:
The program can't start because VCRUNTIME140.dll is missing from your computer.
This is why I don't offer Visual Studio instructions, but you did do the build correctly. EXE size should be 16.0 KB, yours is only 1 KB larger due to the later version of MSVC used to compile which is good. So you used the right build settings--but you can't make EXEs that work on all versions of Windows if you use Visual Studio to build it, unless you statically link the CRT.
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  #36  
Old 18th March 2016, 01:25 AM
yadad yadad is offline
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Quote:
Originally Posted by HatCat View Post
Nah, trolling pretty much. :3 (Except actually that did happen, lul.)

Anyway, I tried your exe on a public Windows computer this time. It says:


This is why I don't offer Visual Studio instructions, but you did do the build correctly. EXE size should be 16.0 KB, yours is only 1 KB larger due to the later version of MSVC used to compile which is good. So you used the right build settings--but you can't make EXEs that work on all versions of Windows if you use Visual Studio to build it, unless you statically link the CRT.
I know this isn't the right place but I don't know how to PM you, I attempted but it says you don't allow PMs to be sent to you or something but I need your help. I want to ask you how to get the banjo tooie save editor to download here.


forum [put a dot here] pj64-emu.com/showthread.php?t=4419

when i click it it just opens and its just this one white pixel dot. How do I download it?

I have no idea how to use this website and I'm embarrassed about it so sorry to bother everyone.
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  #37  
Old 18th March 2016, 03:01 AM
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HatCat HatCat is offline
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I've re-enabled private messages.
Didn't really occur to me it would inconvenience this many people; I only meant to kill randomizer's rage spam.

Quote:
Originally Posted by yadad View Post
http://forum.pj64-emu.com/showthread.php?t=4419

when i click it it just opens and its just this one white pixel dot. How do I download it?
Unfortunately, it looks like you've stumbled upon another clear-cut case of zilmar's vBulletin server bugging out.

That download seems to be irretrievable, and I no longer run the computer from which I uploaded it so do not have it anymore.

The source code on the other hand...that I do always have.
Here, maybe you can compile it: https://github.com/cxd4/tooie-save-edit
If not then maybe somebody here still has a copy of the original archive I uploaded back then.
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  #38  
Old 18th March 2016, 08:11 AM
yadad yadad is offline
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Quote:
Originally Posted by HatCat View Post
I've re-enabled private messages.
Didn't really occur to me it would inconvenience this many people; I only meant to kill randomizer's rage spam.



Unfortunately, it looks like you've stumbled upon another clear-cut case of zilmar's vBulletin server bugging out.

That download seems to be irretrievable, and I no longer run the computer from which I uploaded it so do not have it anymore.

The source code on the other hand...that I do always have.
Here, maybe you can compile it:
If not then maybe somebody here still has a copy of the original archive I uploaded back then.
But what can I do? I want to 100% Banjo Tooie but I can't cause Grunty's Pot O' Gold challenge is impossible to do with project 64. You need to swiftly have the controller angled diagonally but on project 64 the joystick works pretty much like a dpad and so directly diagonally doesn't register as diagonally so I can't do it fast enough... Is there a way to make diagonal work?

Also I have no idea how to compile stuff or what to do after compiling stuff...
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  #39  
Old 18th March 2016, 07:11 PM
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Quote:
Originally Posted by yadad View Post
But what can I do?
I guess either PM or post in the Banjo-Tooie thread that I just bumped, as this thread is about Zelda.

Quote:
Originally Posted by yadad View Post
I want to 100% Banjo Tooie but I can't cause Grunty's Pot O' Gold challenge is impossible to do with project 64. You need to swiftly have the controller angled diagonally but on project 64 the joystick works pretty much like a dpad and so directly diagonally doesn't register as diagonally so I can't do it fast enough... Is there a way to make diagonal work?
haha, what. That doesn't make sense.

Sounds like maybe you're having a device issue with your drivers (esp. if Mayflash). I wouldn't know because I've only ever used a keyboard.

Masochistic as this may sound, I have indeed beaten Grunty's Pot O' Gold challenge in Cloud Cuckooland using only my keyboard, thanks in part to my custom keyboard plugin I wrote with programmable control stick range/sensitivity. Either way this really is a separate issue with the plugins you're using with Project64, not the emulator itself or my save editor.

Only jiggy I never got in emulators was that Canary Mary race in the clouds. I needed to add rapid fire/turbo button feature to my keyboard plugin to win that.

Quote:
Originally Posted by yadad View Post
Also I have no idea how to compile stuff
Just double-clicking a batch file via Windows Explorer, pretty much, and that's it.

Can't compile it for you though, because I'm not running Windows.

Quote:
Originally Posted by yadad View Post
or what to do after compiling stuff...
Usually run it. Any questions about compiling, either PM or maybe DaMan69 will do it.

Last edited by HatCat; 18th March 2016 at 07:13 PM.
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  #40  
Old 19th March 2016, 10:58 AM
yadad yadad is offline
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Quote:
Originally Posted by HatCat View Post
I guess either PM or post in the Banjo-Tooie thread that I just bumped, as this thread is about Zelda.



haha, what. That doesn't make sense.

Sounds like maybe you're having a device issue with your drivers (esp. if Mayflash). I wouldn't know because I've only ever used a keyboard.

Masochistic as this may sound, I have indeed beaten Grunty's Pot O' Gold challenge in Cloud Cuckooland using only my keyboard, thanks in part to my custom keyboard plugin I wrote with programmable control stick range/sensitivity. Either way this really is a separate issue with the plugins you're using with Project64, not the emulator itself or my save editor.

Only jiggy I never got in emulators was that Canary Mary race in the clouds. I needed to add rapid fire/turbo button feature to my keyboard plugin to win that.



Just double-clicking a batch file via Windows Explorer, pretty much, and that's it.

Can't compile it for you though, because I'm not running Windows.



Usually run it. Any questions about compiling, either PM or maybe DaMan69 will do it.
"doesn't make sense"
Would you like me to record it for you? I can film it if you want where it just doesn't move very fast at all and makes it hard. on n64 i did it it was really easy but with my xbox controller it just doesn't register directly diagonal for some reason...

The Canary Mary race is frustrating as hell UNLESS you know how to do it, the secret is just tapping relatively slowly and then when you get to the home stretch you tap like crazy, this is because she flies at a relative pace to you that's why if you tap like crazy she'll catch up and surpass you unless you turbo it.

Is there a way to give you my save file so you can get that jiggy for me?
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