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#41
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http://theoatmeal.com/comics/cat_vs_internet |
#42
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Some new changes to shrink the EXE file size...and also raise it back up again.
Most notably:
For example, this source image (oops, slightly the wrong one...eh close enuff): ![]() Gets imported as: More documentation on this new feature, for those interested: https://github.com/cxd4/zs-flash/wiki/Pictograph_Box
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http://theoatmeal.com/comics/cat_vs_internet |
#43
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http://theoatmeal.com/comics/cat_vs_internet |
#44
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Woooooooooooooooo. Time to start stashing my p0rn collection via majora's mask saves.
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#45
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Well, I was hoping for Slackware 14.2 or whatever to come out first, but here goes.
https://github.com/cxd4/zs-flash/releases/tag/v2.0 First public release that I have done for this save editor (forgetting the old crappy version). I still say a 5-year-old can compile this stuff in less than 5 seconds just by not trying too hard, but let's try pre-compiled binaries this time. Obviously, download Windows.zip for the Windows build. 64-bit binaries only for SI hardware accuracy reasons; you can get the 32-bit binaries by compiling them. A successful command to use this save editor on Windows looks something like: Code:
zs "C:\Users\myusername\Project64 ?.?\Save\ZELDA MAJORA'S MASK.fla" -F 0 Code:
./zs "/home/myusername/mupen64/save/zeldamajorasmask.fla" -F 0 Yes there are other save-edit options besides toggling Tatl on/off; read the manual. Yes you can target File 2 or 3 instead of File 1 (default); read the manual. Yes you can script batch files in Notepad instead of having to open a Windows command prompt and re-type whole commands every time; read the example (not only that, but the manual, too). Finally before asking read the manual. It's not my fault this game's save system is too massive to have a valuable pretty GUI for.
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http://theoatmeal.com/comics/cat_vs_internet |
#46
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I hate to be a bother, but I'm at my wits end.
I've read the instructions, as far as I could understand them, but I can't get this to work. I fully admit I'm a novice and have little idea of what I'm doing, but I'm missing a step somewhere and I don't know where. The zs.exe is definitely overwriting the .fla file, and Project64 is definitely loading the correct file, but I have to be missing a step in the actual editing because I can't get anything to change. All I want is to change the Mirror Shield into the Hero Shield. Here's a video showing what I'm doing. If I'm not mistaken, that should have given me 10 bombs. Not that I need 10 bombs, I was just trying to get anything to work. Can you tell me where I'm going wrong? youtube 1b6OgMPkTUM |
#47
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The whole EXE needs to be launched with the command, rather than typing it in the middle of execution. Here, try Shift+right click in Windows Explorer, and choose "Open command window here". Now type that thing you said, to start the EXE (but not while exe is running), sorry about the confusion. Quote:
Quote:
https://github.com/cxd4/zs-flash/wiki/equip_item Hmm...but that particular wiki page spent more time explaining some mysteries I investigated with the MM debug ROM, than making sense to explain how the command works. All it really is, is -E 0x00XY, where X is from 0 to 3 (shield upgrade) and Y your sword upgrade, 0 to 4. Last edited by HatCat; 14th April 2016 at 04:34 AM. |
#48
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Ah ha! Thank you, kind sir!
I made a video tutorial to demonstrate how to do it, in case someone else happens to get stuck. Feel free to link it to an FAQ or something. Youtube j2cYvVG7x1U Last edited by Teek; 14th April 2016 at 05:53 AM. |
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Sure, I don't think it would hurt to have a video example. I added a link to your vid in the wiki:
https://github.com/cxd4/zs-flash/wik...6%5E...eeb5296 That all having been said, I would like to emphasize that it is commonly easier to have a batch file on disk (just a text file containing the command to execute, but with a ".cmd" extension instead of ".txt", see Windows example) so that it can just be double-clicked from Windows Explorer, rather than having to shift- and right-click to open a shell and then type it out. If it's more of a one-time thing though (no need to frequently use the save editor), though, then that doesn't matter.
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#50
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