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#61
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Now, with old sync, why would someone use that? I get perfect VI/s when I use Azimer's audio with XAudio2 and default sync, not that old sync crap; I use the same games with Jabo's and they drop to 45 VI/s. I'd be more than happy to show a video of the VI/s count perfect with Azimers. Why enable "force old audio sync"?
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#62
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![]() Again, for some odd reason, Jabo's audio seems to be worse in PJ64, compared to 1964. In 1964, Jabo's audio generally seems to sound better than Azimers. For games with audio timing problems, like the ones you mentioned, Azimer's is definitely better, even in 1964. |
#63
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Simple requests:
Change text in title bar to Project64 2̶.̶1̶ 2.2. Fix MANIFEST so visual styles work. Long-shots: Kaillera support. TAS and input recording support. |
#64
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I am just reporting the result of extensive testing for me on my PC, on another PC you might get different results. But my results are that Shunyuan runs and sounds best on 1.7.0.50 LLE Audio setting (any game, for example Super Mario 64 and Wave Race) and Azimer (old 0.56WIP2 version, did not test the newer builds) 2nd best (sometimes stuttering). My RDB: Project64 v1.7 UnOfficial RDB by >>> Henryxs87 <<< / Based On Project64 Official RDB v1.6.0.16 & UnOfficial RDB by Nekokabu & MASA
Another result is that glide64 always looks blurry in 1080p as if there is some kind of fullscreen smoothing applied (none is set), which is only visible if you directly compare the sharpness and image quality to Jabo video. But we should go back to the topic which is Project64 2.2. Last edited by et500; 25th January 2015 at 11:38 AM. |
#65
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The fixed audio timing business needs to be worked out because presently lots of games need fixed audio timing but it causes bad juddering.
Games that use Factor 5's voice codec need FAT, for example. |
#66
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I'd like to see Killer Instinct fixed
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#67
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TAS/input record needs to happen ASAP. I won't mind if it will eventually get you desynced every time at first.
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grammar is fail - will edit post a lot - sorry :/ ▐▀▌█ ▐▀ ▐▐
. . . ▐▄▌▐ ▐▀▌▀▌. . . ▐ ▄▄▌▐▄▌ ▐ Last edited by TheLegend; 26th January 2015 at 12:23 PM. |
#68
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Assuming GLideN64 lives up to the hype, do you suppose it might become the "official" video plugin for PJ64? Or at least replace the Glide64 for PJ64 plugin?
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#69
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Just grabbed the most recent EmuCR build of PJ64 and it has that damn Banjo-Tooie audio issue!
I just can't win because it is either working debugger on 1.7.0.50 ver23/b23 with proper sound but slow,or working debugger on 2.x(2.2) with re-broken sound but faster. ![]() I really want to see the Banjo-Tooie audio timing fixed again when using unlimited fps to fast forward it or if it ever gets slow and audio gets unsynced. The "fixed audio timing" and "sync game to audio" options do nothing now. ![]() It originally happens in 1.6 but got fixed in 1.7 versions like 0.50 ver23/b23,only to get re-broken with the 2.x update. |
#70
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Please either:
a) Install Git and Microsoft Visual Studio and simply build yourself through each commit to isolate it. b) Post enough information for other people like me to tell how to reproduce this Banjo-Tooie audio issue. Saved state etc. could help a lot, or you can just post on GitHub and file a issue report.
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