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#31
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#32
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![]() The information is widely available, so I don't see why they don't just read up on it ![]() I guess a counter argument could be that there's also false information that's widespread. One example would be people discrediting the efforts of many devs by saying they just use stolen code, which is just plain ridiculous, to say the least. |
#33
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I know places where possible read about: GC\Wii emulation - https://wiki.dolphin-emu.org/index.php?title=Main_Page Glide emulation(guide, but dont think what its important) - http://www.old-games.ru/wiki/%D0%A0%...80%D0%B0%D0%BC Dont know about someting like that for N64 emulation(emulators and plugins). Off-topic: Quote:
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#34
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http://bhemuhelp.co.nf/n64mgcl/N64ConfigList.htm Usually when I search for information about n64 emulation, I google it and usually end up browsing forums such as this one or emutalk. Quote:
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#35
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if someone sets up the pj64 wiki i will dedicate a lot of time to edit the fuck out of it and make it amazing, up to date, accurate, and a great resource
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#36
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I think I set up the pj64 site wiki accidentally a while back.
I just remember viewing the Wiki section under GitHub, and that instantly created a wiki section.
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http://theoatmeal.com/comics/cat_vs_internet |
#37
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oh nice, i'll get onto that tonight
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#38
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Wanna play this game that needs a pixel accurate plugin? I hope you like playing games in 240i. |
#39
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Um, that's not a problem with N64 emulation; that's a problem with video gamers and their perception of emulation being used to play games through whatever hacks they want. Which is an infinite array of things which when concerned with emulation no accurate development has time to pick and choose between individual tastes.
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http://theoatmeal.com/comics/cat_vs_internet |
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It's more a matter of the capabilities of the emulator surpassing the limitations of the original console. In a lot of ways N64 emulation already has, but the compatibility isn't quite there yet. Therefore, on topic to the thread:
I see N64 emulation becoming more accurate and compatible in the future, as well as features like built-in netplay becoming more commonplace. Much of my interest in N64 emulation lately is due to netplay (so I am quite interested in fixing Fixed Audio Timing (or watching the progress of it anyway)). I liked GLideN64's approach. Shoot to be as accurate as you can and add complicated hacks and enhancements later. Though in practice I don't think he spent long enough on accuracy/compatibility. Still, it's good work. |