|
#1
|
||||
|
||||
![]()
Requirements
N64 emulator using the Common Plugin Spec Microsoft Visual C++ 2010 SP1 Redistributable Package (x86) Changes Release 2.3c /Xinput Rumble and Deadzone fixed (Thanks KrossX) /Some potential crash and buffer overruns? fixed by kidkat /Some UI changes to improve readability for high dpi setups Release 2.3b /Xinput config loading fixed +No longer crashes if an assigned device is removed or not present when starting emulation. /RC files saved from visual studio break the file lister, reverted and edited with notepad. Release 2.2: +Resolved file browsers not displaying supported file types +Improved Xinput support by backporting changes from 1964input Download(via adf.ly)
__________________
CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 Last edited by squall_leonhart; 4th February 2013 at 02:28 PM. |
#2
|
||||
|
||||
![]() ![]()
__________________
|
#3
|
||||
|
||||
![]()
nicccccccccccccccccccccccccccce
|
#4
|
|||
|
|||
![]()
It can't recognize my controller if I load the settings from a cpf file
I'll keep using older versions till it's fixed |
#5
|
||||
|
||||
![]()
thats not a bug. the CPF is linked to the GUID of the controller which differs depending on which port you plug into.
its also why the CPF is not transferrable between computers. Fuck, somehow its reintroduced the files not appearing in the file lister. Fixed in 2.3b.. will be upped soon.
__________________
CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 Last edited by squall_leonhart; 28th February 2012 at 01:12 AM. |
#6
|
|||
|
|||
![]()
it is not working for me
I have not unplugged my controller after saving the profile everything looks correct but the controller is not working after the profile is loaded I am using a ps3 controller and the motioninjoy drivers |
#7
|
||||
|
||||
![]()
are you clicking save or use after loading the profile?
__________________
CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#8
|
|||
|
|||
![]()
I am clicking save but use isn't working either
![]() |
#9
|
||||
|
||||
![]()
must be a motionjoy issue.
__________________
CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#10
|
|||
|
|||
![]()
I have tested different versions
The last working version is 2.00b All the newer versions (with xinput support) can't load saved profiles properly |