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#1
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i have downloaded and installed latest version, why audio is not sync?
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#2
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Because you didn't tell it to
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#3
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Nutshell: There are various games that have various issues with various audio plugins.
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#4
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#5
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can i use project 64 2.1.0.1? because some games has better audio sync
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#6
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Well PJ64 2.2 has the most accurate DK64 intro with GLideN64 and Jabo's audio as far as I can get. I mean some words slightly go off sync at times but for the most part its in sync.
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#7
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if you want perfect synced audio.. use GLideN64 for video(Best video plugin made, framebuffer effects even work with no slowdown, IE Pictures on the puzzle pieces in Banjo for example), Shuanyuan's HLE audio 1.6.3.1 and after you load a rom go into settings and under IT's settings uncheck fixed audio.. every game I have now is perfectly synced and every one of them need fixed audio unticked..other wise frame rate is screwy..unticking it it jumps to a perfect and unchanging 60 (Or 50) fps... and yes even Donkey kongs opening is perfectly synced
Oh and I also use the RSP from V1.5, 1.6 craps out on some games (Conkers, Banjo kazooie).. and the newest with 2.2 has a massive frame rate drop I looked int he rdp so I could do a mass find replace to set all the games to have it unchecked but it isn't a listing in the database.. so it must be a hidden setting int he RDB or somewhere else |
#8
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I have a big problem with your solution: Unchecking Fixed Audio Timing breaks netplay quite badly. Something about CPU output not being deterministic.
So if you're going to follow any advice about disabling Fixed Audio Timing, keep in mind that netplay is a no-go. Not really relevant unless you have people you play online with. |
#9
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Wow haha. Some people must be living in the past
![]() ![]() PJ64 2.2's RSP is the fastest version (when using HLE gfx) ![]() Quote:
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#10
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