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#171
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And whyever this would have to happen, mupen64plus is a thing you know. And as of hg and the Glide64-Port I can't think of anything that doesn't work which wouldn't require extra rsp fiddling in PJ64 as well.
Inb4 squall, there are pretty useable interfaces around with m64py and wxmupen so the "but its command-line only!!" argument is also kind of moot. Enough off-topic: Thanks zilmar for an awesome release, and even though i don't have the drive to test it extensively since switching over to linux, I really appreciate the hard work you and everyone involved in the emulation scene are doing. Keep the awesoming coming, you dudes! |
#172
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Someone can tell me what's new in this version, and which bugs was fixed?
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![]() VIVA DRAGON BALL! |
#173
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One of the new bugs introduced was the inability to read Hat Switch (Directional Pad) input presses on the controller plugins.
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#174
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Use the NRage plugin instead. It works just fine.
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My rig: CPU: Intel Core i7 4470 3.4 GHz to 3.9 GHz Video card:: MSI nVidia GTX 970 4 GB GDDR5 OS: Windows 7 Professional 64-bit RAM: 16 GB DDR3 SDRAM 10600 HDD: 2 x Western Digital 1 TB HDDs Monitor: 23" Asus Full HD LED Oh, and Snes9x > Zsnes in every way |
#175
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POV Hats work fine with Jabo input 1.7.0.12
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#176
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Zilmar, do you now take updates to the git or make you bins sometimes?
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#177
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I am playing with glide64 at the moment trying to get it better integrated in to pj64.
I have a couple other things on my todo list that I want to test (easy fixes). Once I have those I will make a 2.1 release. People can sumbit patches which I can update the source with, death droid has write access as well. If someone is making any real improvements most likely I will give them write access as well. |
#178
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Looks really promising, EmuCR already offers regular unstable builds.
Have you ever thought about moving the main development source code to Google Code, Sourceforge or GitHub, making it easier to find and contribute for a wider audience and allowing the use of an issue tracking system? |
#179
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ps: is its possible aside from a archive of standalone files (ie. no Installer) on the beta downloads page could you do that on the main download page if your not updating the beta Downloads anymore? Thx.
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(PC Specs) CPU: AMD FX-9590 4.7GHz 8-core CPU Instructions: MMX, SSE1-4 Motherboard: Asus SABERTOOTH 990FX R2.0 GPU: nVidia GTX 1070 Ti 8GB GFX Drivers: Nvidia v441.66 OS: Windows 7 Ultimate 64-bit SP1 RAM: 32GB Kingston 1866MHz DDR3 Favorite Emulators: PS2 : PCSX2 (Auto-Builds) SNES : ZSNES My PJ64 setup: EXE : v2.4.0.1114 GFX : Project64-Video (v2.2.0.1114) SPU : AziAudioNEW (v0.70)(2017-09-14) INPUT : NRage(v2.5.3.1114) RSP : RSP (v1.7.4.1114) |
#180
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before I release 2.1 I will put it up through the beta file system
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