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Yeah, I couldn't follow your question, but the only thing I need to be able to do is just edit a RSP command and change it into some other 32 bits. Like a VSAR/VSAW command for example, I could rewrite that to access an accumulator element other than high/middle/low and see if it alters the behavior on hardware, or if it ignores objectively irrelevant bits in the shuffle immediate. It's not as precise as getting the exact values as through zilmar's method of reversing them, but there is little that I don't already know to the point where I only have a few tests remaining.
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