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#1
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Well, I didn't understand the gameplay of Tamagotchi World 64 in my first time of playing, because, The 2D sprites are glitchy and incorrects using Graphics HLE. So, I installed the lastest version of Project 64 2.3, and I noticed the ROM note for making a solution for the sprites to be visible. The Note says: "[HLE] Incorrect Sprites", So, I unmarked on "Graphics HLE" box, and I using the Graphics LLE with Jabo Direct3D8.dll plugin. And the sprites is working correctly, but a little slowly the frameskip.
In some times playing Tamagotchi World 64, the Tamagotchi Toy token for Board Game sprite, lands over Fridgetchi spot. Fridgetchi appears, and has a glitchy problem for not giving a bowl of rice to a tamagotchi, only Fridgetchi opens his beak and closes so fast, and the game is beginning freeze! Notable Examples: ![]() ![]() I captured the screenshots if you can see it. Someone help me to correct this freezing glitch. |
#2
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HLE would probably work fine if you check "Software rendering" in the advanced settings for Jabo_Direct3D8.dll.
As for the freezing you can either try changing the game settings in the RDB file or test to see if it freezes with HLE enabled as well.
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Tags |
freeze, glitch, tamagotchi |
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