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#1
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So here's an unusual bug that I found with Ocarina of Time. If the counter Factor is set to 1 and you're using Glide64 for PJ64 the game will hard crash if you attempt to pause the game. Normally I prefer to use CF1 because it smooths out frames rates and transitions. This might not be necessary for Ocarina of Time but still I'd like to share this with you. Here's the video of the bug in question.
https://drive.google.com/open?id=0B5...WVtNmJYaWxJNzA |
#2
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Cannot reproduce it with the latest version. I set CF to 1, game pauses ok here.
The latest version has been renamed Project64 Video. Try my build of Project64-Video.dll. See if you still get a crash. https://www.dropbox.com/s/lyc6j8xaps...Video.dll?dl=1 |
#3
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#4
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Copy Project64-Video.dll to Project64\Plugin\GFX. Start PJ64 and it will be in your plugin list (Project64 Video Plugin 2.2.0.9999).
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#5
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Okay that worked! Why doesn't this come with PJ64
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#6
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It's the latest WIP, it will be in the next release as the default plugin probably. There 's lots of work being done to it. You may find some regressions. I just found I cannot change the aspect ratio setting for example.
Recent commits to Project64 Video (Glide64 for PJ64). https://github.com/project64/project...roject64-video Edit: You can download the latest Alpha version (v2.4.0-227-gdc4e4cd) of Project64 in the Alpha section of this forum. You have Alpha Tester status. Last edited by Frank74; 4th June 2017 at 09:29 PM. |
#7
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Tags |
bug, counter factor, glide64, ocarina of time, oot |
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