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#1
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I have bought a USB-based third-party Nintendo 64 controller and I feel it may only have eight directions digitally on the analog stick, with no force stepping (which allows a character to walk instead of run, for example).
Is there a way I can test this? |
#2
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I think the TAS input plugin might do what you're asking for. I believe it comes with mupen64-rr
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#3
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![]() Quote:
It appears to come with:
I can't see to find anything in either of them that allow me to visually see the analogue stick's raw input ![]() I've also tried mupen64plus-GLideN64-win64.zip (build date November 20, 2018) and I don't believe this offers it, either. Last edited by kingmustard; 10th December 2018 at 06:12 PM. |
#4
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I am also interested on this, sometimes I press a couple of buttons but the game seems not recognize those buttons or recognize other buttons that I have not pressed instead, there are times it seems to ignore buttons at all. I want to see visually on the screen the buttons I'm pressing.
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#5
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Tas input does display button inputs, but the analog input display might be bugged
![]() ![]() When running a game with the Tas input plugin, it will display the inputs. |
#6
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When I push the analog stick a little in any direction, it goes all the way in that direction. 0 or 1, basically. Can someone else test this for me with their controller, please? |