Old 13th April 2015, 11:57 PM
Frank74's Avatar
Frank74 Frank74 is offline
Alpha Tester
Project Supporter
Senior Member
Join Date: Aug 2013
Location: UK
Posts: 828

I found out that the corruption in the gun blast graphic, is caused by using Antialiasing in Jabo 1.7 D3D. But Protect Memory stops the corruption when using antialiasing.

Also what the hell is 2.3b doing so differently to 2.3c, to give Goldeneye blue water in Frigate every now and then?
Reply With Quote

bugs, goldeneye

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

All times are GMT. The time now is 05:29 AM.

Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.