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  #381  
Old 12th October 2015, 09:24 PM
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Your code is wrong by the way. It is supposed to be... "800FEAC7 0000"

Zelda Ocarina (U) (V1.2)

Stronger No Letterbox
800FEAC3 0000
800FEAC7 0000
800FEACB 0000
Maybe not helpful at all.

Majora's Mask (U)

No Letterbox
811F6B40 0000
Yes,only one line because its programmed differently and I already tried "Song of Soaring" with decent results.

Zelda Ocarina (U) (V1.0)

Lag Fix
80007CE2 000D
May have forgotten to post it.
Fact: the less laggy a game already is at running and loading,the faster these will make it.
Super Smash Bros. is phenominal with its lag fix code which makes loading no longer exist.

Later past 0x80011300 address.

Last edited by retroben; 13th October 2015 at 03:36 AM.
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  #382  
Old 13th October 2015, 02:59 AM
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Marcelo_20xx Marcelo_20xx is offline
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Sorry, forgot to mention that the code I posted earlier was for the 1.1 as I dont play 1.2 anymore since this version of the rom has an unavoidable crash right at the beginning of the game when you first visit the Kokiri Shop on the 2.Xs Project64 and above including the latest build from the source repository so I will switch to 1.1 for the time being...

Your modified code really is stronger although it still shows for a fraction of a sec, OMG this is driving me nuts, I wasted all the afternoon and didn't find the code that totally deactivates the letterboxes, I searched for 20 in hex and changed all the values to 00 but all I got was crashes...

Also if it helps I don't play with any HUD element so if a code works but hide an HUD element its not a problem for me, thank you for taking your time in this task and for the Majora's Mask code, I am jealous as how that single line get rid of the letterboxes and OoT is so stubborn...

EDIT: retroben, there is one catch though with the Lagfix codes on OoT roms, they will trigger a crash when you open the SubScreen, did it happen on your end too?

Last edited by Marcelo_20xx; 13th October 2015 at 03:40 PM.
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  #383  
Old 13th October 2015, 07:15 PM
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Man I really hate this game's programming!
There's no way around it,I tried a lower value but Hyrule makes it hard freeze.
The 1.2 version also does it!!!

Zelda Ocarina (U) (V1.0)

Walk Through Arrow Signs
800119E3 0020
1C=Default
The indestructable ones.

Arrow Signs Look Like Cuttable Signs
80011B2B 0010
14=Default

Crazy Item Collecting
80011B87 002E
26=Also Works
2A=Default

Missing Collectables
80011BAB 0001
05=Default
A harder game with this code on,no way to gain any rupees,ammo,or health.

Infinitely Collectable Items
80011FAB 002E
Excludes rupees and hearts,this code is amazing for sticks nuts and seeds. XD

Items Contain Rupees
80011FDF 0020
You still get the item and one rupee every pickup!

Stiff Collectables
80012803 0016
Stay visually after collected,also works on hearts and rupees.

Thinking Items
80012967 004E
4A=Default
Collectables stay above your head instead of disappearing,room loading zones despawn all but rupees.
Let me know if the treasure index item glitch works with this when hovering a Deku Nut.

Infinite Grab Rupees and Hearts
80012F73 0040
44=Default
REALLY noisy!!!

Pseudo Rupee Collectables
80012FDF 001D
1C=Default
All collectables look like weird rupees. (3D stick still there,but changes to rupee when 2D)

Heart Image Mod? (3D version)
80012FF7 00xx
9C=Default
A0=2D Heart
A8=Peice of Heart
AC=Beta Heart Container!

3D Heart Size Mod
810130BA xxxx
3F80=Tiny
4080=Small
4180=Default
4280=Big
4380=Massive
C180=Butt Crack :3

Later past 0x80013100 address.

Last edited by retroben; 14th October 2015 at 03:09 AM.
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  #384  
Old 14th October 2015, 09:08 PM
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Girly Rupees
800131F5 00B0
All rupees are pink!

Colorful Rupees
800131FF 00BC
C0=Default
Blue ones are green while green ones are red and blue.

Yellow Rupees
80013207 00FB
FF=Default
Ru pee.

Mixed Color Rupees
80013209 0001
05=Default
Green mixed with orange and blue mixed with green,other rupees currently unknown for these codes.

Glitched 2D Collectable Sprites
800132EB 000A
06=Default

Edit2: Welp,I guess I have to settle for seniors sweatpants to avoid drawstrings,drawcords,etc. and will resume codes.

Red Rupees in Kokiri Grass
80013BE4 0071
Dan (not so grump): Yay! Twenty dollars!

Later past 0x80013D00 address.

Last edited by retroben; 15th October 2015 at 04:02 AM.
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  #385  
Old 15th October 2015, 07:12 PM
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Marcelo_20xx Marcelo_20xx is offline
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retroben I found a fix for the Lagfix code crashing, you must set the SubScreen delay value to "00FF" eg for 1.1 roms on Mupen64Plus:

cn Sub-Screen delay
801DA78B 00FF
cn LagFix
80007CE2 000D

Now it doesn't crash anywhere...This is amazing as there is no way to shorten the loading times on Mupen64Plus. I already changed in the source the default 1500 value for the VI Refresh to 2200 like I do on PJ64 to remove loading times but on Mupen64Plus its seems to behave differently so I haven't seen any differences when making this change...

But with this code there isn't any loading times and the FPS is SMOOTH!!!
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  #386  
Old 15th October 2015, 08:25 PM
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Wrong lag fix unless it is in the same exact place as the 1.0 version.

I can't get your idea to work,it still gives me the annoying graphic display message in 1.0 that pauses gameplay.

I FOUND A POSSIBLE FIX!!!

Zelda Ocarina 1.0

Lag Fix Menu Plus
801DA5CA 000D
80007CE2 000D
Menu no longer freezes the game.

Find the lag fix code for the version you are using which I believe is 1.1 and then do what I did,but with your subscreen fix backed to A with 000D as a value like so...

Menu Plus
801DA78A 000D
For the 1.1 version if correct?

And this should remedy the issue just fine...I hope.

It even fixes the MASSIVE lag when changing camera views in Link's house the 1st time!
Pausing also works on Glide64Final as it does on Jabo 1.6.1 too.

IT EVEN REMOVES TRANSITION LAG LIKE BETWEEN THE DEKU TREE!!!!!

One issue,Link's pause model goes missing in Glide64 when inside and it may have different effects in other areas.
Jabo 1.6.1 seems to work better for these codes.

Last edited by retroben; 15th October 2015 at 08:55 PM.
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  #387  
Old 15th October 2015, 08:46 PM
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just OOT codes or were some of those MM discoveries? kinda hard to read
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  #388  
Old 15th October 2015, 09:10 PM
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The one for Majora's Mask is just the equivalent "no letterbox" code.

Oh,and an alternate fix for Ocarina 1.0 which makes the subscreen weird,but stops the freezing.

Alt Menu Fix
8109C58A 0140
Meh. To find it in other versions,search 32bits with 0x240600F0 for the address.

Edit2: Found out an interesting detail,the values in the subscreen fix address location are resolution values!
They are 320 and 240 in decimal respectively.

Sword Trail Mod
80013F63 00xx
00=Off
01=Default (on)
02=Sticky (only visible for a few swipes,exit/enter areas to reset)

Sword Trail Freezer (D-pad up/down)
D01C84B4 0008
800145AB 0000
D01C84B4 0004
800145AB 0004
Yay!

Alt Sword Trail Freeze (D-pad up/down)
D01C84B4 0008
800145BF 0001
D01C84B4 0004
800145BF 0002

Glitched Fuchsia Sword Trail
80014F83 000A

Cyan Sword Trail
80014FD3 0004
00=Default

Fuchsia Sword Trail
80014FE3 0005
01=Default
Combine with cyan for blue color.

Yellow Sword Trail
80014FF7 0006
02=Default
Combine with fuchsia for red or cyan for green.

Cyan Hilt Trail
80015027 0004
00=Default

Fuchsia Hilt Trail
8001503F 0005
01=Default

Yellow Hilt Trail
80015057 0006
02=Default
Combine certain sword and hilt trail colors for beautiful results.
(these trail color codes may have already been found by someone else,give credit to them if this is true)

Later past 0x80015700 address.

Last edited by retroben; 16th October 2015 at 02:38 AM.
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  #389  
Old 16th October 2015, 01:47 AM
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Marcelo_20xx Marcelo_20xx is offline
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The codes I posted were for OoT 1.1 and yes the lagfix is the same address for the 1.0 rom too. Strangely the codes I posted only works for Mupen64Plus on any version of PJ64 I got a crash when opening the Menu Screen...


Quote:
Zelda Ocarina 1.0

Lag Fix Menu Plus
801DA5CA 000D
80007CE2 000D
Menu no longer freezes the game.
Doesn't work for me, I still got a crash on any version from PJ1.6 to 2.X

Also retroben, is there any particularly reason you are working on OoT 1.0 as this version has some annoying bugs like the graveyard's holes are difficult to enter and 1.2 has an unavoidable crash at least on PJ64 no matter the selfmod you use in the kokiri shop...

Last edited by Marcelo_20xx; 16th October 2015 at 01:50 AM.
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  #390  
Old 16th October 2015, 02:28 AM
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not sure it its relevant, but there are cheat codes in the RDB for Zelda that are workaround hacks for the sub-screen. They may be conflicting with your other codes. Have you looked into this? you can disable them from the debug menu too.
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