|
#1
|
|||
|
|||
![]()
Here's what happened:
On my old PC (XP), Majora's Mask worked just fine, it saved and everything. Last year I transferred my roms to my new PC (7), and everything else works fine. When I load up Majora's Mask, it also works. I closed it and opened it up the next day, and after the menu screen, (just before the file selection screen), I get a pop-up reading 'error reading flashram'. Now, I can't load it up at all, and Project64 reads it as a bad rom. I've uninstalled/reinstalled Project64 at least three times, and checked the rom with GoodN64 and all that. I've used the old .rdb, the new .rdb, and no .rdb. (I don't even really know if that is necessary or not; figured I'd mention it). I have no idea what's wrong. TL, DR: Project64 is telling me a good rom is a bad rom. |
#2
|
||||
|
||||
![]()
you have 2 instances of project64 running locking the flashram.
__________________
CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#3
|
|||
|
|||
![]()
why would it be read as a bad rom though?
|
#4
|
||||
|
||||
![]()
the rdb is locked.
__________________
CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#5
|
|||
|
|||
![]()
ahhhhh yes
|
#6
|
||||
|
||||
![]()
can also happen if the rom is no longer in the directory or it hasn't been refreshed after changes.
__________________
CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#7
|
||||
|
||||
![]()
He just said he tried re-installing Project64 and using the old and new RDB versions. How is the RDB locked from read access if he has write access to the whole installation?
He had also said "after I opened it the next day"; not all of us leave things running without ever restarting the machine, which would have cleared the ghost process of Project64 from RAM. Quote:
When you load Project64 press F5 to refresh the ROM browser to see if the game is still there. See if you have write access to the FLASHRAM save. In $Project64\Save, look for the FLA save file named after Zelda MM. Try moving it to a different folder where Project64 doesn't check. Also check the file size of the FLA; maybe it's corrupted. Last edited by HatCat; 24th August 2010 at 06:28 PM. |
#8
|
|||
|
|||
![]()
Just so we're clear, the problem is not the flashram error. That was the old error. The current error is that Project64 is seeing the rom as a bad rom when it is really a good rom. I can't even get the flashram error because the game won't ever start.
|
#9
|
||||
|
||||
![]()
Check to see that the RDB updates you did were to install the Project64.rdb file in the same folder as Project64.exe.
You should have both write and read access privileges to the file. Is Zelda MM the only game being detected as a bad ROM of those games you've installed? Also hit F5 when Project64 starts, or load Zelda MM using File > Open in the program menu. |
#10
|
|||
|
|||
![]() Quote:
|
Tags |
majora's mask bad rom |
Thread Tools | |
Display Modes | |
|
|