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Old 27th April 2017, 03:24 AM
tbmnyc tbmnyc is offline
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Default Looking for GFX plugin info

What is the most accurate plugin available right now? Another question would be related to angrylion's plugin. Is it still active? Information about the plugin seems so scarce. Anyway, thanks to anyone who has any info.
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Old 27th April 2017, 03:36 AM
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theboy181 theboy181 is offline
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AL's RDP is the most accurate still. I would keep your eye on this link over the next few months. https://github.com/ata4/angrylion-rdp
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Old 27th April 2017, 03:45 AM
tbmnyc tbmnyc is offline
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Originally Posted by theboy181 View Post
AL's RDP is the most accurate still. I would keep your eye on this link over the next few months.
Great news, thanks. I guess my only other question would be what is the most accurate fully playable plugin right now?

Okay, one more. Is ParaLLEl dead? To my understanding, that was basically an effort to make AL's plugin use the GPU instead of the CPU, but I haven't heard a thing about it in nearly a year.

Last edited by tbmnyc; 27th April 2017 at 03:47 AM.
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Old 27th April 2017, 04:06 AM
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its debatable, but I would recommend GLideN64!

Keep an eye on this thread.. Bottom is up to date.
https://github.com/gonetz/GLideN64/issues/1364
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Old 27th April 2017, 04:10 AM
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Quote:
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Okay, one more. Is ParaLLEl dead? To my understanding, that was basically an effort to make AL's plugin use the GPU instead of the CPU, but I haven't heard a thing about it in nearly a year.
I think ParaLLE was over announced (hyped) by Libretro, and the team didn't fully understand the challenges they had trying to port the frame buffer.

It's really a shame this happened, as the core N64 scene members were routing for a Vulkan solution. I am personally uncertain if there is even any interest in this AL port. Please let me know if you see anything inspiring.
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Old 5th May 2017, 05:45 PM
loganmc10 loganmc10 is offline
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Quote:
Originally Posted by theboy181 View Post
I think ParaLLE was over announced (hyped) by Libretro, and the team didn't fully understand the challenges they had trying to port the frame buffer.

It's really a shame this happened, as the core N64 scene members were routing for a Vulkan solution. I am personally uncertain if there is even any interest in this AL port. Please let me know if you see anything inspiring.
The work was done by one guy (Tiny Tiger), who created it and then "disappeared into the night" so to speak. So there is nobody working on it or improving it, and nobody really understands the code. So yes, the chances of it getting worked on and improved are pretty low.
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