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  #851  
Old 2nd May 2017, 01:47 AM
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Some of these may have already been found,but good luck locating those in such a large list.

Donkey Kong 64 (U)

Weird Action Stiffness
D0014DC4 0002
81678C68 2400
D0014DC4 0001
81678C68 0C1B
Press d-pad left/right for on/off.

Random Actor Oddness
80678CD7 0054
Some things can become giant and change a bit.
58=Default

Gigantism
80678CF3 00C0
Sadly locks visual turning.
80=Default

Freeze Sub-actions
D0014DC4 0008
81678D4C 2400
D0014DC4 0004
81678D4C 0C18
Press d-pad up/down for on/off.

Godlike
81678D98 2400
Free walking on tag barrels and immune to damage.
0C19=Default

Collide Anywhere
D0014DC4 0002
81678DA0 2400
D0014DC4 0001
81678DA0 0C19
Press d-pad left/right for on/off and warp on bananaports,interact with enemies,grab boulders,etc. from anywhere once touched.
Can freeze on some stuff,don't use tag barrels when active,if these realtime codes don't work you may need Interpreter without caching.
Barrel cannons freeze outright with it active.

Troubled Kongs
80678ED7 0023
Randomly pushing nothing.
27=Default

Elevator Trees
80679123 0004
Trees and vines send you upward when holding on,boulders can't be moved properly.
00=Default

Stay Visible On Tag Barrels
8067925B 003B
3F=Default

Odd Object Physics
806794BB 0027
Needs default to change areas.
23=Default

Disable Entrances/Exits
8067959E 0000
01=Default

Dark Kongs
80679683 00EE
Use a tag barrel to appear strange looking.
EA=Default

Jump On Enemy Action Mod
8067972F 00xx
Also works on NPCs like the llama.
10=Default
20=Mushroom Bounce

Squished By Club Action Mod
806797C3 00xx
20=Mushroom Bounce
36=Default

Kasplat Slapped Away Action Mod
806797FB 00xx
Look at values below.
20=Mushroom Bounce (funny if landing on him afterward)
2B=Default

Exit Barrels Action Mod
D0014DC4 0008
8067989F 00xx
D0014DC4 0004
8067989F 0017
For tag barrels and barrel cannons and possibly even more stuff?!?
01=Jump
05=In First Person (odd)
06=Take Out Camera
0B=Air Grab?
0E=Take Damage
0F=Air Attack
10=Bounce
15=Take Out Gun
17=Default
1C=Bananaport Away
1D=Tiny Warp
1E=Shrink Away
1F=Bad Lever
20=Spring Shroom Bounce
25=Orangstand (hold Z and mash A to keep)
26=Primate Punch
29=Win!
2A=Become A Klaptrap! (don't press B on Interpreter)
2B=Slap Away
2C=High Fall
2E=Damage
2F=Hit (no damage)
30=Death
32=Weird Damage
35=Instant Fall Damage
36=Squished By Club
37=Shocked By Mad Jack?
38=Hover Around
3D=Fast Land?
3E=Water Trip?
3F=Nuclear Pit Death
40=Sink In Lava
41=Success!
43=Failure (only press A)
47=Feeding Scoff?!?
53=Play Instruments
58=Banana Fairy Stat Boost

Quick Tag Barrel Ground Spawn
80679950 00E4
C4=Default

Enter Barrels Action Mod
806799FF 00xx
01=Jump
16=Default
17=Exit?
20=Mushroom Bounce
2A=Klaptrap Added (select a kong)
53=Play Instrument (can really bug things out)

Visible In Barrels
80679A03 0004
08=Default

Move When In Barrels
81679A18 2400
0C1B=Default

Wrong Bananaport Warps
80679CD4 00E4
You end up in all the wrong spots.
C4=Default

Bananaports Launch You To Map 0
80679D03 0000
04=Default

Last edited by retroben; 21st June 2017 at 07:35 PM.
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  #852  
Old 3rd May 2017, 04:05 AM
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Some really interesting codes today,one allows you to use Lanky's floating gas ability ANYWHERE as any kong after stepping on the pad then using it once.

Donkey Kong 64 (U)

Everything Dies
80679DBF 0004
08=Default
Once upon a time,there was an ugly barnacle,the barnacle was SO ugly that EVERYONE DIED,the end.

Basic Damage Action Mod
80679E0B 00xx
01=Jump
10=Bounce
20=Mushroom Bounce
2E=Default

Invincible To Basic Hits
80679E2B 0000
01=Default

One Hit Kill
80679E4F 0001
03=Default

Death Action Mod?
80679E57 00xx
Works better while "one hit kill" is used.
10=Bounce
20=Mushroom Bounce
30=Default

Alt Invincible Basic Damage
8167A084 2400
0C1B=Default

Weird Invincible To Most Attacks
8067A247 0004
Shockwaves and bombs still hurt but enemies are pushed around oddly.
08=Default

Immune To Kasplat Punches
8067A39F 0000
Slam still hurts you.
04=Default

Immune To Kasplat Slam
8067A3CB 0000
04=Default

Another Move When In Barrel
8067A443 0000
04=Default

Immune To Basic Attacks
8067A477 0000
Odd physics on ammo.
04=Default

Frozen Thrown Objects
8067A7AF 0004
They get put in held storage,you can even stand on them and turn to move them!
00=Default

Liftable Stuff Status Mod
8167A7AE xxxx
Values based on boulder.
0004=Explodes On Lift
0010=Weird
0040=Goes Invisible
2000=Always Landing (not breaking on throws)
4000=Default
4004=Frozen Thrown

Lift Fail
8067A7B4 00E7
Drops the object to explode.
C7=Default

Holographic Liftables
8067AA78 00E7
C7=Default

Dancing Liftables
8067AA84 00C4
E4=Default

Spinning Liftables
8067AA90 00C4
E4=Default

Stiff Liftables
8167AAA0 2400
0C19=Default

Doorways Go To Map 0
8067AB41 0044
40=Default

Broken Spawn Points
8067AB4B 0002
Other stuff affected like T-stanced NPCs.
08=Default

Bananaport Malfunction
8067ABF8 00E7
C7=Default

Pad Effects Anywhere
8067AC9F 0006
Must touch one first to use its respective effects,allows outer bound warps in other areas?
It ACTUALLY stores the last bananaports coordinates for other areas!
Also works on other pads for varied results,other kongs can use DK/Lanky etc. pads!
02=Default
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  #853  
Old 5th May 2017, 04:35 AM
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Donkey Kong 64 (U)

Glitchy Floor Status
8067ACB7 00xx
Can't use pads,water effects are repetitive/noisy.
66=Glitchy
6A=Default
6E=Walk Off Ledges (laggy)

Walk In Air Off Ledges
8067ACBF 00xx
No lagging on this code.
68=Walk Off
6C=Default

Ammo Limit Type
8067AD3B 00xx
0A=No Shots Throws
0E=Default
12=Uncapped Use!

Uncapped Ammo Usage
8067AD3F 0004
Both shots and Orange Bombs,good for object mod combos without the limited 4 object cap.
00=Default

Another Uncapped Ammo Use
8067ADAF 0004
08=Default

Some Missing Effects
8067B240 0064
Missing Bananaports and Simian Slam effects.
44=Default

Larger Simian Slam Effect
8067B264 00C4
E4=Default

Overpowered Cannons
8067B63C 00C6
Launches you way too high.
E6=Default

Weird Cannons
8067B64C 00C6

Invisible Cannons
8067B68F 000B
0F=Default

Quick Cannon Shot
8067B733 0002
Invisible kongs as a result.
01=Default

Cannon Response Speed
8067B737 00xx
01=Faster
0A=Default
7F=Late Fire

Cannons Lack Cutscenes
8167B76C 2400
0C18=Default

Barrel Cannon Used Animation Mod
8167B7DA xxxx
The image mod will help greatly for finding out what animations are for any given character.
0342=Different
0346=Default

More Expressive Cannons
8067B7F3 0007
Louder and a new explosion effect.
03=Default

Comedy Cannons
8067B848 00E6
C6=Default
Launch in Jungle Japes or DK Isles for a funny result.

Single Use Cannons
8067B8D0 00E6
Warps to map origin.
C6=Default

Flying Cannon
8067B8D4 00E6
C6=Default
Every shot makes it jump higher off the ground,making it more difficult to reach every use.

Barrel Cannon Sound Mod
8167B902 xxxx
Go to page 64 for more values.
0016=Splat
0017=Default
0259=FEED ME!
0417=K. Rool Screams
0418=K. Rool Screaming

BONUS!

Bananaport Pad Mod
8175D2EA xxxx
Sadly has a very short timer for Lanky pad.
57B0=Default
5948=Chunky Pad
5AE0=Diddy Pad
5B40=Lanky Pad

Infinite Lanky Balloon
806E5BAD 0008
806EB6AF 0010
Stop before the music gets too fast or it hangs/crashes.

Extra Balloon Height
806E5B83 0010
00=Default

Musicless Balloon Swim
806E5B97 0006
69=Default
8C=Sitting On Invisible Hovercraft
Fixes inevitable demise from music crash,so use it for safety,obviously sad trade-off of not having the funny bloated kongs.

Last edited by retroben; 5th May 2017 at 05:05 AM.
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  #854  
Old 6th May 2017, 03:18 AM
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Donkey Kong 64 (U)

Reminder: Many of these codes (if not all) require you to disable "Use TLB" in order to keep the game from freezing with the internal error handler.

Gnawty (blue beavers):

Gnawty Nightmare
816AD266 xxxx
Hit them. Uuuuaaaah!!!
3A80=Delicious Potion?!?
3B00=Ramp Slide?
3B40=Stylish?
3B80=Injured
3C00=Default
3C40=Nightmare
3CC0=Mortified

Gnawty Corrupted Death
806AD26D 00xx
A number of things could happen at random for each one defeated.
80=Corrupted
A0=Smoother Corrupt?
C0=Default

Invincible Gnawty
806AD28F 0004
00=Default

Impacted Gnawty
806AD2A7 0007

Gnawty Death Knocked Height
816AD2BE xxxx
3F48=Nowhere
4308=Low
4348=Default
4388=High
4448=Crazy High

Unkillable Gnawty
816AD2CC 2400
Bounces up when hit and floats away if an instrument is used.
0C1C=Default

Gnawty Death On Head
806AD2DF 0004
00=Default

Stuck Gnawty
806AD2E3 0055
54=Default

Broken Gnawty
806AD303 0024
Stays after hit.
20=Default

Gnawty Falls Through Floors
806AD348 00C7
E7=Default

Gnawty Death Limbo
806AD3B3 0054
55=Default

Realistic Gnawty Death
806AD3B7 00xx
No health drop...stays on the ground after hit.
01=Realistic
02=Lingers
05=Default

Gnawty Payload
806AD423 0004
08=Default
Spawns a dozen or more melon slices.

Epic Gnawty Death
806AD45B 0000
Floats up and drops many melon slices.
01=Default

Blissful Gnawty
816AD534 2400
Doesn't chase you.
0C1C=Default

Panicked Gnawty
816AD554 2400
0C1C=Default

Gnawty Walking Anim Mod
816AD58A xxxx
Many funny animations await within the mass of values that decide to work.
0169=Lanky Balloon!
018C=Butt Slide
01F8=Default
01F9=Chase
01FA=Death

Gnawty Chasing Anim Mod
816AD592 xxxx
0079=Shooting Ammo?!?
0169=Lanky Balloon
018C=Butt Slide
01F8=Walking
01F9=Default
01FA=Death

Friendly Gnawty
806AD5BB 0001
No damage on either side,still dies from weapons/instruments.
05=Default

Gnawty Death Anim Mod
816AD5DE xxxx
011A=Good Job Kong
018C=Knocked On Butt
01F8=Walking
01F9=Chasing
01FA=Default

Inactive Gnawty
816AD750 2400
Can't affect it but it hurts you on contact.
0C1A=Default

Invisible Gnawty
816AD794 2400
No damage either way.
0C18=Default

Gold Gnawty (too lazy for this one now):

Gold Gnawty Death Anim Mod
816AD7D6 xxxx
Found in Rambi Arena.
018C=Knocked On Butt
01FA=Default

Zingers (bees):

Weird Zinger Noises
806B42B7 0042
46=Default

Zinger Must Go
806A42F7 000B
0F=Default

Invincible Zingers
806B4383 0004
Instruments work.
00=Default

Idle Zinger
806B4387 0055
Just floating there in flight,shoot for (bee)tboxing.
54=Default

Weird Zinger Death
806B438F 0007
02=Default

Injured Hit Zinger
806B43A7 0042
3E=Default

Unkillable Zinger
816B43AC 2400
Instruments whisk it upward.
0C1C=Default

Basic Zinger Death
806B43DB 0004
No spinning out or sputtering.
00=Default

Docile Zingers
806B43FF 0004
00=Default
Not diving into you.

Zingers Follow You
806B4427 0004
No diving but constantly flying over you when in range.
08=Default

Warp Zingers
806B4438 00E4
Getting near one oddly places you at one of many spots in an area.
C4=Default

Floor Zinger
806B446C 00E6
C6=Default

Zingers Stay At Ground After Chasing You
806B4473 0002
06=Default

Zingers Never Dive
816B44E0 2400
0C18=Default

Sideways Zingers
806B4563 00E4
806B4573 00E4
E8=Defaults

Disabled Zinger Dives
806B4587 0054
55=Default

Zingers Fall
806B45CB 0004
00=Default

Confused Zingers
806B45E3 0008
0C=Default

Zingers Warp You When Spotted
806B45F0 00E5
C5=Default

Sadly missing sound mods on Gnawty for now,likely other stuff missing as well.
It also seems that these actors lack proper action slots,so it may be harder to end up with the wanted results.
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  #855  
Old 7th May 2017, 03:28 AM
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Really hard to get stuff compared to how simple it was for Banjo-Kazooie.
If only we had access to an expanded version of Banjo-Tooie so really good codes could be made for it such as egg object mod swaps for funny results.

Donkey Kong 64 (U)

More Zinger:

Zingers Begone
806B4648 00E6
C6=Default

Zingers Chase On Ground
806B4687 0055
Once spotting you,it starts following on the ground.
54=Default

Zingers Cheat Death
806B46FB 0054
Floating but its dead.
55=Default

Realistic Zinger Death?
806B46FF 00xx
01=Realistic
02=Lingers
05=Default

Zinger Stuck On Death
806B4717 0004
08=Default

Zinger Instant Death
806B473F 0026
Ceases to exist once shot.
2A=Default

Dropless Zingers
816B4744 2400
No melon slices.
0C1A=Default

Zingers Drop Dozen Slices
806B4763 0002
06=Default

Alt Zinger Dozen Slices
806B4797 0000
01=Default

Zinger Death Anim Mod
816B4886 xxxx
01F8=Gnawty Walking
01FA=Gnawty Death
0250=Flying?
0251=Default

Missing Zingers
816B488C 2400
0C1A=Default

Zinger Flying Sound Mod
806B4892 xxxx
010E=Default
010F=Dogadon Wings
01D9=Burping
01DB=Burp

Stronger Zingers
806B48B3 0004
Regular ones now move faster and throw bombs.
08=Default

Skilled Zingers (bombers):

Unskilled Zingers
816B48C0 2400
Acting really broken,check Angry Aztec.
0C1C=Default

Less Skilled Zingers
806B48CE 3E7C
No bombs and dives at you.
3DA4=Default

Skill Zinger Death Anim
816B48D2 xxxx
01F8=Gnawty Walking
01FA=Gnawty Death
0250=Flying?
0251=Default

Missing Skilled Zingers
816B48D8 2400
0C1A=Default

Skilled Zingers Sound Mod
816B48DE xxxx
010E=Default
010F=Dogadon Wings
01D9=Burping
01DB=Burp

Smokey Skilled Zingers
806B48FF 0004
08=Default

Mecha Zingers:

Mecha Zinger Death Anim Mod
816B491E xxxx
01F8=Gnawty Walking
01FA=Gnawty Death
0250=Zinger Flying
0251=Zinger Death
0252=Mecha Flying?
0254=Default

Missing Mecha Zingers
816B4924 2400
0C1A=Default

Mecha Zinger Sound Mod
816B492A xxxx
0108=Default
010E=Zinger Buzz
010F=Dogadon Wings
01D9=Burping
01DB=Burp

Flaming Super Mecha Zinger
806B4953 0004
Shoots fire and moves faster.
08=Default

Extreme Bomb Drop Count
806B3D8F 0002
03=Default

Squawks (parrot):

Slow Flying Squawks
806B511B 0055
54=Default

Squawks Actor Swap?
8174C3AC 80yy
8174C3AE xxxx
6A_EE84=Klump (shoot once to agro the parrots into a klump state)
6B_50F4=Default

Gnawty Actor Mod (TNT Strapped Rabbit)
8174C368 806B
8174C36A 1F50
Interesting results.

Gnawty Actor Swap (TNT Strapped Rabbit)
8175EB80 0110
00B2=Default

Gnawty Image Mod (TNT Strapped Rabbit
8075EB83 0047
1A=Default

Original codes for these two already exists,just here for easy object access.
Use only the actor if you want Gnawty to look genuine with the animation mod below.

TNT Strapped Rabbit:

Weird Staying TNT Rabbit
806B1F6B 0004
Hitting him for the cutscene doesn't destroy him and he screams on some attacks used nearby,the fuse looks weird too.
00=Default

Rigged TNT Barrel Actor Mod
816B1F86 xxxx
0073=Default

Rigged TNT Barrel Image Mod
816B1F8A xxxx
0001=Diddy
0004=DK
000E=Disco Chunky
0047=Rabbit
007D=Default

Rigged TNT Barrel Size Mod
816B1FD2 xxxx
3D99=Smaller
3E19=Small
3E99=Default
3F19=Big
3F99=Bigger

Missing Rigged Barrel
806B1FDF 0004
Little did you know,the rabbit consumed explosives!
00=Default

Rigged Barrel Makes You Larger?!?
806B1FE7 0004
00=Default

Distanced Rigged TNT Barrel
816B1FEC 2400
0C18=Default

TNT Rabbit Escaped
806B2008 00E5
806B2014 00C7
Can be found in weird spots.
C5/E7=Defaults

Rabbit In TNT Barrel
816B201C 2400
0C18=Default

No Rigged Barrel Sparks
816B20A4 2400
0C1C=Default

TNT Strapped Rabbit Anim Mod
816B211E xxxx
0169=Lanky Balloon!
01F8=Gnawty Walking
01F9=Gnawty Running
0300=Default
0304=Racing (You want to race at a time like this?!?)

TNT Fuse Sound Mod
816B2136 xxxx
Sounds like these are very limited.
0135=Default
01DB=Burp

Unkillable TNT Rabbit
806B216B 0004
May actually be useful for the mission in Crystal Caves.
00=Default

Rabbit Doesn't Explode
806B2173 0016
Shoot and then cutscene but without an exploding rabbit.
12=Default

Victory Fanfare Exploding The Rabbit
806B217F 0002
06=Default

TNT Rabbit No Exploding Cutscene
816B2188 2400
0C18=Default

TNT Rabbit Never Explodes
806B2197 0000
806B219B 0033
You can keep making the cutscene play on each additional hit.
01/37=Defaults
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  #856  
Old 8th May 2017, 02:29 AM
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Donkey Kong 64 (U)

More TNT Rabbit:

TNT Rabbit Vanishing Death
806B2247 0001
The barrel stays unexploded and he just disappears.

TNT Rabbit Didn't Die
806B2247 0001
806B224F 0032
Sad fanfare plays as if you wanted to destroy him and keeps replaying.

TNT Rabbit Danger Play
806B2257 0033
Playing with danger by shooting him only to have the barrel blow smoke.
37=Default

Alt TNT Rabbit Never Explodes
806B225B 0000
01=Default

Rabbit Explodes Barrel Stays
816B22EC 2400
0C19=Default

No Sad Fanfare
816B2320 2400
0C18=Default

Weird Acting TNT Rabbit
806B24B3 0004
08=Default

Race Rabbit: Actor= 00FC

Countdown Number Sound Mod
816BE7B2 xxxx
0074=GO
0075=Default
01D8=Burping

Countdown GO Sound Mod
816BE7B6 xxxx
0074=Default
0075=Counting Numbers
01DB=Burp

Race Never Starts
806BE89B 0054
55=Default

Already Racing?
806BE927 000C
These codes untested at original location,only tried as Gnawty swapped.
10=Default

Sleep Racing
806BE92F 0055
54=Default

Rabbit Sleeping Anim Mod
816BE942 xxxx
0300=Tied Up
0301=Stretching
0302=Running
0303=Hopping Run
0304=Taunting Run
0305=Running Jump
0306=Default
0307=Freed/Victory
0308=Loss
0309=Waking Up

Another Sleep Racing
806BE967 001A
1E=Default

Obnoxious Winning Rabbit
806BE9A3 0004
Revert to default for him to gloat and make you restart,pressing either A or B is safe.
08=Default

Rabbit Victory Anim Mod
806BE9B2 xxxx
Other values listed above.
0169=Inflating
0300=Distressed
0303=Hopping Run
0306=Early Sleep
0307=Default

Racing Win
806BE9BB 0023
Rabbit still racing after winning?
27=Default

Broken Rabbit Win?
806BE9BF 0055
54=Default

Missing Zs
816BE9D0 2400
0C1A=Default

Ready To Race
816BE9F0 2400
Wakes up and speaks to you.
0C18=Default

Waking Up Anim Mod
816BEA8A xxxx
0300=Race Stress
0302=Running
0307=Too Sleepy
0309=Default

Can't Wake Up
806BEA8F 0004
If ready to race is used,it gets noisy.
00=Default

Cheating Race Rabbit
806BEA93 001B
Takes a head-start when waking up.
1F=Default

Endless Ready Message
806BEA97 0055
HOW is this even working?!? The name even changes when you switch characters while the box is still on-screen!
Only tested via Gnawty actor swap.
54=Default

Immediate Race Cheater
806BEAAF 0000
806BEAB3 0004
Music plays and he is fast. Sorry if none of these function that well at all in his native location.
01/08=Defaults

Race Starts Abruptly
816BEAD4 2400
0C18=Default

Instant Race Start
806BEB07 0054
Skips countdown and has other effects.
55=Default

Instantly Racing
806BEB0B 0004
The cheater.
00=Default

No Race Music
816BEB30 2400
Keeps playing level music.
0C18=Default

Rabbit Running Anim Mod
816BEB6A xxxx
0300=Distressed Run?
0301=Stretch Run
0302=Default
0303=Bunny Hop (still reverts to run)
0306=Sleep Racing
0307=Victory Race

Rabbit Running Speed
816BEB82 xxxx
May only be the harder race.
3FD8=Walking
3FE8=Less Fast
3FF8=Default
3FFF=Extra Fast
4018=Super Fast
4038=Sanic Fast
42F8=Not Moving?
BFF8=Weird Reverse

Race Always Recounts
806BEBE3 0004
Interesting effect on some actions like 1st person.
00=Default

Different Race Path?
806BEBE7 0001
02=Default

Rabbit Runs Directly Forward
806BEBFF 0054
55=Default
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  #857  
Old 11th May 2017, 04:20 AM
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Sorry for my absence,got reckless with sleep hours.

Donkey Kong 64 (U)

More Race Rabbit:

Hopless Rabbit
816BF00C 2400
0C18=Default
Also doesn't appear to taunt you.

Rabbit Always Hop Running
806BF02B 000D
May get really...distracting.
11=Default

Running Sub-anims Flag
816BF036 xxxx
Set the value to match your running anim mod value for other anims to work in its place.
May not even function as intended so don't expect it to work.
0302=Default

Rabbit Never Hops Or Taunts
806BF03F 0000
04=Default

Taunting Run Anim Mod
816BF052 xxxx
Breaks animation looping if not rabbit related.
0169=Lanky Balloon (breaks loop)
0303=Hopping Run
0304=Default

Rabbit Wins Randomly
806BF05B 0007
03=Default

Hopping Run Anim Mod
816BF066 xxxx
0303=Default
0304=Taunting Run (come on)

Rabbit Runs In Place
816BF1B0 2400
May help in beating the faster race,though the lose on purpose exploit works well by itself.
0C1C=Default

Kasplats (leather jacket thugs) :

Broken Kasplats
806B1483 0055
54=Default

Invincible Kasplats
806B148F 0000
Instruments still work.
04=Default

Falling Kasplat
806B149F 0056
Knocking them down gets them stuck.
52=Default

Alt Invincible Kasplats
806B14AB 0004
00=Default

Unkillable Kasplats
806B14B3 0000
You can bring them down to one health but then can't hit them anymore.
04=Default

Funny Stuck Kasplats
806B14BF 00xx
26=Stuck
2A=Default
2E=Funny (playing instrument overloads it into freezing)

Bounce On Kasplats
806B14B3 0000
806B14BF 0026
Endless bouncing,jump or backflip onto them.

Undead Kasplat
816B14E4 2400
0C1C=Default

Kasplat Death Anim
816B14EA xxxx
0169=Balloon Swell
0203=Undead
020C=Default

Kasplat Death Velocity
816B14EE xxxx
3F7A=Heavy
437A=Default
43FA=Spring Upward

Kasplat Always Being Hit
806B156B 00xx
00=Always
01=On Kong-tact
02=Kongtact
04=Default

Kasplat Damage Type?
806B1573 00xx
00=Baby Kasplat Fall Down
03=One Knockdown Kills
05=Default

Kasplat Hit Anim Mod
816B1576 xxxx
0169=Impact Swelling
0209=Default
020A=Knockdown Combo

Kasplat Hit Action Mod!
806B157B 00xx
00=Forgetful
02=Odd Hitstun
05=Stuck
08=Despawned
09=Briefly Slide
16=Quick Kill
17=Ignores Stun
31=Default
34=Animated Stuck
36=Broken Respawn
39=Squishing Hits (hilarious)
3C=Instant Respawns (fun to hit the entire time)
3D=Stuck Looking
40=Instant Death

One Hit Kill Kasplats
816B157C 2400
Only on hits that don't knock them down.
0C1C=Default

Kasplat Constant Contact Hits
806B1583 00F8
FC=Default

Kasplat Knocked Down Anim
816B15A6 xxxx
0169=Knocked Wind Into
0209=Hit (no recovery delay)
020A=Default
020C=Death Knock

Kasplat Knocked Down Action?
806B15AB 00xx
00=Forgetful
02=Short Stun Back
08=Despawned
16=Quick Kill
17=Ignores Stun
31=Hittable
32=Default
34=Animated Stuck
36=Silly Looking Respawn
39=Pancaked
3C=Instant Respawns
3D=Stuck Looking
40=Instant Death

Whisked Away On Knockdowns
816B15AC 2400
0C1C=Default

Two Knockdowns Kill Kasplat
806B15B3 00F8
May already be fact if you are too close on the 1st roll.
FC=Default

Kasplat Knocked Down Velocity
816B15B6 xxxx
3F5C=Heavy
435C=Default
445C=High Knockback

Kasplat Stuck After Knockdown
806B169F 0004
00=Default

Kasplat Forever Falling
806B16A7 0054
55=Default

Kasplat Fails To Ground Slam
806B170F 0004
08=Default

Useless Kasplat Ground Slam
806B170B 0000
02=Default

Kasplat Never Ground Slams
806B171B 0001
04=Default

Kasplat Ground Slam Anim
816B1736 xxxx
Shockwave can still happen on many animations.
01F3=Parrot Flying
020C=Death Trip
020D=Default
0216=Weird
0219=Angry
021A=Funny
0221=Mad Splat
0223=Hopping Mad
0226=...what?!?
0227=Mad Jack Scene Reveal
0236=Whimpering
023C=Safe Whimpering
023D=Enraged
0244=Necky Flying (shockwave practice)
0248=Necky Defeated (looks like breakdancing)
0255=Army Dillo?
0256=Army Dillo Rolling
0257=Earthquake?
025A=Funny Face
0261=Sinster Laugh
0269=Insane
026E=Cranky?
026F=Cranky
0270=Funky
0271=Funky Walking
0272=Candy
0273=Candy Walking
0274=Snide
0275=Snide Walking
0283=Tripped
0287=Losing The Beetle Race
0288=Beating The Beetle
0289=Scoff
028A=Scoff Eating Bananas
02B0=Klump Standing (eating oranges)
02B1=Klump Knocked Over
02B2=Klump Hit
02B3=Klump Throwing Bombs (sadly no spawn)
02B4=Klump Belly Bounce
02B5=Banana Fairy?
02B7=Banana Fairy 2?
02B9=Crying Banana Fairy (poor Kasplat just wants to be friends)
02C0=Burping Walkie-talkie?
02C4=Scary Dogadon
02C5=Angry Dogadon
02C9=Roaring Dogadon
02CC=Dogadon Hit
02CD=Dogadon Falling?
02CE=Dogadon Stomping
02CF=Dogadon Triple Stomp
02D0=Dogadon Special Attack
02D1=Dogadon Agitated?
02D4=Dogadon Dying
02D5=Dogadon Fiery Death
02F0=Sad K. Lumsy
02F1=Happy K. Lumsy Trap
02F4=Spider?
02F7=Spider Death (bodyslam screech)
02F9=Spider Boss "YumYum"
02FA=Spider Boss Waking Up
02FB=Sleeping Spider Boss
02FC=Spider Boss Damage
02FD=Spider Boss Spitting
02FF=Spider Boss Shrunken
0306=Sleeping (good for many enemies)
0307=Happy Rabbit
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  #858  
Old 14th May 2017, 03:38 AM
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retroben retroben is offline
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Posts: 641
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Stormy day and with a nasty headache,then a break before I go somewhere for Mother's Day.

Super Smash Bros. (U)

Edit: Imperfections seem to make the teams lose high-poly in 1P Mode once the next set spawns,I am unsure what to do to combat this.

High Poly VS Mode
D118D450 240A
8018D453 0001
For 3P and 4P matches.

High Poly 1P Mode
D118FB2C 240F
8018FB2F 0001
For matches involving 3 or 4 players at a time.

Low Poly 2P VS Mode
D118D460 2409
8018D463 0002

Low Poly 1P Mode
D118FB3C 240A
8018FB3F 0002

Last edited by retroben; 14th May 2017 at 06:48 PM.
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  #859  
Old 18th May 2017, 04:28 AM
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retroben retroben is offline
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Join Date: Jul 2013
Posts: 641
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Still struggling to fix my sleep schedule for my routine changes.

Super Smash Bros. (U)

Kirby Star Factory
D114BDD2 00AE
8114BDD2 00B0
D11632DE 0114
811632DE 000A
Inhale enemy players then turn around to move freely.

Walk Action Mod
D113E372 000D
8113E372 xxxx
000D=Default

Tiptoe Action Mod
D113E37E 000B
8113E37E xxxx
000B=Default

Walking Action Mod?
D113E386 000C
8113E386 xxxx
000C=Default

Turn Action Mod
D113E91A 0012
8113E91A xxxx
0012=Default
0013=Dashing Turn

Dash Action Mod
D113ED1A 000F
8113ED1A xxxx
000B=Tiptoe
000C=Walk
000D=Always Walk
000F=Default
0010=Quick Run

Running Action Mod
D113EEFA 0010
8113EEFA xxxx
000F=Dumb Run
0010=Default

Running Anim Speed
D113EF02 3F80
8113EF02 xxxx
3E80=Slow
3F80=Default
4080=Fast
4180=Crazy

Super Speed Running
D013ED43 0030
8013ED43 0004
D013EF17 0028
8013EF17 0004
Yay!

Stop Running Action Mod
D113F072 0011
8113F072 xxxx
000A=Quick Stop
0011=Default

Stop Running Anim Speed
D113F07A 3F80
8113F07A xxxx
3F80=Default
4280=Instant

Dash Turn Action Mod
D113F21A 0013
8113F21A xxxx
0012=Turn
0013=Default

Dash Turn Anim Speed
D113F222 3F80
8113F222 xxxx
3E80=Slow
3F80=Default
4280=Instant

First Jump Action Mod
D113F41A 0014
8113F41A xxxx
Can still shield jump,tested as Mario.
0014=Default
0025-0031=Various Damage Flinches
0032=Falling
0033-0039=Various Falls
003E=Warp Pipe Anywhere
0040=Exit Pipe Up
0041=Exit Pipe Right
0042=Head Bonk
0043=Knocked And Attack
0044=Knocked Back And Attack
0045=Getting Up Face
0046=Getting Up Back
0047,0048=Alt Getting Up Face/Back
0049=Forward Recover Roll
004A=Backward Recover Roll
004B,004C=Get Up Roll
004D,004E=Get Up Back Roll
004F=Get Up Attack
0050=Get Up Back Attack
0051=Recover Landing
0054=Grab Ledge
0055=Holding Ledge
0056=Fast Ledge Climb
0057=Ledge Twirl?
0058=Free Ledge Twirl
005A=Climb Up
005B=Free Climb Up
005C=Climb Attack
005D=Free Climb Attack
005E=Alt Climb Attack?
005F=Free Alt Climb Attack
0060=Climb Roll
0061=Free Climb Roll
0062=Climb Side Roll
0063=Free Climb Side Roll
0065=Lift Nothing (hold an item for funny throw)
0068=Drop Items (capsule don't break from it)
0069=Dash Throw Items
006A=Toss
006B=Turn Thow
006C=Upward Toss
006D=Down Toss
006E=Heavy Toss
006F=Heavy Turn Toss
0070=Heavy Upward Toss
0071=Heavy Down Toss
0072-0079=Air Throws/Tosses
007A=Throw Box/Crate
007B=Turn Throw Box/Crate
007C,007D=Alt Throw Box/Crate
007E=BeamSword Slash (these look funny with incorrect items held)
007F=BeamSword Gash
0080=BeamSword Smash
0081=BeamSword Dash
0082=Bat Swipe
0083=Bat Swing
0084=Bat Homerun
0085=Bat Dash
0086=Fan Slap
0087=Fan Whack
0088=Fan Smash
0089=Fan Dash
008A=StarRod Pop
008B=StarRod Swing (shoots stars on some held items)
008C=StarRod Smash
008D=StarRod Dash
008E=Raygun/Flower Shoot (nothing?)
008F-0091=More Raygun/Flower (still nothing)
0092=Hammer Mode
0093-0097=More Hammer
0098=Shield (can quickly dodge-roll)
0099-009B=More Shield
009C=Dodge-Roll
009D=Dodge-Roll Back
009E=Shield Broken
009F-00A=Shield Broke
00A2=Broken Shield Stun
00A3=Broken Shield On Back
00A4=Shield Broke Stunned?
00A5=Sleeping?
00A6=Grab (damaging on this action mod)
00B4=Twirling Trap
00BD=Fighter Stance
00BE=Neutral Attack 1 (following values may differ per character,tested w/ Mario)
00BF=Neutral Attack 2
00C0=Dashing Attack
00C1=Forward High Tilt
00C3=Forward Tilt?
00C5=Forward Low Tilt
00C7=Up Tilt
00C9=Down Tilt
00CA=Forward Smash Up-T
00CB=Forward Smash Mid Up-T?
00CC=Forward Smash
00CD=Forward Smash Mid Down-T?
00CE=Forward Smash Down-T
00CF=Up Smash
00D0=Down Smash
00DC=Final Neutral Attack
00DD=Entrance Anim?
00DE=Alt Entrance Anim
00DF=Neutral Special 1
00E0=Neutral Special (Mario Fireball works)
00E1=Up Special
00E2=Alt Up Special
00E3=Down Special
00E4=Air Down Special
00E7=Glitch Action (Entrance,Fireball Used for real by another character)

Shield Jump Action Mod
D113F43E 0015
8113F43E xxxx
0014=Start Jump?
0015=Default
17=Back Jump

Back Jump Action Mod
D113F8AE 0017
8113F8AE xxxx
0014=Start Jump
0016=Normal Jump
0017=Default

First Jump Action Mod?
D113F8D6 0016
8113F8D6 xxxx
0016=Default
0017=Back Jump

After Second Jump Action Mod
D113FA4E 001B
8113FA4E xxxx
001A=After First Jump?
001B=Default
00D1=Neutral Air
00D2=Forward Air
00D3=Back Air
00D4=Up Air
00D5=Down Air

Off Ledge/After First Jump Action Mod
D113FA52 001A
8113FA52 xxxx
001A=Default
001B=After Second Jump
0021=Air Tumble

Second Back Jump Action Mod
D113FD8A 0019
8113FD8A xxxx
0018=Normal Second Jump
0019=Default

Second Jump Action Mod
D113FDBE 0018
8113FDBE xxxx
0018=Default

Second Jump Rocket
D013FDE7 0008
8013FDE7 0004

Warp Pipe Action Mod
D1142182 003E
81142182 xxxx
40=Fail Pipe
41=Pipe Walking

Enter Pipe Anim Speed
D114218E 3F80
8114218E xxxx
3D80=Counter Chance/Agony
3F80=Default
4280=Instant

Exit Vertical Warp Pipe Action Mod
D11426FA 0040
811426FA xxxx
003E=Tries Until Failure
0040=Default

Exit Pipe Anim Speed
D1142706 3F80
81142706 xxxx
3D80=Slow
3F80=Default
4280=Instant

Exit Bad Warp Pipe Action Mod
D11427FE 0041
811427FE xxxx
003E=Tries Until Success
0040=Prevents Failure
0041=Default

Exit Bad Pipe Anim Speed
D114280A 3F80
8114280A xxxx
3D80=Agony
3F80=Default
4280=Instant

Soft Landing Action Mod
D1142DAA 001F
81142DAA xxxx
0014=Jump
001F=Default
0020=Hard Landing
0032-0039=Falls

Hard Landing Action Mod
D1142DE6 0020
81142DE6 xxxx
Pushing down to fall faster.
001F=Soft Landing
0020=Default
0032-0039=Falls

Climb Off Platforms Action Mod
D1142E9E 0021
81142E9E xxxx
001D=Crouch
0021=Default
003E=Warp Pipe

Crouching Action Mod
D114303A 001C
8114303A xxxx
001C=Default
001D=Quick Crouch
001F=Floor Humping
0025-0031=Flinching
0032-0039=Falling
003E=Warp Pipe Anywhere
0040=Exit Pipe
0041=Walk Pipe

Crouch Anim Speed
D1143042 3F80
81143042 xxxx
3D80=Slow
3F80=Default
4280=Instant

Crouching Action Mod
D11432B2 001D
811432B2 xxxx
001C=Recrouch Loop
001D=Default
001E=Uncrouch

Crouch On Landing Action Mod
D1143306 001D
81143306 xxxx
001D=Default
32=Fall Over

Uncrouch Action Mod
D11434E2 001E
811434E2 xxxx
001C=Recrouch
001D=Stay crouch
001E=Default

After Special Jump Action Mod
D1143926 003A
81143926 xxxx
001A=After First Jump (infinite Up+B)
0039=Tumbling
003A=Default

Head Bonk Action Mod
D11441D6 0042
811441D6 xxxx
0033=Funny Fall
0042=Default

Head Bonk Anim Speed
D11441DE 3F80
811441DE xxxx
3D80=Regret
3F80=Default
4280=Instant

Grabbed Action Mod
D114A90E 00AB
8114A90E xxxx
000A=Free Movement (still get thrown after time unless opponent is hit)
00A6=Grab Parry
00AB=Default
00AC=Awkward Grab
00AD=Airflow Grab
00B8=Anti-grab
00B9=Weird Grab
00BA=Being Thrown Effect
00BB=Strange Grab
00BC=WTF?!?
00BD=Fighter Stance

Eerie Yoshi Special
D115E76A 3F80
8115E76A 3C80
D115E85E 3F80
8115E85E 3C80
D115E91A 3F80
8115E91A 3C80
Every detail in slow motion,change all 81 line values to 4080 for super Yoshi special speeds.

Edit: A handful of these were already found since page 72 of this thread.

Last edited by retroben; 19th May 2017 at 07:14 PM.
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  #860  
Old 20th May 2017, 04:36 AM
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retroben retroben is offline
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Join Date: Jul 2013
Posts: 641
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Super Smash Bros. (U)

DK Holding Player Action Mod
D114E572 00B8
8114E572 xxxx
0004=Air Suspension
0005=Air Idle?
000A=Free Throw Risk (can get hit by grabbed player but player grabbing DK causes freezing,use Finite Hold Length for more freedom)
00B4=Twirling In Air
00B8=Default
00B9=Weird DK Grab
00BA=Being Thrown (allow infinite hold)

Finite DK Hold Length
D014E596 0041
8014E596 0046
No escape from DK's grasp unless he throws you.
41=Default

DK Holding Player Action Mod
D114D4CA 00EB
8114D4CA xxxx
May need held player to have modded action.
000A=Player Trap (move but can't throw player)
00EB=Default

Yoshi Victim Action Mod
D114C8FE 00B1
8114C8FE xxxx
AD=Stuck Twirling
B1=Default
B6=Respawn?!?

Hunted SSB codes return!!!

Purple Character Lighting
800F1B7F 00xx
00=Purple
0E=Always Lighter
11=Default

Shared Frozen Lighting
800F1C77 0014
18=Default

Invisible Characters
800F1EE3 0001
Yoshi still visible but glitches after grabbing players.

Oddly Invisible
800F1EFC 0024
Weird Yoshi after grab.
0C=Default

Better Invisible
800F20CF 000D
Yoshi is now invisible too.
09=Default

Broken Player Models
800F214F 0000
40=Default

Torso and Arm
800F2177 0008
0C=Default

Many Limb Extensions
800F217B 0000
0A=Default

Reverse Visibility
800F298F 0090
88=Less Invisible
8C=Default

Always Invisible
800F2997 0000
01=Default

No Magnifier
800F29CB 0001
05=Default

Weird Low Camera
800F2A80 00E7
Throws are weird.
C7=Default

Later past 0x800F2B20 address.
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