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  #791  
Old 24th January 2017, 04:29 AM
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Hooray! More codes!

Donkey Kong 64 (U)

Continued Image Mods:

Troff & Scoff Tag Barrel
8074FDE3 00xx
C1=Default

Troff & Scoff Tag Anim
8174FDE6 xxxx

Hideout Bonus
8074FE13 00xx
E4=Default

Hideout Bonus Anim
8174FE16 xxxx

B. Locker
8074FE43 00xx
65=Default

B. Locker Anim
8174FE46 xxxx
039E=Default

Puffer Cannon?
8074FE73 00xx
A9=Default

Puffer Cannon Anim
8174FE76 xxxx

Mound
8074FEA3 00xx
84=Plank Bridge
85=Long Bridge
AB=Web
E0=Default

Mound Anim
8174FEA6 xxxx

Kutout Tag Barrel
8074FF03 00xx
C1=Default

Kutout Barrel Anim
8174FF06 xxxx

Ring Rope
8074FF63 00xx
A single string in Chunky's phase.
E1=Default

Ring Rope Anim
8174FF66 xxxx

Peeling Barrel
8074FF93 00xx
Can replace Orange Bomb but freezes upon breaking it.
E6=Default

Peeling Barrel Anim
8174FF96 xxxx

Exploding Puffer
8074FFF3 00xx
5A=Default
BA=Missile

Exploding Puffer Anim
8174FFF6 xxxx

K. Rool's Glove
80750023 00xx
01=Diddy
18=Enguarde
21=Klaptrap
68=K. Rool
6B=Default
DB=Krusha

Big Cannon Barrel
80750083 00xx
30=N Logo!
3A=Klump
3D=Banana Fairy
45=K. Lumsy Helps
63=Armorless Dillo
7C=Default

Big Cannon Barrel Anim
81750086 xxxx
02AB=Klump Waddling
02B9=Sad Fairy
02F0=K. Lumsy Trapped
02F1=K. Lumsy Happy Moment

Gnawty Lo-res
80750103 00xx
Now you can keep them good looking at a distance and change the image/s fully.
19=Default
1A=High Poly
1B=Shiny Gnawty
3A=Klump (also change main image to it)

Gnawty Always Hi Poly
80750108 0000
Stops the changed image allowing regular image mods at 75EB83.
01=Default

Multiplayer Image Mods (alt colors still accessible):

Notes: Swapping images seems perfect for some images.
Enguarde molds into Lanky's body shape perfectly!
Others glitch out over the screen.

DK Multi
80750117 00xx
Alt colors are wrong but look cool with these.
04=High Poly
14=Rambi (silly looking)
05=Default

Diddy Multi
8075012B 00xx
01=High Poly
03=Default

Chunky Multi
8075013F 00xx
0C=High Poly
0E=Disco Chunky
0F=Default

Lanky Multi
80750153 00xx
06=High Poly
08=Default
18=Enguarde (funny)

Tiny Multi
80750167 00xx
09=High Poly
0B=Default

Krusha Multi
8075017B 00xx
0C=Chunky
0E=Disco Chunky
DB=Default

Enemy Item Drop Mods:

Gnawty Drops
80750403 00xx
11=Blast Barrel (works!)
13=Barrel (microscopic)
16=Barrel Gen. (normal sized barrels ftw)
1B=TNT Gen.
1F=Bridge
27=Long Bridge
2D=Banana (OP item)
2F=Default
33=Ammo Pack
34=Orange Bomb
35=Kong Coin
36=DK Coin
37=Exploding Trap
3D=Rock
3F-42=Urns
4A=Explosions
4B=Diddy Blueprint
4C=Chunky Blueprint
4D=Lanky Blueprint
4E=DK Blueprint
4F=Tiny Blueprint
53=Spider Web
54=Steel Keg
56=Crown
59=Useless Missile (cool)
63=Tactical Nuke (instant death if hit)
6C=Weak Bomb (1 damage)
6E=DK Banana Bunch
6F=DD Banana Bunch
70=Tiny's Balloon (not spawning in main Isles room)
71=Lanky's Balloon
72=DK's Balloon (don't spawn more than 10)
73=Starting Grid
75=Beanstalk (huge!)
76="?" Item (burps)
77=Ice Banana (no P2 to use it on)
78=Speed Banana (no effect)
79=Crystal Coconut
7A=DK Coin (adds to Kong Coins)
87=DK's Radio (funny)
88=Tag Barrel!
8B=Mound
8C=Rainbow Coin
93=Unused Balloon? (Lanky hits,no gain)
94=Ring Ropes
A9=Another Missile
AA=Boxing Glove (too small,still hurts)
AB=Krusha Shot (fifty is devastating)


Gnawty Drop Tune
80750404 00xx
Some music fails on DK Isles map.
00=None
01=Jungle Japes
02=Cranky
03=Diddy's Minecart
04=Armydillo Japes
05=Japes Interiors
06=Funky
07=Item?
08=Bonus Game
09=Chunky's Triangle
0A=Diddy's Guitar
0B=DK Bongos
0C=Lanky's Trombone
0D=Tiny's Saxophone
0E=Angry Aztec
0F=Transforming
10=Teeny Tiny
11=Hunky Chunky
12=Collected Golden Banana
13=Aztec Beetle Race
14=Ohhh! Banana!
15=Aztec Interiors
16=A Coin?
17=Banana Coin
18=Another Coin?
19=Dogadon Aztec
1A=Aztec Chamber
1B=Frantic Race
1C=Frantic Factory
1D=Snide
1E=Faded Music? (varies per area)
1F=Candy
20=Coin
21=Collected Slice
22=Pause Music
23=Crystal Coconut
24=Rambi Theme
25=Aztec Cave!
26=Cave Ambience?
27=Mad Jack
28=Puzzle Completed
29=Pause Monkey
2A=Fail Tune
2B=Enter Area
2C=Leaving Area
2D=Jape Horn
2E=Caught Fairy
2F=Default
30=Aztec Race? (always forget this one)
31=Factory Crusher
32=Japes Blast
33=Frantic Factory 2
34=Factory Machinery
35=Troff & Scoff
36=Boss Defeated
37=Aztec Blast
38=Gloomy Galleon
39=Unlocking Boss Door
3A=Unlocked Boss Door
3B=Boss Door Magic
3C=Galleon Boss
3D=Seal Race
3E=Galleon Caves
3F=Galleon Lighthouse
40=Challenge Arena
41=Lost Coins
42=Banana Fairy Nearby
43=Race Gates?
44=Fungi Forest
45=Blueprint Collected
46=Forest Night
47=Strong Kong
48=Jetpack Jam
49=Orangestand Sprint
4A=Chunky's Minecart
4B=DK RAP!
4C=Blueprint Drop
4D=Galleon Depths
4E=Galleon Sunken Ship
4F=Galleon Clam Room
50=Mermaid
51=Dogadon Forest
52=Mad Maze Maul
53=Crystal Caves
54=Cave Tremors
55=Logo Ambience
56=Bonus Fanfare?
57=Bonus Failure
58=Bonus Briefing
59=Forest Spider Area
5A=Sprinting Bonus
5B=Mecha Goldfish Rush
5C=Galleon Blast
5D=Purple Klaptrap Cave
5E=Forest Interiors
5F=Dark Buildings
60=Beach Ambience
61=Spider Boss
62=Fungal Interiors
63=Forest Cave?
64=Pre-boss Theme
65=Tag Barrel
66=Cave Beetle Race
67=Crystal Igloo
68=Factory Number Doors/Toychest Boss
69=Creepy Castle
6A=DK Minecart
6B=Lanky Pad
6C=Inviso-Chunky
6D=DK Isles
6E=Stormy Isles
6F=Fairy Island
70=K. Lumsy Prison
71=Hideout Helm
72=Potion Jingle
73=Weapon Jingle
74=Helm Shutdown
75=K. Rool Bonus
76=Another Sunken Ship/Crystal Cave Building?
77=Caves Building
78=Caves Panel Smash?
79=Castle Dungeon
7A=Intro Sequence
7B=DK's Treehouse
7C=Enguarde
7D=Happy K. Lumsy
7E=Castle Depths
7F=Headphones
80=Item?
81=Castle Doorways
82=Aztec Lobby
83=Japes Lobby
84=Factory Lobby
85=Galleon Lobby
86=Main Menu
87=Deeper Depths
88=Ballroom
89=Castle? (also forgot)
8A=K. Rool Scenes
8B=Museum
8C=Castle Wind Chamber
8D=Creepy Tree
8E=Castle?
8F=DK Star Activated
90=Rainbow Coin Appeared
91=Rainbow Coin Collected
92=Lanky's DK Star
93=Another DK Star?
94=Caves Dillo
95=King Kutout
96=Library?
97=Banana Medal
98=K. Rool Fight
99=Forest Lobby
9A=Caves Lobby
9B=Castle Lobby
9C=Helm Lobby
9D=Garbage Flies
9E=Credits Sequence
9F=Epilogue
A0=Jungle Japes 2
A1=Japes Cranky
A2=K. Rool Takeoff
A3=Caves Blast
A4=Forest Blast
A5=Castle Blast
A6=Snide Cave
A7=K. Rool Boxing Fanfare
A8=Multiplayer Match
A9=Rabbit Race
AA=Game Over
AB=Wrinkly Kong
AC=All 100 Bananas
AD=K. Rool Kicked
AE=Logo Theme

Gnawty Count
80750405 00xx
01=Default
03=Three Objects
09=Nine (can lag)
12=Eighteen (very laggy)
24=Thirty-six (may crash)
32=Fifty (insane)

Klaptrap Drop
80750409 00xx
2F=Default

Kaptrap Drop Tune
8075040A 00xx
2F=Default

Klaptrap Count
8075040B 00xx
01=Default

Purple Klaptrap Drop
8075040F 00xx
34=Default

Purple Klaptrap Drop Tune
80750410 00xx

Purple Klaptrap Count
80750411 00xx
03=Default

Red Klaptrap Drop
80750415 00xx
Unused enemy.
33=Default

Red Klaptrap Drop Tune
80750416 00xx

Red Klaptrap Count
80750417 00xx
01=Default

DK Kasplat Drop
80750421 00xx
Won't matter if blueprint already collected.
4E=Default

DK Kasplat Drop Tune
80750422 00xx
4C=Default

DK Kasplat Count
80750423 00xx
01=Default

DD Kasplat Drop
80750427 00xx
4B=Default

DD Kasplat Drop Tune
80750428 00xx
4C=Default

DD Kasplat Count
80750429 00xx
01=Default

LK Kasplat Drop
8075042D 00xx
4D=Default

LK Kasplat Drop Tune
8075042E 00xx
4C=Default

LK Kasplat Count
8075042F 00xx
01=Default

TK Kasplat Drop
80750433 00xx
4F=Default

TK Kasplat Drop Tune
80750434 00xx
4C=Default

TK Kasplat Count
80750435 00xx
01=Default

CH Kasplat Drop
80750439 00xx
4C=Default

CH Kasplat Drop Tune
8075043A 00xx
4C=Default

CH Kasplat Count
8075043B 00xx
01=Default

Klump Drop
8075043F 00xx
34=Default
37=Exploding trap

Klump Drop Tune
80750440 00xx
2D=Jape Horn

Klump Count
80750441 00xx
03=Default

Kremling Drop
80750445 00xx
2F=Default

Kremling Drop Tune
80750446 00xx
2F=Default

Kremling Count
80750447 00xx
01=Default

Mecha Kremling Drop
8075044B 00xx
2F=Default

Mecha Kremling Drop Tune
8075044C 00xx
2F=Default

Mecha Kremling Count
8075044D 00xx
02=Default

Kosha Drop
80750451 00xx
2F=Default

Kosha Drop Tune
80750452 00xx
2F=Default

Kosha Count
80750453 00xx
02=Default

Zinger Drop
80750457 00xx
2F=Default

Zinger Drop Tune
80750458 00xx
2F=Default

Zinger Count
80750459 00xx
01=Default

Bombing Zinger Drop
8075045D 00xx
2F=Default
Not its bombs.

Bombing Zinger Drop Tune
8075045E 00xx
2F=Default

Bombing Zinger Count
8075045F 00xx
01=Default

Robo Zinger Drop
80750463 00xx
2F=Default

Robo Zinger Drop Tune
80750464 00xx
2F=Default

Robo Zinger Count
80750465 00xx
01=Default

Big Bat Drop
80750469 00xx
2F=Default

Big Bat Drop Tune
8075046A 00xx
2F=Default

Big Bat Count
8075046B 00xx
01=Default

Dicester Drop
8075046F 00xx
2F=Default

Dicester Drop Tune
80750470 00xx
2F=Default

Dicester Count
80750471 00xx
01=Default

Dominonster Drop
80750475 00xx
2F=Default

Dominonster Drop Tune
80750476 00xx
2F=Default

Dominonster Count
80750477 00xx
01=Default

Blockster Drop
8075047B 00xx
2F=Default

Blockster Drop Tune
8075047C 00xx
2F=Default

Blockster Count
8075047D 00xx
01=Default

Shroom! Drop
80750481 00xx
2F=Default

Shroom! Drop Tune
80750482 00xx
2F=Default

Shroom! Count
80750483 00xx
01=Default

Skelly Kremling Drop
80750487 00xx
2F=Default

Skelly Drop Tune
80750488 00xx
2F=Default

Skelly Count
80750489 00xx

Ghostling Drop
8075048D 00xx
2F=Default

Ghostling Drop Tune
8075048E 00xx
2F=Default

Ghostling Count
8075048F 00xx
01=Default

Barrel Kremling Drop
80750493 00xx
2F=Default

Barrel Kremling Drop Tune
80750494 00xx
2F=Default

Barrel Kremling Count
80750495 00xx
01=Default

TNT Kremling Drop
80750499 00xx
2F=Default

TNT Kremling Drop Tune
8075049A 00xx
2F=Default

TNT Kremling Count
8075049B 00xx
01=Default
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  #792  
Old 25th January 2017, 07:07 AM
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Banjo Kazooie codes!

Banjo-Kazooie (U) (V1.0)

First,here is a list of images,thanks to the strategy wiki for these...

http://strategywiki.org/wiki/Banjo-K...modifier_codes

Bull Actor Swap?
81366090 xxxx
81366092 xxxx
0003/0004=Default
0004/0005=MM Ant (bull replaces ants,they're actually termites)
0009/000E=Concert Bull

Bull Image Mod
80366094 xxxx
034E=Banjo
0353=Default
0487=Eyrie Big
053D=Gruntilda

Lotta Bulls (older code)
8032024D 0001
02=Default
Player is death prone,use with the image mod for fun,swapping actors makes it lotta other enemies!
More actor mods coming soon!

Concert Bull Swap
813660B4 xxxx
813660B6 xxxx
Must use opposites of each code to make them work.
0003/0004=Blue Bull
0009/000E=Default

Swap Bulls (example code)
81366090 0009
81366092 000E
813660B4 0003
813660B6 0004
Correctly switches them out,may not even work on concert itself,but at least you can fight the small brown bull in-game!

Concert Bull Image Mod
813660B8 xxxx
0350=Ant
0353=Blue Bull
0354=Default

Mumbo Actor Swap
813674E0 xxxx
813674E2 xxxx
0004/0005=Ant
0006/0007=Default

Mumbo Image Mod
813674E4 xxxx
034E=Banjo
03C6=Default
0387=Bottles (Holy SH**!,he loads his own chair!!!)
0451=Grunty

Ant Actor Swap
81372F50 xxxx
81372F52 xxxx
Use to swap bulls for lotta ants to happen,they're stronger but still killable.
0003/0004=Blue Bull
0004/0005=Default
0009/000E=Concert Bull

Ant Image Mod
81372F54 xxxx
034F=Termite Banjo (imposter!)
0350=Default

Sorry for low code number,started extra late after failing the first hunt,have to wait until tomorrow for more of these gems.

Edit: While it is fun the way it is,I screwed up a little. All you need is the 2nd lines swapped for correct behaviours,I wonder what using only line 1 would do though?

Bull Swap
81366092 xxxx
0004=Default
0005=Ant

Ant Swap
81372F52 xxxx
0004=Bull
05=Default

Others are self explanatory,enjoy!
BONUS!

Jiggy Type Swap
813662A8 xxxx
0004=Ant
0052=Default

Jiggy Swap
813662AA xxxx
0000=Appears At Spawn Points? (or use over a different object's actor for it to appear there)
0001=Nowhere?
0002=Appears At Another Point?
0046=Default

Jiggy Image Mod
813662AC xxxx
Sadly doesn't show changed image when collected.
035F=Default

Ant Type Swap (example)
81372F50 xxxx
Swap with the "Jiggy Type Swap" and touch the ant.
0004=Default
0052=Collected On Contact Like A Jiggy!!!

Last edited by retroben; 28th January 2017 at 04:04 AM.
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  #793  
Old 26th January 2017, 09:11 AM
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Sorry,I was experimenting with some stuff and trying to find a few things,but it didn't work out in my favor.

I stayed up extra late that night and then messed around more "today" too.

So,I will go back to getting all of these waiting codes.

Good news: I found a lot of stuff to dig into and customization can be made to make other objects swap via activators changing the values as needed,and all you have to do when it fails is enter another room in that level and go back to that area for the swap/s to start working.
Even with the bad news,you can always change images for fun and use other type values regardless of the conditions.

Bad news: Some objects are pointer/area-sensitive so they can't be reliably swapped between each other,and objects that aren't present in memory will simply not appear when swapped,and the worst case being related to savegame progress where if you finished some missions or broke certain objects,those DON'T come back unfortunately,meaning some of the codes may not even work for many of you aside from making enemies replace the inactive object. (e.g. Jiggies can be swapped to always become enemies or other constant objects in place of where they would appear as if you hadn't collected them yet,Chimpy's jiggy can be respawned as another object even after already collecting the original jiggy in that save)
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  #794  
Old 27th January 2017, 12:37 PM
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Carelessness...

Banjo-Kazooie (U) (V1.0)

Dropped Gold Feather Size Mod
812D8B9A xxxx
Good for object swap size changes.
3DE6=Tiny
3E66=Smaller
3EE6=Default
3FE6=Big
4066=Huge

Dropped Gold Feather Object Mod
812D8BFA xxxx
80385F73 0009
Eggs can't have actor mods from the looks of it,at least this code works,includes infinite Gold Feathers for extended use. Some unlisted values may work in certain areas,so visit them to access the objects.
0004=Bull
0005=Ant
0007=Mumbo
0008=Conga (only works in MM)
0009=MM Hut (only MM)
000A=Piranha
000B=Shock Jump Pad
000D=Exploding Wood
000E=Concert Bull
000F=Chimpy
0011=Juju Totem Pole (gets stuck/softlock)
0012=Beehive (health regen!)
0014=Thrown Orange (MM)
0026=Climbable Thing? (MM)
0029=Collectable Orange
002A=Gold Bars (global?)
002C=Running Shoes
002D=Mumbo Token
0046=Jiggy (cheater)
0047=Extra Honeycomb Peice
0049=Extra Life (trophy hoarder)
004A=Beehive Shreds?
004B=Hut Bricks
0050=Honeycomb (heal)
0051=Hut Note (over-collecting)
0052=Blue Egg Drop (hut/oyster)
0056=Mine (explosions!)
005A=Held Jiggy
005E=Yellow Jinjo
005F=Orange Jinjo
0060=Blue Jinjo
0061=Pink Jinjo
0062=Green Jinjo
0065=Wading Boots
0067=Crab
0068=Snacker (crazy)
00BC=Banjo's Curtains
00BD=Banjo's Door
00CA=Mini Phantom?
00E4=Flight Pad
00E6=Gloop! (globally works?)
00E7=Gloop Bubble
00F5=Mutie Snippet
0124=Snowman
0125=Snowball
0126=Snowman's Hat
0129=Red Feather Drop (oyster)
0134=Dragonfly (death gets stuck)
013B=Life Taker
014F=Destroyed Jiggy?
0196=Banjo Playing Gameboy
0197=Banjo Cooking
019B=Mumbo's Secrets
019C=THE END
01DB=GAME OVER
01DC=BANJO-KAZOOIE
01DD=Company/Release Info
01DE="Press Start"
01DF="No Controller"
01E0=Puzzle Secret Started?
0200=Default
023D=Mumbo Switch
02B4=Puzzle Hand
02E4=BK Warp Pad
02F4=Roysten Goldfish
02F5=Cuckoo Clock
02F6-02F9=Cutscene Jinjos? (yellow)
034E=Skeleton (MMM,global?)
034F=Mummy
0350=Sea Grublin
0354=Dripping Water
0368-036C=Mumbo Signs
0370=Red Feather Drop (oyster)
037D=Whole Clinker (ice cube)
0383=Fire Damage
03A0=Also Clinker (extra honey drop)
03C1=Purple Phantom

More Moves (Wonder Wing from Clanker's Cavern)
8037C3A1 00FF
Only use if you can't be arsed to manually get the gold feather ability from Bottles.

Egg Spit Image
813536CE xxxx
0708=Default

Egg Poop Image
81353BA2 xxxx
036D=Dropped Egg
06D1=Gold Feather
0708=Default
070D=Dust Particle
080D=Sentient Jiggy (good as you're gonna get for now)

Hardly anything works for replacing the image,needs an actor mod for Jiggy spawning,if I can even find the actor.
Terribly unfortunate issue,its not realtime,you must use it at start,or exploit savestate loading.
Other options include Pure Interpreter disabling both cache options in the game's settings.

EDIT: Size mod added!

Last edited by retroben; 13th February 2017 at 08:05 PM.
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  #795  
Old 28th January 2017, 04:53 AM
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Sorry I had to skip some codes for now from being too tired because I kept staying up extra late the past few days and I started at a gym today,yet have no added tiredness from the crash course workout I did for an hour.

Banjo-Kazooie (U) (V1.0)

Banjo Sleeping Type
81365E58 xxxx
File select,useless because it crashes when actor is swapped.
00E4=Default

Banjo Sleeping Swap
81365E5A xxxx
Also useless from crashing or breaking file select.
0195=Default

Banjo Sleeping Image
81365E5C xxxx
Works fine on file select.
034D=Banjo
034E=Banjo
0353=Bull
0355=Concert Banjo
0532=Default

Banjo Sleeping Anim Type?
80365E5F 00xx
00=Off?
01=Default
0F=Broken Model?

Banjo Sleeping Anims
81365E60 80yy
81365E62 xxxx
yy_xxxx:Animation Pointers
36_5E28=Default
36_5E7C=Sleep Gaming
36_5ED0=Uhhhh...
36_6010=Bull

Banjo Sleeping Actor Mod
81365E64 80yy
81365E66 xxxx
Again useless.
2C_5740=Default
2C_4C14=Cooker/Gamer Banjo

Gamer Banjo Type
81365EAC xxxx
Breaks 3rd file select,but 1st/2nd files should work.
0003=Bull
0004=Ant
00E4=Sleeping Banjo
00E5=Default
00E6=Cooker Banjo

Gamer Banjo Swap
81365EAE xxxx
Use 00 or 02 as values to spawn various objects in many areas.
0000=Loading Zone? (appears there)
0001=Nowhere?
0002=Spawn Point? (appears there)
0004=Bull (requires Bull swapped to 0,1,or 2)
0005=Ant (requires Ant swapped)
0196=Default

Gamer Banjo Image
81365EB0 xxxx
0353=Bull
0532=Default

Gamer Banjo Anim Type
80365EB3 00xx
00=Off?
01=Default
02=Active (when swapped)

Gamer Banjo Anims
81365EB4 80yy
81365EB6 xxxx
36_5E28=Sleepy Gamer
36_5E7C=Default
36_5ED0=Weirdo Gamer

Gamer Banjo Actor Mod
81365EB8 80yy
81365EBA xxxx
2C_4C14=Default
2C_6240=Bull (attacks you,no need for other changes)
Use with its swap set to 0000 or 0002.

Gamer Banjo Type Data?
81365EC0 80yy
81365EC2 xxxx
Fixes or breaks model chunks.
2C_4360=Default and Cooker Banjo
2C_6E84=Bull

Cooker Banjo Type
81365F00 xxxx
0003=Bull
00E6=Default

Cooker Banjo Swap
81365F02 xxxx
0197=Default

Cooker Banjo Image
81365F04 xxxx
0532=Default

Cooker Banjo Anim Type
80365F07 00xx
01=Default
02=Active

Cooker Banjo Anims
81365F08 80yy
81365F0A xxxx
36_5E28=Sleepy Cook
36_5E7C=Cooking Game
36_5ED0=Default
36_6010=Bull

Cooker Banjo Actor Mod
81365F0C 80yy
81365F0E xxxx
2C_4C14=Default
2C_6240=Bull

Cooker Banjo Type Data
81365F14 80yy
81365F16 xxxx
2C_4360=Default
2C_6E84=Bull

Gloop Bubble Type
81365FE0 xxxx
006A=Gloop
006B=Default

Gloop Bubble Swap
81365FE2 xxxx
These are nearly pointless because Gloop won't create it in other areas when he is spawned elsewhere.
0004=Bull (can utilize bull mods to make other things appear)
00E7=Default

Gloop Bubble Image
81365FE4 xxxx
Make sure to change it to a 3D object if swapped to one.
0353=Bull (needs actor mod to also be set to Bull or it will crash)
0704=Default

Gloop Bubble Anim Type
80365FE7 00xx
00=Default
01=Others (use on actor mod/image mod combo and animation mod for moving animations)

Gloop Bubble Anims
81365FE8 80yy
81365FEA xxxx
Default is blank.
36_5ED0=Cooker Banjo
36_6010=Bull

Gloop Bubble Actor Mod
81365FEC 80yy
81365FEE xxxx
2C_5DDC=Default
2C_6240=Bull

Gloop Bubble Type Data
81365FF4 80yy
81365FF6 xxxx
32_5340=Default
2C_6E84=Bull

Bull Type
81366090 xxxx
0003=Default
00E5=Gamer Banjo
00E6=Cooker Banjo

Bull Image (again as an example)
81366094 xxxx
0353=Default
0532=File Select Banjo

Bull Anims
81366098 80yy
8136609A xxxx
Animation changing always works.
36_5E28=Sleeping Banjo
36_5E7C=Gamer Banjo
36_5ED0=Cooker Banjo
36_6010=Default

Bull Actor Mod
8136609C 80yy
8136609E xxxx
2C_4C14=Banjo Select
2C_6240=Default

Bull Type Data
813660A4 80yy
813660A6 xxxx
2C_4360=Gamer/Cooker Banjo
2C_6E84=Default

Edit: Two attempts to fix TTC crashing at 60fps by preventing the Oysters from spawning.

Remove Oysters
D038C3D3 0069
8038C3D3 0056
Changes actor to an already used value for the mines,thus canceling out the Oyster spawn.
Can't seem to find the reflective actor value to change them to crabs instead of removing them,so a longer code is needed.

Oysters Become Crabs
D138C3D0 0015
8138C3D0 0013
D138C3D4 0351
8138C3D4 0358
D138C3D8 8038
8138C3D8 8036
D138C3DA C3B0
8138C3DA 7010
D138C3DC 8038
8138C3DC 802C
D138C3DE 6FDC
8138C3DE BAAC
Another way to try avoiding the TTC crash at 60fps.

Edit 2:Now missing codes have been added.

Last edited by retroben; 31st January 2017 at 12:44 AM.
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  #796  
Old 30th January 2017, 05:46 AM
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A little something since I couldn't get much done today.

Bulljo
8036601B 006F
80366023 0003
8036602B 0011
80366033 0001
8036603B 0023
80366043 000C
80366053 0003
8036605B 0011
80366063 006F
8036606B 0003
80366073 004D
8136607A 0149
81366082 0149
8136608A 00D2
80366095 004D
Bulls look like and animate like Banjo,a step above your basic enemy image mods.
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  #797  
Old 31st January 2017, 04:15 AM
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Not much,but its more than I posted the last few days.
Repeated a few,but they are in better odrering.

Banjo-Kazooie (U) (V1.0)

Jiggy Type
813662A8 xxxx
Doesn't seem to affect Grunty Switch Jiggies.
0003=Bull
0004=Ant
0052=Default

Jiggy Swap
813662AA xxxx
0000=Appears in various spots.
0004=Bull (always there again)
0046=Default

Jiggy Image
813662AC xxxx
034D=Banjo
0353=Bull
035F=Default
0360=Eggshell (from shot egg)
0487=Eyrie Big (funny when spawned from busting all huts)

Jiggy Anim Type
803662AF 00xx
01=Default

Jiggy Anims
813662B0 80yy
813662B2 xxxx
36_6010=Bull
36_6290=Default

Jiggy Actor Mod
813662B4 80yy
813662B6 xxxx
2C_6240=Bull (collected Jiggys even re-appear to attack you)
2C_7DC0=Default
2C_811C=Held Jiggy

Jiggy Type Data
813662BC 80yy
813662BE xxxx
2C_6E84=Bull
2C_7D0C=Default

Held Jiggy Type
81366300 xxxx
Nearly pointless because you are invincible then and the swaps disappear,still fun to see.
0003=Bull (hurts on collecting Jiggy then you dance)
0068=Default

Held Jiggy Swap
81366302 xxxx
0000=Appears Some Places (good for type/actor mods)
0004=Bull (causes same effect as Type usage but its real)
005A=Default

Held Jiggy Image
81366304 xxxx
A.K.A Kazooie eats object mod,too bad rigging prevents proper model positions.
0353=Bull
035E=Default
035F=Jiggy
03BB=Yellow Jinjo (placed low on Banjo)
0485=Caterpillar (awkward placement)

Held Jiggy Anim Type
80366307 00xx
01=Default

Held Jiggy Anims
81366308 80yy
8136630A xxxx
Can crash the emu with some anims unless actor modded properly.
36_6010=Bull (not crashing)
36_62D0=Default

Held Jiggy Actor Mod
8136630C 80yy
8136630E xxxx
Only good for mixing with swaps?
2C_6240=Bull (no effect?)
2C_811C=Default
2D_10A4=Mine Enemy (no effect?)

Held Jiggy Type Data
81366314 80yy
81366316 xxxx
Reminder:used for proper model polygons.
2C_80C0=Default

Shreds of Beehive Type
81366340 xxxx
Hitbox for other types doesn't work?
0003=Bull (no damage,not even when fully repointed)
0050=Beehive
0056=Default

Shreds of Beehive Swap
81366342 xxxx
Can't see the shreds where others are,but e.g Bulls appear in Beehives.
0004=Bull
004A=Default

Shreds of Beehive Image
81366344 xxxx
Only works when modded.
0000=Default
0353=Bull
0364=Beehive

Shreds of Beehive Anim Type
80366347 00xx
02=Default

Shreds of Beehive Anims
81366348 80yy
8136634A xxxx
None by default.
36_6010=Bull

Shreds of Beehive Actor Mod
8136634C 80yy
8136634E xxxx
2C_6240=Bull
2C_8C5C=Default

Shreds of Beehive Type Data
81366354 80yy
81366356 xxxx
Required with image and actor mod for it to work better.
2C_6E84=Bull
2C_8484=Default

Debris of MM Hut Type
81366364 xxxx
Oddly in standard objects despite only appearing in Mumbo's Mountain,good for compatible actor mods there.
0005=Mountain Grublin
0056=Default

Debris of MM Hut Swap
81366366 xxxx
0004=Bull
004B=Default

Debris of MM Hut Image
81366368 xxxx
None by default.
0353=Bull
03C5=Mountain Grublin

Debris of MM Hut Anim Type
8036636B 00xx
02=Default

Debris of MM Hut Anims
8136636C 80yy
8136636E xxxx
36_6010=Bull
38_9A60=Mountain Grublin (only use on this code)

Debris of MM Hut Actor Mod
81366370 80yy
81366372 xxxx
2C_8C5C=Default
38_8A80=Mountain Grublin (only this code)

Debris of MM Hut Type Data
81366378 80yy
8136637A xxxx
2C_8484=Default
32_5888=Mountain Grublin (generally used value for type data)

Debris of BGS Hut Type
81366388 xxxx
0003=Bull
0056=Default
006C=Tanktup

Debris of BGS Hut Swap
8136638A xxxx
0004=Bull
000D=Default

Debris of BGS Hut Image
8136638C xxxx
None by default.
0353=Bull
03EE=Tanktup

Debris of BGS Hut Anim Type
8036638F 00xx
01=Others
02=Default

Debris of BGS Hut Anims
81366390 80yy
81366392 xxxx
None by default.
39_0C20=Tanktup

Debris of BGS Hut Actor Mod
81366394 80yy
81366396 xxxx
2C_8C5C=Default
38_F6A4=Tanktup

Debris of BGS Hut Type Data
8136639C 80yy
8136639E xxxx
2C_8484=Default
32_5888=Tanktup (a general value)

Grabba Dirt Type
813663AC xxxx
Good for Gobi's Valley stuff.
0003=Bull
0056=Default

Grabba Dirt Swap
813663AE xxxx
0004=Bull
011F=Default

Grabba Dirt Image
813663B0 xxxx
None by default.
0353=Bull
03E0=Gobi (having trouble finding the other stats)

Grabba Dirt Anim Type
803663B3 00xx
00=Another
01=Others
02=Default

Grabba Dirt Anims
813663B4 80yy
813663B6 xxxx
None by default.
36_6010=Bull

Grabba Dirt Actor Mod
813663B8 80yy
813663BA xxxx
2C_6240=Bull
2C_8C5C=Default

Grabba Dirt Type Data
813663C0 80yy
813663C2 xxxx
2C_6E84=Bull
2C_8484=Default

Edit: I should stop stringing these along and instead list all of the immediately possible values first,then add the object codes afterward,that way more stuff can be used as replacements for the current objects in code form.

Last edited by retroben; 31st January 2017 at 04:32 AM.
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  #798  
Old 1st February 2017, 05:05 AM
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Don't fret,I will be storing all of the values until done finding and collecting the globally usable ones for every category.

This can take up to a few days or an entire week to get mostly everything listed for a few mega-sized posts.

Edit: Screwed up a really old post on every code,I edited them to fix it and here is that post for new experiences of old codes.

http://forum.pj64-emu.com/showpost.p...&postcount=422

Edit 2: Getting closer to being done finding all of the immediate values that can be used in codes that will be added afterward to use those values with.

Threw together a better lag removal code for a smoother 30fps all-around.
It forces 30fps,cuts down on lag and prevents speedups if lag/frame-dropping does happen.

Smoother 30fps Tweak
8024BD9B 0004
80280727 0000
D22808DF 0000
802808DF 0002
8033DD57 0002
80384473 0002
80384487 0002
The demo survives the RBB fall. Mumbo's Mountain desyncs normally,but DOESN'T desync with lagfix also enabled.
May be wrong due to having to edit the values.

Lagfix
80275C92 000D

Note: Oysters can be broken at 30fps if last 2 lines have 0001 as the values.

Another Edit: Here is also an improvement for 60fps in gameplay only!

Better 60fps
8024BD9B 0004
80280727 0001
802808DF 0001
80384473 0002
80384487 0002
Oysters jump correctly and enemy speed is not insanely fast anymore,demos and concert are just as broken,but demos each have the correct end-result despite too fast speeds in them.

More Edit: Another attempt in one big code that at least fixes the timer countdown and bonus puzzle demo speeds despite broken input timing in all demos.

Another 60fps Attempt
8024BD9B 0004
80275C92 000D
80280727 0001
802808DF 0001
8033DD57 0002
81378FA8 3F80
81378FAA 0000
81378FAC 0000
81378FAE 0000
80384473 0002
80384487 0002
More playable for Bottles bonus puzzles to be completable,don't let the demo run to RBB.

Last edited by retroben; 4th February 2017 at 02:32 AM.
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  #799  
Old 4th February 2017, 04:31 AM
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It's ready!

Ant Type
81372F50 xxxx
0004=Default

Ant Swap
81372F52 xxxx
0005=Default

Ant Image
81372F54 xxxx
0350=Default

Ant Anim Type
80372F57 00xx
Turns out these are animation slots for characters that have them mapped,setting Mumbo to 05 makes him do the actual spell animation with its music and the "knocka" clip.
01=Default

Ant Anims
81372F58 80yy
81372F5A xxxx
37_2F10=Default

Ant Actor Mod
81372F5C 80yy
81372F5E xxxx
35_E84C=Default

Ant ??? Mod
81372F60 80yy
81372F62 xxxx
No telling what this might even be.

Ant Type Data
81372F64 80yy
81372F66 xxxx
32_5888=Default

Level Entrances/Exits Type
813731B0 xxxx
01E4=Default

Level Entry/Exit Swap
813731B2 xxxx
0373=Default

Level Entry/Exit Image
813731B4 xxxx
Nothing by default,needs type data mod.

Level Entry/Exit Anim Type
803731B7 00xx
00=Default
01=Works

Level Entry/Exit Anims
813731B8 80yy
813731BA xxxx
Blank by default.

Level Entry/Exit Actor Mod
813731BC 80yy
813731BE xxxx
2C_6240=Bull
36_1870=Default

Level Entry/Exit Type Data
813731C4 80yy
813731C6 xxxx
32_5340=Default
32_5888=Standard (fixes some invisible stuff)

Type Values:
0001=Basic (makes images better? Gamer Banjo has both Gameboy and Ladle)
0003=Bull
0004=Ant
0005=Mountain Grublin
0006=Mumbo
0009=Concert Bull
0011=Wading Boots
0012=Doorways? (doesn't break exits)
0013=Crab/Mutie Snippet
0014=Snacker
0016=???
0029=Chompa
0032=Player Shadow
0035=Climbable Stuff
0036=Yummy Orange
0037=Blubber's Gold
0038=Running Shoes
0039=Mumbo Token
003D=???
0045=Flight Pad (works!)
0050=Beehive
0052=Jiggy
0053=Extra Honeycomb Piece
0055=Honeycomb
0056=Various Debris
0057=Dust of Beehive/Huts/Juju
0058=???
0059=???
005A=Blue Jinjo
005B=Green Jinjo
005C=Orange Jinjo
005D=Pink Jinjo
005E=Yellow Jinjo
005F=Dropped Note
0060=Blue Egg (Huts only)
0061=Extra Life
0065=Mine Baddie
0068=Held Jiggy
0069=Piranha
006A=Gloop
006B=Gloop Bubble
0072=Fire Sparkle?
0096=RIP Baddie
0099=Mini Phantom
009B=Object Shadows
00B5=Red Feather
00B8=Bottles Mound
008C=Banjo's Curtains
008D=Banjo's Door
00B1=Snowman
00B2=Snowball
00B3=Snowman's Hat
00C2=Dragonfly
00C9=Life Ring Baddie
00D4=ShockJump Disc (works!)
00DD=Black Crab
00E4=Sleeping Banjo
00E5=Gamer Banjo
00E6=Cooker Banjo
0100=Used Red Feather
0101=Used Gold Feather
0102=Note Door
0103-0106=Grunty Switches
0109=Desert Brick Wall
010A=MM Entry Door
010B=RBB Entry Door
010C=BGS Entry Door
010D=Treasure Lid
010E=CC Entry Bars
010F=Circular Grate
0110=Pipe Grate Switch
0111=Pipe
0112=Another Pipe
0113=Pipe Switch
0114=Short Pipe
0115=Short Pipe Switch
0116=Iron Bars
0117=Grunty Statue's Hat
0118=Circular Green Grate
0119=Brown Grate
011A=Breakble Grate?
011B=Water Switch 1
011C=Water Switch 2
011D=Water Switch 3
011E=Ice Ball?
011F=Rareware Crate
0120=GV Entry Door
0121=Glass Eye (Grunty head statue)
0122=MMM Entry Door
0127=Bat
013D=Bowl With Roysten
013E=Cuckoo Clock
013F-0142=Yellow Cutscene Jinjos
015E=Spawn Point?!?
0160=Tomb
0161,0162=Grunty Switches
0163=Coffin Lid
0164=Grunty Eye Switches
0165=Pressed Eye Switch?
0166=Grunty Switch
0168=Ice Key
0169=Secret Egg (Mumbo got new stick,this one doesn't work well)
016A=Furnace Warp (needs more to work)
016D=Cheato 1
016E=Cheato 2
016F=Cheato 3
0170=Egg Refill Pillow
0171=Red Feather Refill Pillow
0172=Gold Feather Refill Pillow
0174=Game Over Sign
0175=Title Sign
0176=Companies/Date Sign
0177=Press Start Text
0178=No Controller Text
0179=Bottles' Puzzles
017A=Banjo's Hand
017B=Jigsaw Image Buffer (Bonus)
017C=The End Sign
017D=Iron Gate
01A6=Vent Enemy (unused)
01A7=Whipcrack
01A8=Waterfall Sound
01B2=Bird Head
01C1=Weather Effects
01C5=Whip-lash (killable)
01DF=Bottles
01E0=Brentilda
01E4=Level Entrance/Exit?
01E5=Gold Feather
01E9=Mumbo Token Signs
01EA=Red Robed Gruntling
01EB=Jiggy Podiums (lit/unlit)
01EC=Furnace Fireball
01EF=Big Fireball?
01F1=Black Robed Gruntling
01F5=Fire Crackers?
0217=Bee Swarm
0218=Skeleton
0219=Mummy
021A=Sea Grublin
021B=Lair Entrances?
0224=Yellow Cobweb Floor
0225=Ywllow Cobweb Door
0227=CCW Entry Door
0228=FP Entry Door 1
0229=FP Entry Door 2
022A,022B=Grunty Switches
022C=Snowy Driftwood?
0231=Magic Cauldron
0232=CCW Podium Switch
0233=Mumbo Switch
0234=Wooden Coffin
023F=Flight Pad Switch
0240=Flight Pad? (unique)
0241=Shockjump Switch
0242=ShockJump Disc (unique)
0244=Dingpot
0250=Icecubes
0253=Scarab
0256=Torch
025F=Small Icecube
0261=Flight Pad (unique)
0264=Padlock Door
0265=BK Warp Disc
0266=MM Level Sign
026E=Lair Related?!?
026F=Lair Related?!?
0270=Two Poles (lair)
0294=Mumbo's Magic Pictures
0295=Blue Robed Gruntling
0296=Purple Phantom
0297=Big RIP Baddie
0299=Vase Exit Sounds
029A=Furnace Prizes (incl. Tooty and Props)
029B=Gruntilda (furnace)

Anims Values:
36_5E28=Sleeping Banjo
36_5E7C=Gamer Banjo
36_5ED0=Cooker Banjo
36_6010=Bull/Concert Bull
36_6290=Jiggy
36_62D0=Held Jiggy
36_6EA0=Running Shoes
36_7010=Crab
36_7060=Mutie Snippet
36_71B0=Jinjos
36_72C0=Beehive
36_73C0=Mine Baddie
36_7430=Gloop
36_7490=Mumbo
36_76B0=Various Switches
36_7A00=Wading Boots
36_7B50=Presents
36_7D70=Bottles
36_7E00=Bottles' Mound
36_8100=Press Start Sign
36_8150=No Controller Sign
36_8220=Bonus Puzzle?
36_8300=Mumbo's Picture Hand
36_83B0=Banjo's Hand
36_8440=Fire Sparkle
36_85D0=Snacker
36_8650=Snowman
37_2B50=Icecube Baddies
37_2BE0=Phantoms
37_2D20=Skeleton
37_2DA0=Sea Grublin
37_2E20=Mummy
37_2EA0=Piranha
37_2F10=Ant
37_2F80=RIP Baddies
37_3090=Bat
3y_xxxx=Higher values mostly unusable.
39_3710=Brentilda (makes early mods like "Ant" stiff until Gruntilda's Lair is 1st loaded)
39_49B0=Gruntlings

Actor Mods:
2C_4C14=Gamer/Cooker Banjo
2C_5A60=Glitter Effect???
2C_5BC0=Mine Explosion (address later will be good to mod into another actor)
2C_5DDC=Air Bubble
2C_6240=Bulls
2C_7DC0=Jiggy
2C_811C=Held Jiggy
2C_8C5C=Various Debris
2C_8EC0=Extra Life
2C_9C30=Muscical Note Drop (Huts)
2C_9E70=Normal/Extra Honeycomb
2C_A1E0=???
2C_A498=Running Shoes
2C_A92C=Player's Shadow (use on others like Ants to have them piled onto Banjo)
2C_A9D0=Shockspring Disc
2C_AA44=Flight Pad
2C_AB70=Unique Flight Pad
2C_BAAC=Crabs
2C_CC5C=Dragonfly (mostly freezes on others,can become unfair)
2C_D898=Doorways? (excluding level entrances/exits)
2C_DD78=Jinjos
2C_E8D4=Beehive
2C_F83C=Bees (can crash on memory overload with larger models,bulls work okay)
2D_07C8=Waterfall Sound
2D_10A4=Mine Baddie
2D_1468=Gloop
2D_1CF0=Mumbo
2D_2D00=Mumbo's Signs
2D_2DA0=???
2D_3D54=Lair Props
2D_4250=Ice Key
2D_4388=Mumbo Switch
2D_4680=Furnace Warp
2D_3FD4=Secret Egg?
2D_3DA4=BK Exit Pad
2D_4B94=MM Grunty Switch
2D_4BBC=Grunty Switch
2D_4BE4=Grunty Switch
2D_4C0C=Grunty Switch
2D_4C34=Grunty Switch
2D_4C5C=Grunty Switch
2D_4C84=Grunty Switch
2D_4CAC=Grunty Switch
2D_4CD4=Grunty Switch
2D_6B68=Wading Boots
2D_6EA0=Object Shadows
2D_766C=Dust of Beehives/Huts/Juju
2D_77D4=Climbable Stuff (image mods can get weird on top of actor mods/climbing NPCs)
2D_8528=Collectible Orange/Gold/Presents
2D_8730=Spawn Point?!?
2D_88E0=Dropped Feathers
2D_9018=Item Drop (retrievable Eggs/Feathers)
2D_9D60=Bottles
2D_A740=Bottles' Mound
2D_AA14=Random Corners? (a few doorways)
2D_C018=Fire Crackers? (can crash easily when images are active)
2D_C208=???
2D_C45C=Game Over Sign
2D_C67C=The End Sign
2D_C900=Banjo-Kazooie Sign
2D_CA30=Companies/Year
2D_CC90=Press Start
2D_CF20=No Controller
2D_E4CC=Bottles Puzzle Flag
2D_EE1C=Mumbo's Picture Hand
2D_F2C4=Jigsaw Image Buffer (Bonus)
2D_FA34=Banjo's Puzzle Hand (plays music too)
2E_07E0=Banjo's Stuff (Curtains/Door/Roysten/Clock/Debug Jinjos
2E_08F0=Fire Spark?
2E_0B10=Mumbo Token
2E_1168=Snacker
2E_20E8=Snowman
2E_28D0=Snowball
2E_2D20=Snowman's Hat
35_67EC=Whipcrack
35_6CCC=Enemy Grate
35_765C=CCW Bird Hole
35_8684=Scarab
35_933C=Weather Effects (leaves/rain/snow) "crash-prone on mods"
35_984C=Torch Burn
35_9C40=???
35_AA8C=Both Icecubes
35_B900=Phantoms
35_C8F4=Life Ring Baddie
35_CF1C=Skeleton
35_D058=Sea Grublin
35_D3D8=Mummy
35_DA1C=Piranha
35_E84C=Ant
35_F138=RIP Baddies
36_0828=Bat
36_111C=Whiplash
36_158C=Beta Vents
36_1870=Level Entrances/Exits
36_3310=???

Type Data:
2C_4464=Sleeping Banjo (files)
2C_4360=Gamer/Cooker Banjo
2C_6E84=Bulls
2C_7D0C=Jiggy
2C_80C0=Held Jiggy
2C_8484=Various Debris
2C_A320=Running Shoes
2C_A7BC=Player's Shadow
2C_CA7C=Dragonfly
2C_EBFC=Bees
2D_13B0=Gloop
2D_2964=Mumbo
2D_3F48=BK Exit Pad
2D_41C4=Secret Egg
2D_4588=Mumbo Switch
2D_6B10=Wading Boots
2D_6F48=Object Shadows
2D_745C=Dust of Beehive/Huts/Juju
2D_8F50=Egg/Feathers Collectable Drop (Oyster/Huts)
2D_94B4=Bottles
2D_A560=Bottles' Mound
2D_C320=Game Over/The End Signs
2D_C7E0=Title/Companies Signs
2D_CB50=Press Start Sign
2D_CE00=No Controller Sign
2D_D188=Bottles Puzzles
2D_EC00=Mumbo's Picture Hand
2E_0738?=Banjo's Props/Debug Jinjos
2E_1AC0=Snowman
2E_2630=Snowball
32_5340=NPC/Enemy/Object Image-spawns or Invisible Stuff
32_5888=General 3D Stuff
32_5934=2D Collectables/Drops and ???
32_5E78=Secret Items (Ice Key,etc.?)
35_6C50=Enemy Grate
35_75B8=Bird Holes
35_8344=Scarab
35_9DA0=Both Icecubes
35_C71C=Life Ring Baddie
35_ECA0=RIP Baddies

Last edited by retroben; 4th February 2017 at 04:35 AM. Reason: F***ING typo/s!
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  #800  
Old 5th February 2017, 02:08 AM
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retroben retroben is offline
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Banjo-Kazooie (U) (v1.0)

Disable Level Culling
80277A0C 0046
80277A10 0046
80277A18 0046
80277A20 0046
Use for widescreen hacks,hopefully this works fully since I checked various corners of the screen for chopped off geometry,also works on close objects.
Looking into finding the enemy view distance code as well,wish me luck.
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