#1  
Old 15th June 2015, 08:08 AM
AmazeeDayzee AmazeeDayzee is offline
Junior Member
 
Join Date: Nov 2013
Posts: 12
Default Paper Mario: Mario freezing

Just wanted to know if this happened to anybody else with any other game or if it is just me.

I was in Jade Jungle and after I finished battling an enemy the game froze up. The music was playing and Sushie and other enemies were moving but I couldn't control Mario. The controls were completely unresponsive. When I reset it, at the title screen I could move again and start playing over again but I'm worried that the game might freeze Mario again. Everything but Mario could move. My controller wasn't responding at that save state.

Is this a problem for anybody else and can it happen with the latest PJ64 (which I am gonna use?)
  #2  
Old 15th June 2015, 06:12 PM
AmazeeDayzee AmazeeDayzee is offline
Junior Member
 
Join Date: Nov 2013
Posts: 12
Default

If it helps, I was using Windows 8.1 but I can't really find anymore information. The game aside from some flickering and flashing was fine up until that point. Mario froze but the game kept playing. Enemies moved and the music played but Mario couldn't move. Has this happened to anybody else or has it been known to happen in PM when using Project64 1.6?
  #3  
Old 15th June 2015, 09:54 PM
ExtremeDude2's Avatar
ExtremeDude2 ExtremeDude2 is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Apr 2010
Location: USA
Posts: 3,095
Default

y u no 2.2?
__________________
Quote:
Originally Posted by dsx! View Post
are you american or something
  #4  
Old 15th June 2015, 10:39 PM
Frank74's Avatar
Frank74 Frank74 is offline
Alpha Tester
Project Supporter
Senior Member
 
Join Date: Aug 2013
Location: UK
Posts: 828
Default

Quote:
Originally Posted by ExtremeDude2 View Post
y u no 2.2?
He is using latest 2.2 built by me.

Problem is either with Azimers's dynamic audio sync (FAT=0), or (F5) save states.

In my build I enabled FAT=0 for all games that use default AI and VI values (1500 and 400).

Its probably F5 save states causing the bug though. Known problems with save states in 2.x versions. Most pertinent bugs are caused by F5 save states it seems.

Last edited by Frank74; 15th June 2015 at 10:41 PM.
  #5  
Old 16th June 2015, 12:36 AM
AmazeeDayzee AmazeeDayzee is offline
Junior Member
 
Join Date: Nov 2013
Posts: 12
Default

I'm using 2.2 now but in the past I was using 1.6 and I never bothered to update because I kept on putting it off. I'm a big procrastinator but I have it now. I hope that this one doesn't freeze though.
  #6  
Old 16th June 2015, 09:15 AM
AmazeeDayzee AmazeeDayzee is offline
Junior Member
 
Join Date: Nov 2013
Posts: 12
Default

Though I still am curious, did anybody else have any problems with a game, ANY game freezing with the music and the enemies still moving around but the controls completely unresponsive?

BTW, 2.2 doesn't let me have one save file. It still saves across all 4.
  #7  
Old 16th June 2015, 09:55 AM
DaMan69 DaMan69 is offline
Member
 
Join Date: Feb 2015
Posts: 77
Default

Other than the saveproblem and some GLiden64 gfx bugs games been 100% stable for me.
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 11:37 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.