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  #1  
Old 21st December 2015, 07:52 PM
darkludx darkludx is offline
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Default Widescreen Render Fix GS Codes For TLOZ Ocarina Of Time

Here are some GameShark Codes to fix the culling in the extended region of 16:9 Widescreen:

[09465AC3-F8CB501B-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81024862 FFFF

[B044B569-373C1985-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.0)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81025036 FFFF

[B2055FBD-0BAB4E0C-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.1)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81025036 FFFF

[F3DD35BA-4152E075-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102485E FFFF

[EC7011B7-7616D72B-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81024A0A FFFF

[D43DA81F-021E1E19-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.1)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81024A0A FFFF

[693BA2AE-B7F14E9F-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.2)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102504A FFFF

[1D4136F3-AF63EEA9-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81024862 FFFF

[27A3831D-B505A533-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) [f1] (NTSC)
Internal Name=ZELDA MASTER QUEST
Widescreen Render Fix GameShark Code:
81024862 FFFF

[1D4136F3-AF63EEA9-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (E) [h1C]
Internal Name=ZELDA MASTER QUEST
Widescreen Render Fix GameShark Code:
81024862 FFFF

[917D18F6-69BC5453-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (U) (Debug Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81031502 FFFF

[F034001A-AE47ED06-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (U) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102485E FFFF

[EC7011B7-7616D72B-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina (J) (V1.0)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81024A0A FFFF

[D43DA81F-021E1E19-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina (J) (V1.1)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
81024A0A FFFF

[693BA2AE-B7F14E9F-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina (J) (V1.2)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102504A FFFF

[F7F52DB8-2195E636-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina - Zelda Collection Version (J) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102485E FFFF

[F611F4BA-C584135C-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina GC (J) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102485E FFFF

[F43B45BA-2F0E9B6F-C:4A]
Good Name=Zelda no Densetsu - Toki no Ocarina GC Ura (J) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Widescreen Render Fix GameShark Code:
8102485E FFFF

Happy Gaming!!!
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  #2  
Old 21st December 2015, 11:12 PM
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theboy181 theboy181 is offline
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Pretty cool. And thanks. Did you create these yourself?
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  #3  
Old 22nd December 2015, 12:17 AM
darkludx darkludx is offline
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Quote:
Originally Posted by theboy181 View Post
Pretty cool. And thanks. Did you create these yourself?
You are welcome. Yes, I create these GS Codes myself.
Right now I'm working to port one working HUD Code from Master Quest Debug Version to other roms.
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Old 22nd December 2015, 12:18 AM
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theboy181 theboy181 is offline
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Can you explain the goal? Sounds interesting
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  #5  
Old 22nd December 2015, 12:23 AM
darkludx darkludx is offline
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Only for the pleasure of play TLOZ Ocarina of Time without icons on screen, only the map, but you can hide it with L button.
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  #6  
Old 9th January 2016, 09:06 PM
Rafaelele Rafaelele is offline
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Can you create a culling fix code for Banjo Kazooie?
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  #7  
Old 10th January 2016, 03:23 AM
darkludx darkludx is offline
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Quote:
Originally Posted by Rafaelele View Post
Can you create a culling fix code for Banjo Kazooie?
At the moment I am trying to solve the details that are pending in the GameShark codes Extended Draw Distance and 30 FPS for TLOZ OOT. Banjo Kazooie codes are in my future roadmap plans, but not at the moment, I'm sorry.
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Old 10th January 2016, 11:00 PM
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Kudos for finding these
These should be included in the official RDB!
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  #9  
Old 21st July 2017, 10:21 AM
Whoomay Whoomay is offline
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Anyone still alive in this thread? What values am I supposed to put in the place of FFFF?
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  #10  
Old 21st July 2017, 06:16 PM
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retroben retroben is offline
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That is supposed to be the correct value already.

Gameshark uses hexadecimal in addition to 0-9.

Hex values are A-F of the alphabet so ten is 0A in hex and 10 as a hex value is sixteen.

Last edited by retroben; 21st July 2017 at 07:25 PM.
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