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  #1  
Old 2nd December 2015, 01:31 AM
darkludx darkludx is offline
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Default Extended Draw Distance GS Codes For TLOZ Ocarina Of Time

No more objects or characters appearing in front of you, in Ocarina of Time.

These GameShark codes makes a much better gaming experience, as them works as Extended Draw Distance and Widescreen Render Fix, well, almost Widescreen Render Fix if not was for the damn grass that is culling in the long distance.

Additionally Link has always loaded his most high quality model, maybe more objects and characters has his most high quality models always loaded, need more testing.

First of all, please deactivate all the GameShark Codes you already have activated. After you are sure that the Extended Draw Distance Code is working, go and activate another codes one by one just to make sure that there is not conflict between the codes.

Choose the Code for your Rom:

[EC7011B7-7616D72B-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
81048D7E 3E80
81048DAA 3E80

[D43DA81F-021E1E19-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.1)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
81048D7E 3E80
81048DAA 3E80
In Project64.rdb add two slashes to Cheat0, otherwise the pj64 will crash when you pause the game.
//Cheat0=D109C5BC 0C02,8109C5BC 2400 //Subscreen Delay Fix

[693BA2AE-B7F14E9F-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.2)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
810493BE 3E80
810493EA 3E80

[B044B569-373C1985-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.0)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
8104939E 3E80
810493CA 3E80

[B2055FBD-0BAB4E0C-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.1)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
810493DE 3E80
8104940A 3E80

[F3DD35BA-4152E075-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
8104894A 3E80
81048976 3E80

[F034001A-AE47ED06-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (U) (GC Version)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
8104894A 3E80
81048976 3E80

[917D18F6-69BC5453-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time - Master Quest (U) (Debug Version)
Internal Name=THE LEGEND OF ZELDA
Extended Draw Distance Gameshark Code:
81059C06 3E80
81059C32 3E80

Some information:
81048D7E 3E80 (Original value 3F4A) Increased Draw Distance when Link galop Epona in Hyrule Field in Title screen and Z Button camera in gameplay.
81048DAA 3E80 (Original value 3F80) Increased Draw Distance in Gameplay and Cinemas.
If you have problems with the video being stutter, then increase the value near to the original value.
At lower the value, more the increase the draw distance for objects and characters on screen.
At higher the value, less the increase the draw distance for objects and characters on screen.

If your game is not listed here, please try one GameShark code for other rom region and same version or the same system, you will find a working code for you.

These GameShark Codes are not fully tested, please I need your help.

¿Can you test these Codes and share if you find problems?

This post is too poor, I can't post pictures, please post your best screenshots on HD

Happy Gaming!!

Last edited by darkludx; 21st December 2015 at 08:15 PM.
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  #2  
Old 31st January 2016, 04:18 AM
darkludx darkludx is offline
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Default Anamorphic Widescreen without culling on Glide64 'Final'

I created his own thread.

Last edited by darkludx; 31st January 2016 at 03:10 PM.
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  #3  
Old 3rd July 2017, 10:38 AM
cheyyen cheyyen is offline
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Default have a problem! :)

Hey guys!
just start playing with P64 of course to play Zelda games.
i try using the codes but they do not work at all (still get this annoying pop-in in the first village, so i can imagine how more annoying is Hyrule field).
here is a screen capture, what am I doing wrong?


ps. btw I have OoT U 1.2
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  #4  
Old 4th July 2017, 02:08 AM
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theboy181 theboy181 is offline
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Don't see the screenshot. What plugins and configuration settings are you using? Make sure you have your remember selected cheats in the advanced setting too.
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  #5  
Old 4th July 2017, 02:23 AM
darkludx darkludx is offline
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Quote:
Originally Posted by cheyyen View Post
Hey guys!
just start playing with P64 of course to play Zelda games.
i try using the codes but they do not work at all (still get this annoying pop-in in the first village, so i can imagine how more annoying is Hyrule field).
here is a screen capture, what am I doing wrong?


ps. btw I have OoT U 1.2
In this thread, last page, you can find optional GameShark Codes, but doesn't work on everything:

Anamorphic Widescreen 16:9, 21:9 and 48:9 Gs Codes for TLOZ Ocarina of Time

That Extended Draw Distance GameShark Codes work on Enemies, NPC's, big boulders, small rocks, gravestones, standalone grass, signs, scarecrows and other objects. Sadly the code don't work for Link HD model, trees, bushes, butterflies, grouped grass and other objects. The good thing is that it does not change the sound effects.
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  #6  
Old 4th July 2017, 02:48 AM
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theboy181 theboy181 is offline
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When are you going to fix the DD for the other items?
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  #7  
Old 11th October 2017, 03:08 PM
StewartVufa StewartVufa is offline
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Default Extended Draw Distance GS Codes For TLOZ Ocarina Of Time

I know this has been mentioned before by me for one but I cant see any reason to keep these in a separate collapsible folder - can anyone else?

Paul
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  #8  
Old 23rd December 2015, 05:14 AM
shinra358 shinra358 is offline
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Problem:


-In temple of time with child link, going toward the door, the lights and jewels appear out of thin air. So code is not working in this area.

-abruptly ztargeting in the opposite direction or just traversing to a new part of the world map causes long freezes. eventually, the screen will stop updating altogether if it is done back to back.




Question:

-are you planning on doin other games? I would love a code like this for Majora's Mask and DK64. Same with Final Fantasy games on Dolphin.

Last edited by shinra358; 23rd December 2015 at 02:39 PM.
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  #9  
Old 23rd December 2015, 11:50 PM
darkludx darkludx is offline
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Thank you for test these codes and share the problems you find.
I'm know that the image on screen sometimes freeze in biggest areas like Hyrule Field, this is because there are to much objects or characters on screen, unfortunate the solution is try to set a value nearest to the original value, making the draw distance not too far, but then these codes lose his charm.
Tell me which is your rom region and rom version, I'll see what can I do to fix that problems.
Rigth now I'm porting a HUD code from Master Quest Debug Version to other rom regions.
Next I'll go for Anamorphic Widescreen for TLOZ Ocarina of Time, I'm not sure if this will be possible, but at least I'll try to do these codes.
Sadly I already try to port the Extended Draw Distance GameShark code to Majora's Mask without sucess. But I'm don't give up!!!
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  #10  
Old 24th December 2015, 12:08 AM
shinra358 shinra358 is offline
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I'm currently on the 1.1 US version.
It seems to play the sounds of the environment throughout the whole field as well. Maybe disabling draw distance for sound effects would help if possible?

Last edited by shinra358; 24th December 2015 at 12:15 AM.
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draw distance, gameshark code, ocarina of time, render fix

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