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  #891  
Old 20th July 2014, 11:00 PM
zuzma zuzma is offline
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Oh I see what you're getting at. I was just trying pretty much everything to see what was going on with my setup. It had nothing to do with him using a different version or not.

Edit: I figured it out. When I went to open rom then loaded a game it somehow wanted the config files to be in the rom folder. However once I setup a rom directory and loaded it from the list it read the config files from the root folder.

Edit2: damn terminology

Edit3: I always seem to have the urge to use directory instead of folder. Them good ole days of ms-dos. : 3

Last edited by zuzma; 20th July 2014 at 11:36 PM.
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  #892  
Old 22nd July 2014, 06:12 AM
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RPGMaster RPGMaster is offline
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Originally Posted by zuzma View Post
I dunno I wish it had some fixes for their DRC core and just better over all emulation in general. While I'm still wishing I wish it had more options in the drop down menus, but since it uses plugin stuff they're stick in their own dialgue boxes. Not that it matters really since wishing doesn't get anything done.
Oh lol, I thought u were mostly just talking about the GUI interface. PJ64 2.1 is a mixed bag of results. On one hand, the code is generally cleaner and certain things seem to have improved. At the same time, even some plugins are just incompatible, like ziggy's PJ64 RSP. Maybe I should debug the emulator to see why it crashes.

Really what I'd like to see is accurate audio in PJ64 ;/ . I wish I knew how to code a recompiler.
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  #893  
Old 22nd July 2014, 01:04 PM
zuzma zuzma is offline
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Nah I'm never clear about what I'm talking about lol. It either pisses people off or they get confused.

Hmm not just audio, better everything would be nice. If you took into account what's known about the n64 now then someone fixed up an emu it'd probably work a hell of a lot better. You see very good LLE/HLE ones now a days like ppsspp or dolphin with minimal problems because they took into account what the hardware actually does and were designed with speed in mind. I dunno just talking out of my ass. If I stopped watching the animus all day and actually studied I'd probably be contributing stuff back to the emu community.

Last edited by zuzma; 22nd July 2014 at 01:07 PM.
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  #894  
Old 22nd July 2014, 08:36 PM
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Originally Posted by zuzma View Post
Hmm not just audio, better everything would be nice. If you took into account what's known about the n64 now then someone fixed up an emu it'd probably work a hell of a lot better.
This is true. Mupen64Plus has fixed issues that other emulators were never able to fix ;/ . It seems like no one else cares these days.

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You see very good LLE/HLE ones now a days like ppsspp or dolphin with minimal problems because they took into account what the hardware actually does and were designed with speed in mind.
Lol i can't say anything about ppsspp, but I highly doubt dolphin is that optimized. I remember seeing people say that the debug version of Dolphin runs at like 2fps ;/ . That's one thing I love about N64 emulation. They actually have some well made debuggers! If I understood how the MIPS CPU is supposed to work, maybe I could fix some issues ;/ . My problem is, I don't even know where to start, when it comes to fixing game compatibility.

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If I stopped watching the animus all day and actually studied I'd probably be contributing stuff back to the emu community.
Go study !
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  #895  
Old 26th July 2014, 10:34 PM
zuzma zuzma is offline
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Lol i can't say anything about ppsspp, but I highly doubt dolphin is that optimized. I remember seeing people say that the debug version of Dolphin runs at like 2fps ;/
Really? I spied some work on the debugger. Then again none of it was related to speed so it still probably sucks.

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Originally Posted by RPGMaster View Post
That's one thing I love about N64 emulation. They actually have some well made debuggers! If I understood how the MIPS CPU is supposed to work, maybe I could fix some issues ;/ . My problem is, I don't even know where to start, when it comes to fixing game compatibility.
I know I feel lost too. When I read technical docs my eyes glaze over. If the nes seems complicated to me I doubt I could level up to the n64 any time soon. Plus I've always been a more visual learner which makes it even harder.
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  #896  
Old 28th July 2014, 01:43 PM
GeneralGiantPanda GeneralGiantPanda is offline
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Really appreciate what you made here, HatCat; excellent work. The only issue I have at all is that it sometimes randomly throws an error on start saying it can't find the config file. I run the config application you added, recheck the same things, then close the program. All of a sudden after that, it works. Not sure why that is (everything is running using administrator mode) but it boggles my mind.
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  #897  
Old 28th July 2014, 04:27 PM
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HatCat HatCat is offline
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That's fakken weird man.

I know my use of the win32-builtin stream I/O functions in the graphics plugin, will sometimes complain on Mupen64 in particular, which takes a long time to access my slow flash drive disk memory...deletes it even on occasion and complains that the file no longer exists.

But then, it was a good thing that I handled automatic recreation of the file if it didn't exist, so I guess it's only the win32 version of the file streaming that broke. So I guess the GUI config.exe has the broken file stream functions when writing to write the file on exit.
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  #898  
Old 11th August 2014, 11:34 PM
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Out of curiosity, have you started working on writing in assembly for this plugin yet?
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  #899  
Old 11th August 2014, 11:45 PM
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HatCat HatCat is offline
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Should, but haven't started because don't like to start projects with pre-existing ones like the RDP.

I'm anxious to do something new myself though.
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  #900  
Old 12th August 2014, 12:22 AM
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Understandable. I guess the main reason I hop alot is because my tasks are too challenging, and also because my interests shift a lot.

For some reason, I'll get stuck on something. Then after taking a break, things all the sudden start making more sense ;/ . I must sound crazy though, all the things I've said I would try to do .
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