#171  
Old 14th August 2017, 03:07 PM
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theboy181 theboy181 is offline
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Sounds like you are using an older video plugin you should take the time to report these issues on github https://github.com/project64/project64

I would test with a few different plugins to see which works best for each game you play. If you want accuracy I would recommend hatcat's RDP/RSP, but its really slow. If you want decent accuracy, with moderate speed I recommend GLideN64 RDP.

Anyway, I see that you are claiming to be a supporter. PM Zilmar, and I think he will give you access to the beta builds. There is also Patreon support available if you want to support the site, and zilmars goals.

https://www.patreon.com/Project64/posts
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  #172  
Old 14th August 2017, 04:55 PM
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Frank74 Frank74 is offline
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I always use Jabo's D3D 1.6.1 for Goldeneye. Download the 1.6.1 update zip file and extract it to your plugin folder. Performance is the best.

You need a RDB in the emulator folder before using 1.6 plugins. Otherwise you'll get corruption in the Jabo created RDB if it doesn't exist already.

Even in GLideN64, the water in Frigate level has problems.

With Jabo, the water is green. If you use NRage 2.3b, sometimes the water is blue with Jabo. No one knows why this happens. How can the controller plugin affect the colour of the water in Frigate?
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  #173  
Old 14th August 2017, 04:57 PM
fery65 fery65 is offline
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Hello thank you for your answer, yes I wish to participated and give idea to improve this good emulator, as I said, I have already given money in the past years ago, 20 dollars, but I did not remember anymore my last login so I had to create a new one. I has been a while maybe years I do not login here. I will continue to support this project, I will give some money.

I wanted to know though, if you are planning in the future to integrate project64 in retroarch libretro core system ?

Thanks for your answer
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  #174  
Old 14th August 2017, 05:32 PM
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theboy181 theboy181 is offline
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Good to hear your going to continue to support zilmar and his project. You mentioned retroarch and support from PJ. If I understand this correctly, that team implements cores into their GUI, and its up to their developers to do so. I can't think of an emulator developer that has ever gone out of their way to implement a core for RA's project.

Project64 is based on Windows and would need a lot of work (even if you were to take the ARM variant of PJ) to rewrite for Linux and other OS's. Not saying it can't be done, but the people who are interested in this sort of thing focus more on private projects.


Not hating on RA, but why would you want PJ64 implemented there?
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  #175  
Old 14th August 2017, 06:40 PM
fery65 fery65 is offline
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There are a lot of people who agree to say PJ is the best N64 emulator, and RetroArch is a multiplatform wich gather the most part of other amulators console which was developped by now. There are other N64 cores on it but I am sure that PJ64 is the best one, and implement PJ64 on RetroArch would improve the emulation of a lot of games.

RetroArch just avoid us to change emulator for each console and so we can play with all consoles in a same platform, so putting PJ64 on retroArch I think it would be a great idea, Dolphin gamecube and wii emulator shared the core last year. I love PJ64 because I know this is the best emulator for N64, and RetroArch is available for a lot of OS.

I am not sure if PJ64 developers are keen on sharing the core or develop PJ in a future in another OS, but there are a lot of good projects as recalbox french developers who use RetroArch and other emulators to try to make the best OS multiplatform all in one gathering all best emulators in the same platform hence my question...

Regards

François
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