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  #431  
Old 16th December 2015, 09:19 PM
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Quote:
Originally Posted by HatCat View Post
I don't understand.

When I read the "replies" count, it says 428. Wouldn't the post number of #421 be closer?
You missed the boat on the day it set off to sea.
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  #432  
Old 21st December 2015, 05:59 AM
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Donkey Kong 64 (U)

Disable Orange Lag
8000EFD2 000D
8074447B 0000
80748301 0000
8076AF01 0001
8076AF03 0001
8076AF05 0001
8076AF07 0001
8076AF09 0001
8076AF0B 0001
8076AF0D 0001
8076AF0F 0001
The lagfix code is the first line which makes it stay at a solid 30fps at insane orange bomb button mashing,the 447B is the factoring value,not sure what 8301 is,and the AF00 values relate to orange lag and 02 is their defaults.
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  #433  
Old 23rd December 2015, 03:53 AM
shinra358 shinra358 is offline
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how about a code to extend epona's jump over fences at 45 degree angles for OoT?
(since it was mostly a pain to make her jump fences str8 on)

Last edited by shinra358; 23rd December 2015 at 04:01 AM.
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  #434  
Old 23rd December 2015, 06:42 AM
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Wrong thread.

Sorry,I have a few displaced weeks to go through,and I can't find the time for most days.
I have also been feeling really tired/exhausted lately,likely caused by cold weather and strong heating.

I don't think I can figure out something so complex anyway.
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  #435  
Old 23rd December 2015, 02:37 PM
shinra358 shinra358 is offline
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Ok, sorry to hear that. Thanks anyway.
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  #436  
Old 23rd December 2015, 10:19 PM
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Found the location by accident and decided to have some fun with it...
It is slightly broken though.

Donkey Kong 64 (U)

Watch the DK Rap with this code enabled.

Put Your Hands Together
D144A738 4946
8144A738 414E
D144A73A 2059
8144A73A 4420
D144A73C 4F55
8144A73C 5550
D044A73F 0057
8044A73F 0059
D144A740 414E
8144A740 4F55
D044A742 0054
8044A742 0052
D144A744 544F
8144A744 4153
D144A746 2043
8144A746 5300
Grant Kirkhope may like this despite the grammar bugs throughout.

Edit: Wouldn't you believe I accidentally stumbled on the default area as well.

Better Hands Together
D14ACC80 4946
814ACC80 414E
D14ACC82 2059
814ACC82 4420
D14ACC84 4F55
814ACC84 5550
D04ACC87 0057
804ACC87 0059
D14ACC88 414E
814ACC88 4F55
D04ACC8A 0054
804ACC8A 0052
D14ACC8C 544F
814ACC8C 4153
D14ACC8E 2043
814ACC8E 5300
D14ACC90 4C41
814ACC90 0000
D04ACC92 0050
804ACC92 0000
Watch DK Rap with this one instead,no displacement or broken grammar.

Starting address visible when Cranky scratches the record,full text to edit fun lyrics into.

0x804ACB60

Use the following code for hilarious DK Rap timing that can cut off some words to make it sound dirty or slow it down stylishly.

Music Tempo
817E4166 xxxx
00EE=It Ends Right Now?!?
01EE=He's Big Fast and Strong
02EE=Missing Words Funny
04EE=Default DK Rap Speed
0AEE=Rehearsal

Here is an activator for realtime changes...

D0014DC4 00xx
08,04,02,01=D-pad up,down,left,right.

Last edited by retroben; 24th December 2015 at 04:32 AM.
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  #437  
Old 28th December 2015, 10:22 PM
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Banjo-Kazooie (U) (V1.0)

Rainbow Dust
80379411 006F
6E=Default
Awesome!

Behind Egg Spawn Length
81379448 xxxx
3F06=Instantly Breaks
3FF0=Shorter
4000=Short
4006=Default
4026=Long
4046=Longer
4206=Extremely Long

Ground Stat Mod (D-pad up/down=Air/Ground)
D0281250 0008
8037BF60 0000
D0281250 0004
8037BF60 0001
Hold D-pad down when using Beak Buster to slam immediately before hitting the real ground or D-pad up before landing in Talon-Trot to glide on the ground.

Land Water Stat Mod (D-pad left/right=land/water)
D0281250 0002
8037BF61 0000
D0281250 0001
8037BF61 0001
Causes reactions to opposite realities,can't think of a good way to make extra activators.

Hit Anywhere (D-pad up/down=on/off)
D0281250 0008
8037BF80 0001
D0281250 0004
8037BF80 0000
Enemies and collectables.

Alt Hit Anywhere (D-pad left/right=on/off)
D0281250 0002
8037BF81 0001
D0281250 0001
8037BF81 0000
Not sure what it is with these.

Deadly Banjo
8037BFA0 0001
Oranges still hurt you,finally found a current status version.

Banjo Existing Mod (D-pad up/down=on/off)
D0281250 0008
8037BFB8 0000
D0281250 0004
8037BFB8 0001
Magically disappear at the press of a button and reappear whenever you want.

Banjo Matrix Freezer (D-pad left/right=on/off)
D0281250 0002
8037BFB9 0001
D0281250 0001
8037BFB9 0000
Fun to use sometimes.

Banjo Size Mod
8137C0EC xxxx
3F80=Default
Already been found possibly.

Jiggy Collector
8137C1D6 0101
You keep getting jiggies?

Enemy Detection Mod (D-pad up/down=no/yes)
D0281250 0008
8037C1D9 0001
D0281250 0004
8037C1D9 0000
Stops enemies from detecting you.

You're A Loser
8037C1E4 0001

A Winner Is You!
8037C1EA 0001

0x8037C200:Animation address pointer? (+AA=Current Animation)
All we need now is a nice person who can create the master code for Banjo-Kazooie to access the animation mod.

Stop Time (D-pad up/down=on/off)
D0281250 0008
803835D3 0001
D0281250 0004
803835D3 0002
Freezes Banjo and enemies into place.

Strange memory similar to Conker's re-allocating RDRAM on 80386400-8038B32F range.

Later past 0x80387100 and 0x8038B330 or 0x80392000 address.

Last edited by retroben; 30th December 2015 at 03:38 AM.
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  #438  
Old 6th January 2016, 04:24 AM
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Sorry,nothing good lately,I am sick as of yesterday night with a cold.

Meanwhile,I am just donging around with DK64.
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  #439  
Old 6th January 2016, 05:40 AM
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Think you could make a code for dk64 that makes it so you don't need 8 mb enabled?
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  #440  
Old 6th January 2016, 09:18 PM
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Sorry,I can't get into it because of the cold,and how frequently I have to tend to blowing my nose and sneezes,so I will have to hold off until I get better.
It recently flared up,I feel decent though,but I am sneezing a bit more and my nose is extra runny.

That's too big of an issue anyway,it would likely require excess knowledge of all internal workings of the game and a complete rewrite to patch up the infamous memory leak.

Plus,why would you want DK64 without the dong?
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