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  #11  
Old 11th October 2014, 10:38 AM
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V1del pretty much answered what I would have posted. I agree with Tasoulis too, although I actually think N64 emulation is somewhat user friendly. Plugins may not be the most convenient, but honestly, 1 size does not fit all, which is why i love plugins. different people want different things.

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Originally Posted by PJ964 View Post
Erm so why do you care bout posting, it sounded like you trying to sell me their liver xD and I'm not being bias, I have my own opinion to make, Mupen 64 is just plain ugly to me xD All I just wanted to know is, is it possible, and your answer didn't really help xD
I actually don't care. I'm quite entertained by end users who think everything is easy to do. When people wonder "Why...", usually it's one of 3 reasons. 1, nobody cares, 2, not worth the time, or 3, too difficult. In this case, I'm going to have to say it's a mix of 1 & 2.

Lol I certainly am no supporter of M64p. I only suggest it, because it's really the only option when it comes to portability. There are quite a few things I don't like about m64p. One example is how they are slacking when it comes to porting.

I myself have more faith in PJ64, as it can actually run WDC and Stunt Racer. Hopefully I'll be able to run it at full speed one day . Once I overcome the emulator core, audio issue, I'm going to be really happy with Pj64 and 1964 . That's when I may start some repositories.

Anyway, my main point is that you have to accept the facts. The chances of Zilmar porting PJ64 is lower than getting hit by lightning .
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  #12  
Old 11th October 2014, 04:36 PM
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Originally Posted by RPGMaster View Post
lol wut? Do you really believe pj's glide is magical?

Clearly this is a case of brand name bias. Anyway, nobody's going to port pj64. Imo that would be a waste of time ;/ .
Well, Glide is a lot better than Rice Video at the very least; it just plain sucks and yes, I have used it and is has so many problems with games that have HUDs, missing graphical special effects (alpha dithering/pixel dissolving), and breaks games like Mystical Ninja 64 pretty badly. But on Android, I never tried N64 emulation, maybe I'll get one of them nVidia Shields.
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  #13  
Old 11th October 2014, 05:15 PM
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too bad Glide is almost as slow as lle gfx .

anyway, when he said "pj64 has better support with the video", i assumed he wasn't being refering to Jabo, cause otherwise, it shows how out of touch the he is, with reality.
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  #14  
Old 11th October 2014, 06:01 PM
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It is more along the lines of video lists from RSP stability like DK64 having proper collisions and correct DK Rap Animation and other games running more decently on PJ64 while failing on some versions of Mupen64/Plus because of the admittedly crappy Recompiler.

One example is the dreaded Banjo-Tooie crashes and Banjo-Kazooie freezing on Mupen64Plus AE.
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  #15  
Old 11th October 2014, 06:17 PM
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Quote:
Originally Posted by retroben View Post
It is more along the lines of video lists from RSP stability like DK64 having proper collisions and correct DK Rap Animation
I don't think RSP has anything to do with this DK64 problem ;/ . Otherwise I will go ahead and test m64p's HLE rsp on PJ64 2.1 .

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Originally Posted by retroben View Post
and other games running more decently on PJ64 while failing on some versions of Mupen64/Plus because of the admittedly crappy Recompiler.
I find it ironic that people who care so much about portability, struggle to actually do a good job porting . If the problem isn't branching or the general recompiler structure, anybody can fix it. It's time for you to take action, if you want better emulation. Nobody who has the ability to improve it, cares about Android, so what do you expect to happen?

I didn't expect anyone to fix/make an RSP recompiler, so guess what I did ? eZ pZ sonn.

I admit it's not easy balancing accuracy and performance, for a recompiler, but when you prioritize accuracy and slowly add in optimizations over-time, it's much simpler.

I'm curious though. I know that you've tried interpreter on android, but have you tried cached interpreter? If that works, then it means that the problem is likely easily to fix.
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  #16  
Old 11th October 2014, 07:03 PM
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Quote:
Originally Posted by RPGMaster View Post
too bad Glide is almost as slow as lle gfx .

anyway, when he said "pj64 has better support with the video", i assumed he wasn't being refering to Jabo, cause otherwise, it shows how out of touch the he is, with reality.
Meh, Glide works fine on my rig, and Gonetz's next plugin won't be as slow, and will even have native res options too.. It'll be open source for Android porting, as all his goals were met, so at least Android will have a good plugin for once. Jabo's is just.....well you know. LLE graphics runs like crap on my rig, but Glide runs smooth.
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  #17  
Old 11th October 2014, 07:24 PM
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Quote:
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too bad Glide is almost as slow as lle gfx
wut ?
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  #18  
Old 11th October 2014, 07:30 PM
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Quote:
Originally Posted by the_randomizer View Post
LLE graphics runs like crap on my rig, but Glide runs smooth.
Again you make claims about things you haven't even tested (recently). I just tested Beetle Adventure Racing and Super Smash Bros. Glide64 was roughly 40% faster. Your cpu is like 27% faster than mine, so how can you say LLE gfx run like crap on your rig? Lol I just tested Jabo LLE in smash64 and get more fps on that, than I did with Glide ;/ .

Now the real argument against LLE gfx plugins is how incomplete they are (with the exception of pixel accurate of course ) . I wish ziggy paid more attention to certain games ;/ , but I blame end users for not reporting enough problems to him.

Also I'm skeptical about glideN64's speed. Unless he rewrites almost all of the code, it's not going to be that great. gln64 is a slow plugin, and that's his base.

And again, glideN64 won't work on PC's that are older than 2011 ;/ .

There are games where Jabo's more preferable though. Plus low end machines need Jabo! Or Rice . I love rice's plugin too .
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  #19  
Old 11th October 2014, 07:41 PM
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Doesn't help that any conclusions that he may have drawn about performance with LLE were tied to an outdated version of my RSP interpreter from a year ago either.
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  #20  
Old 11th October 2014, 07:51 PM
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Lol looks like performance is heavily game specific. Why does every gfx plugin run SM64 so well?? It's really weird. If all I played was SM64, I'd prolly think n64 emulation was amazing. Like seriously... So yes, if you're playing games like SM64, HLE is spectacular. Other games... Depends.

Can somebody link me an up to date (and working) binary of RiceVideo for m64p? I tried the one off mxe daily, but it doesn't work ;/ .

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Originally Posted by HatCat View Post
Doesn't help that any conclusions that he may have drawn about performance with LLE were tied to an outdated version of my RSP interpreter from a year ago either.
Exactly. Makes no sense to draw conclusions for something you're not up to date on ;/ . The minute he asked about what plugin to use... I realized what was up ;/ .
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