#71  
Old 12th April 2013, 07:09 AM
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oddMLan oddMLan is offline
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Quote:
Originally Posted by zilmar View Post
I think I will keep with the glide name (even tho I will only use opengl) just so it acknowledges the original creators.

Current Names at the moment:
File name: "PJ64Glide64.dll"
Plugin list name: "Glide64 for Project64 (version number)"
I suggest:
File name: "Glide64OGL.dll"
Plugin list name: "Glide64 based OpenGL graphics plugin (ver. number)"

or

File name: "ZGlide64OGL.dll"
Plugin list name: "Zilmar's Glide64 based OpenGL graphics plugin (ver. number)"

or possibly for the filename in both just "PJ64OGL.dll"

Last edited by oddMLan; 12th April 2013 at 07:23 AM.
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  #72  
Old 12th April 2013, 11:00 PM
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OGLide64

OpenGLide64 is already taken, unfortunately.
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  #73  
Old 12th April 2013, 11:07 PM
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Sounds cool. ^
Kind of mixes "OGL" and "IDE".

Name seems already decided though.
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  #74  
Old 14th April 2013, 04:24 PM
Pau Pau is offline
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Quote:
Originally Posted by zilmar View Post
I was tempted to see how hard it would be to make a single plugin with open gl (well merging the plugin with the current glide wrapper) to make a single dll.
Even these mupen64plus retards managed to do this. They even replaced all the asm code to get it running on ARM, fixed a lot of bugs and called it glide64mk2. When these idiots can do it, zilmar can make a perfect rdp emulation plugin out of it.
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  #75  
Old 15th April 2013, 07:36 AM
mudlord_ mudlord_ is offline
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and then you will be happy won't you?

Damn rom people and thier games.
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  #76  
Old 15th April 2013, 10:14 AM
zilmar zilmar is offline
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Quote:
Originally Posted by Pau View Post
When these idiots can do it, zilmar can make a perfect rdp emulation plugin out of it.
While I appreciate the vote of confidence please do not insult others, especially other developers.
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  #77  
Old 19th April 2013, 02:40 AM
JaKal JaKal is offline
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It would really be great if people stopped insulting each other (or called each other thief's) and started working together instead. Nintendo 64 emulation is a joke and is the laughing stock of the emulation community. As much as I appreciate the hard work you guys have done, as I am sure many do, it's 2013. There really needs to be some changes if you guys ever want to achieve anything out of this project passed what you already have.
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  #78  
Old 19th April 2013, 03:01 AM
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^ Keep in mind, Pau is not part of the project; he just registered after being banned off of some other forums.

So, nobody here is "insulting each other", at least not with respect to development roles of Project64. squall and I have anger problems and whatnot, but, everyone has their ticks, and they don't generally seem related to software development hindrances.

Technically, zilmar had been the only one working on "this project", as you call it, after a point. So, if you think about it, there have actually been very many changes already, or was the release + source code not one of them?
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  #79  
Old 19th April 2013, 03:13 AM
JaKal JaKal is offline
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Quote:
Originally Posted by FatCat View Post
^ Keep in mind, Pau is not part of the project; he just registered after being banned off of some other forums.

So, nobody here is "insulting each other", at least not with respect to development roles of Project64. squall and I have anger problems and whatnot, but, everyone has their ticks, and they don't generally seem related to software development hindrances.

Technically, zilmar had been the only one working on "this project", as you call it, after a point. So, if you think about it, there have actually been very many changes already, or was the release + source code not one of them?
After how many years did we finally get the source? I don't want to start flaming but if that was done a lot earlier when people cared about n64 emulation a lot more then they do now, there would be a lot more effort being put into this.
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Old 19th April 2013, 04:06 AM
zilmar zilmar is offline
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Quote:
Originally Posted by JaKal View Post
After how many years did we finally get the source? I don't want to start flaming but if that was done a lot earlier when people cared about n64 emulation a lot more then they do now, there would be a lot more effort being put into this.
Unlikely as 1964 and mupen64 were open source, pj64 is just one of the emu's.
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