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#11
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https://www.youtube.com/watch?v=zUxsVVU2PyA Last edited by ExtremeDude2; 6th September 2014 at 11:08 PM. |
#12
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uh I just saved it as a .a64 file... but what do I do from there?
Code:
a64-notes description of game save goes here... a64-data ;<bh:ad><bh:d1><bh:e5> <bh:fa><bh:de> 0000 0 {} do I put The Legend of Zelda where it says "Description of Game Save goes here"? EDIT (NVM that didn't work) im guessing this might be impossible... unless there is a utility to make this a proper SRA (like PJ64 makes) Last edited by Rcj8993; 7th September 2014 at 12:47 AM. |
#13
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If your DexDrive save is valid then it must be compressed or encrypted or something. Definitely not in the same format of real SRAM saves. Typical saves have tons of 00 bytes and the DLEZ / ZELD string.
It is useless except with your DexDrive I guess |
#14
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It's just ASCII hexadecimal for the binary contents of an eep or sra save, so you would rewrite the hex contents of the .a64 text file to be stored as binary to load the binary version of the SRAM, extracted from your a64. Nothing hard about it, no compression or anything.
__________________
http://theoatmeal.com/comics/cat_vs_internet |
#15
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Tags |
dex drive, gameshark, hacking, n64, save data |
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