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#1
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The information given forth is written for those who need to know it in order to answer performance questions during emulation that are caused by the emulator plug-ins used but not definitively the main emulator itself.
Throughout the information here, a plugin is an add-on for main memory emulators supporting zilmar's Common Plugin Spec, the most accepted specifications for recognizing plug-in files which may be accessed externally by various emulators.
A listing of plugins is organized in the next post. Last edited by HatCat; 21st August 2010 at 06:34 PM. Reason: Added Apollo to list of emulators, revised order |
#2
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In theory, not all plugins can be known, but it is thanks to the Emulation64 network that they have been organized through years of communication and development since the Common Plugin Spec. Some of those plugins have become well-known to many testers of Nintendo 64 emulators for their extensive development and support.
Of all the plugins organized at EmuTalk, the ones known to be useful when playing some games are mentioned hereafter. Graphics
Audio
Controller
RSP
Last edited by HatCat; 31st October 2012 at 02:58 PM. Reason: updated to Glide64 final |
#3
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As things stand the data is up-to-date. Of course maintenance continues as new declarations are made on Emulation64 or those on EmuXHaven.
All attachments of graphics plugin mirrors are to the previous post. All attachments of audio or controller plugin mirrors are to this post. Recommendation. If the name of a plugin is colored or underlined, it's linked to a primary resource from which you can get more information or sometimes legacy downloads. [If the name of the plugin next to a version number, indented further to the right, is colored or underlined, it's a convenience link to a secondary resource for direct download of a latest version, available for registered users.] Disclaimer. No information in this thread, excluding the mirrors of the plugin downloads via ZIP archival and the excerpt from 1964 Audio's About function, is of primary resource. Rather, it is all re-phrasal through this author's understanding. Disclaimer. This is not an official documentation of any sort, aside contextually from its agreement and compliance with lawful regularities. Official documentations for separate plugins are the resources behind which the logical or quantitative information here has been written; objectively this thread is a cross-reference resource for various users as requested. Recommendation. Let replies to this thread have anything to do with its subject matter, focusing on questions and corrections or suggestions. It is preferred to ask questions about the plugins' issues with specific games at the plugin author's message forum. Preemptive Disclaimer. The author of this thread reserves the equivocal indecisiveness to [semi-][un]consciously change her/his mind at any time, in precession to the uncalled revision of the text within the first, second, and third posts of this thread. ![]() ![]() ![]() Disclaimer. The attachments of plugins to the second and third posts of this thread use 7ZFM's ZIP archival to store the same content as was released by plugin authors. No files were removed, changed or added to the original archives released by those authors. Last edited by HatCat; 26th August 2010 at 10:40 PM. Reason: added disclaimer |
#4
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nrage <2.1 has broken Silver/Gold reading.
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#5
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I decided to remove the text about the 2.00b version from the original post.
The attachment is still the latest official version, due to the complications introduced in the newest overhaul releases. Like installing so that XINPUT device is loaded and what I find to be weakened controls in SSB. Last edited by HatCat; 26th August 2010 at 04:42 AM. |
#6
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controls shouldn't be any weaker, none of the actual directinput stuff was touched.
do you have n64 range enabled? thats been adjusted a tad and can screw devices with liimted range up.
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CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#7
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MusyX support in Jabo's DirectSound has always been dodgy for me. Has it been fixed in 1.7.x?
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#8
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Well it's fine now, and since none of the original DirectInput code was touched, that makes the organizing of N-Rage's plugin (in simultaneity to the overhaul releases) in my listing easier. Whew, such complications in just the name itself. Attachment for the plugin is updated to version 2.2 beta, with the link to N-Rage's original development site moved down to the informational section. This is sort of why I had said, "Will support MusyX." Like, it sort of already does, but it needs a 1.7 RSP plugin to fix some problems. Aside from some professional measures, giving information about what's changed in the beta versions from the current public version of Project64 used to be disallowed. It is safe to say though that it certainly will support the MusyX technology more completely. |
#9
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Disclaimer. The attachments of plugins to the second and third posts of this thread use 7ZFM's ZIP archival to store the same content as was released by plugin authors. No files were removed, changed or added to the original archives released by those authors.
As tempted as I was to replace Rice's inferior 6.1.0 INI configuration file with my FB and R-T testing, I recognized that doing so would differentiate from the official release of the 6.1.0c version and its liable consequences. Same thing goes with olivieryuyu's 1964 INI in the Glide64 releases, just because that guy creeps me out. ![]() For some odd reason 7-Zip File Manager, set to maximum instead of ultra compression setting, beats all of the original ZIP file sizes if the plugin was released in ZIP archive. Sometimes "Ultra" setting is actually a couple hundred bytes more to the file, so weaker compression with less bytes in file size is advantage. |
#10
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All plugins of video works in VGA's ATI?
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