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#1
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![]() ![]() Whatcha guys (and girls respectively) Think? |
#2
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![]()
Very laid out.
![]() Not to do with your choice but hard for me to make the text out due to the screen shot size. I'm so stubborn I have nothing on my desktop except the Windows taskbar and a black solid bg. I used to have one like that, except the "PJ64" 3-D logo was GIF rainbow-flashing animated (God I need to stop doing that.) or the "Super Mario 64" blue tiling you see in the background behind Mario's head in the N64 version press START screen. Last edited by HatCat; 8th October 2010 at 05:11 AM. |
#3
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![]()
Any idea how to "blowup" the image without blurring it too much?
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#4
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![]()
you can use a better image source, try
http://www.pj64-emu.com/images/Homepage/pj64-logo.png |
#5
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![]() ![]() Definitely liked that one.....thanks zilmar ![]() Now what you think rswedlow? |
#6
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![]()
i think you should stop saving images as jpg.
__________________
CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 Last edited by squall_leonhart; 8th October 2010 at 03:28 PM. |
#7
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![]() Quote:
Quote:
![]() I would decrement the original dimensions of the logo to 512x512 so that the dimensions would be more scalable to smaller icon resolutions. That would help the center-alignment coordinates on your screen, and the crust around the PJ64 logo can be fixed either using the PNG version or rendering all alpha-transparency pixels to background color in the JPEG version. omg psychic...I'm still religiously against JPEG formats, but for large images I use it when there is much anti-aliasing and large palette of colors. GIF is older though, so it has more browser compatibility than JPEG and optimizes smaller color palettes better. |
#8
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![]()
png is good for limited colour ranges.
__________________
CPU:Intel Xeon x5690 @ 4.2Ghz, Mainboard:Asus Rampage III Extreme, Memory:48GB Corsair Vengeance LP 1600
Video:EVGA Geforce GTX 1080 Founders Edition, NVidia Geforce GTX 1060 Founders Edition Monitor:ROG PG279Q, BenQ BL2211, Sound:Creative XFI Titanium Fatal1ty Pro SDD:Crucial MX300 275, Crucial MX300 525, Crucial MX300 1000 HDD:500GB Spinpoint F3, 1TB WD Black, 2TB WD Red, 1TB WD Black Case:NZXT Phantom 820, PSU:Seasonic X-850, OS:Windows 7 SP1 |
#9
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![]()
PNG always has stronger compression capabilities. There are a few fundamental exceptions where GIF is [significantly] smaller in size than PNG, like single-pixel blocks or basic resource textures. Although local loading times for PNG renders may be slower than GIF, if the compression is heavy, smaller file size seems to compromise this disadvantage for online images where browsers support it.
There actually is a version of JPEG where encoding is lossless, but it's a custom format used by Jasc image software. (Photoshop doesn't support nearly as many formats and storage techniques. :P) Not to mention it's more similar to Windows bitmap renders than PNG compression. |
#10
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![]() ![]() Got this with Paint.net |