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Old 30th June 2014, 01:58 PM
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Default Possible 16x9 codes without much change.

So I was playing Twilight Princess and Windwaker for GameCube...Both have 16x9 Action Replay codes that allow for 16x9 widescreen without distortion of textures...or any type of corruption.

This is the decoded AR code for Wind Waker:

043FA998 3FE38E39



This is the decoded AR code for Twilight Princess:

0445391C 3FE38E39



retroben, I have a hunch that the first string identifies the game, but the second merely sets the FOV as they are exactly the same...If you can figure this out for Ocarina of Time version 1.1...we won't have to worry about geometry hacks screwing up enhanced textures using the Glide Plugin...
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Old 1st July 2014, 12:26 AM
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Can you get the original values of one of those codes?

The only feasable way to do that is through Dolphin and cheat search/cheat engine.

I guess you could tamper with the value (maybe 3FE38E39 and 3FD08E39) and repeatedly search for said values by placing two copies of the code with different values and switching between enabling one and the other.
The value will be different even if the visuals don't update.

Wait,I think a certain version of Jabo's D3D has a forced 16:9 hack in the settings.
Try that and tell me if it works well enough for you.

Edit:Found a camera distance code on gamehacking org.

Code for REV0 by: J.Lint, Hack Master

Camera Far
8010A711 0099

Edit:I have an improvement to the Zelda Ocarina 60fps code. (not mine?)

I quickly ported the gravity modifier from 1.2 to 1.0 and found the sweet spot for all but jump slash.

ZOOT 60fps+JumpFix
801C6F2D 00D8
801C6FA1 0001
It lowers the gravity just enough so you can make ledge jumps.

Edit:Too bad the animation cycle makes Deku Sticks burn out too fast.
We just need a very skilled hacker to make a romhack that fixes all of the issues while using the 60fps code.
It could also have a model hack like that Sonic model,but instead,just Link with extra frames implemented for smoother animation.
Who knows?,maybe somebody can get the 3DS version's models,universalize them,and port them into the N64 version.

Edit:Now with crawl fix for when you would get stuck with the code enabled.
It is a dirty hack-around,but it works.

Zelda 60fps+JumpFix+CrawlFix
D11C8680 0000
801C6F2D 009C
D11C8680 0000
801C6FA1 0003
D31C8680 0000
801C6F2D 00D8
D31C8680 0000
801C6FA1 0001

Last edited by retroben; 10th July 2014 at 09:21 PM.
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Old 1st July 2014, 10:47 AM
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I think this may have to be a joint project retroben. Jabo's does something to hack the FOV to correct the geometry. The only way to figure that out is searching for the hexidecimal bytecode changes while running Jabo's Direct 3D from PJ64 under the forced 16x9 ratio. Jabo's is a pain to set up high res textures with...

The goal is simply finding that bitcode I think...I'm a tad less knowledgeable in that department, so I was wondering if maybe I could put you to task on making one while I test what code you might find.
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Last edited by Wally123; 1st July 2014 at 10:54 AM.
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Old 1st July 2014, 09:52 PM
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I did not think about this until now!
I should just open memory viewer near the camera code in 8010A000 and look for 3F80 based values and test each one I find.
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Old 3rd July 2014, 03:27 PM
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The second sets of numbers are floating point values...I don't know if that helps or not...
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Old 3rd July 2014, 06:36 PM
hellbringer616 hellbringer616 is offline
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I doubt the models from the 3ds version can be ported to OoT.
Loving the above codes in Dolphin though, before i wasn't sure if i wanted the Wii Twilight Princess or the GC one, the above patch took care of that!

On topic of the Rom Hacking (which i should probably make my own thread for) where abouts could i find the tools and documentation to start hacking OoT to run at 60fps? (or hell i'll even take 30!) mostly the rom hacking, i understand that there is probably no documentation on OoT's internal structure
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Old 3rd July 2014, 11:22 PM
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Why bother with those when all this is, is an FOV change?
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Old 3rd July 2014, 11:30 PM
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Quote:
Originally Posted by hellbringer616 View Post
I doubt the models from the 3ds version can be ported to OoT.
Loving the above codes in Dolphin though, before i wasn't sure if i wanted the Wii Twilight Princess or the GC one, the above patch took care of that!

On topic of the Rom Hacking (which i should probably make my own thread for) where abouts could i find the tools and documentation to start hacking OoT to run at 60fps? (or hell i'll even take 30!) mostly the rom hacking, i understand that there is probably no documentation on OoT's internal structure
All of OoT's animations both 2D and 3D are capped at 30FPS....its camera runs at 60FPS for NTSC and 50FPS for PAL.

We are not porting the models from the 3DS version as there are various high resolution texture packs available for the N64 version..which is what I'm hoping to uncover with these patches.

As for the GC version of Twilight Princess...turn on Fast Depth Calculator and edit the game INI file to delete the line pertaining to the fast depth calculator.
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Old 4th July 2014, 12:18 AM
hellbringer616 hellbringer616 is offline
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RetroBen was working on a 60fps hack, and mentioned it in this thread. And no, it's capped at 20FPS not 30, it's eye straining to be honest haha.

Also RetroBen mentioned the model importing.

The new hack in twilight princess speeds it up, and is enabled by default for it so all I'll need to worry about is Hyrule Field, Which sadly even my 3570k at 4.5ghz can't do at full speed someone tested a 4690k at 4.7 or 4.8ghz and got 23 at the lowest, and 28 at the highest haha (out of 30)
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Old 4th July 2014, 01:17 AM
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Quote:
Originally Posted by hellbringer616 View Post
On topic of the Rom Hacking (which i should probably make my own thread for) where abouts could i find the tools and documentation to start hacking OoT to run at 60fps? (or hell i'll even take 30!) mostly the rom hacking, i understand that there is probably no documentation on OoT's internal structure
You'd pretty much have to rewrite a significant portion of the game. The game was designed for 20fps so you'd have to change all variables related to speed. You'd also have to fix the audio.
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