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#1
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Ziggy on emutalk released a very experimental LLE graphics plugins for N64 that he started to develop about a month ago. He has called it Z64. It is originally based on the excellent work of Ville Linde in Mame/Mess, even though there isn't much of his own code left, it was the starting point of this project. This will run on project64 1.6. So if you want something new to play with and try LLE graphics emulation for your self give it a try.
You can get all the binaries and information from this emutalk thread. |
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#2
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It is still very experimental (may be unstable on 1.7), but it's definitely worth checking out! 8)
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#3
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Quit rubbing it in, will you?
:PYou might probably also want to emphasize that it requires full OpenGL 2.0 support, which is the main reason why I'm fucked. |
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#4
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Quote:
Adding from EMu-LoRd's comments, it definately something to see for yourself, its extremely impressive considering the time in development
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#5
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Could someone explain what the whole deal about LLE graphics is? Explain it to a n00b, please...
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#6
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Sure thing.
The whole deal with LLE graphics emulation is that it is very accurate (and some people its the "proper" way to do emulation). LLE involves emulating the chips of the N64, unlike HLE, which emulates the driver software of games. This means, compatibility is theorectically a lot higher than with HLE plugins, since everything is emulated on a low level. Also, this means that plugin programmers don't also have to hack and decipher game microcode (which can be time consuming), to emulate in HLE. The downside is a large speed hit associated with this increased emulation. |
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#7
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Thanks a lot.
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#8
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And that downside of LLE will probably fade in the future, be it with heavy optimizations or when faster hardware becomes available (in this case, the CPU).
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#9
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Where do ya Download PJ64
I wanna chek it out
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#10
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The public downloads for 1.6 should be easy to find on here. However, for access to the 1.7 DL area, you need to be a member of this site and have a username and password for it.
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